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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 08 10:13 pm)
Typically, you have to "bake" the morph along with any other MR morphs and/or your own custom morphs. To do this you need to dial the morphs as needed, then export the figure at base resolution (typically to .obj), zero out your morphs on the figure, then use morph loader pro to re-import your morphs. You can find detailed video instructions for the morph creation process here: https://www.youtube.com/channel/UCRzELNMh86qwS20f1eP0IpA
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Well I bought a MR and tried that but it didn't work:( I keep getting an error message that geometry doesn't match ..
My guess is aren't setting the "Resolution Level" to Base and the "Subdivision Level" to 0 before exporting (see attached), or, if it is Genesis 8, you need to also turn off (maybe remove - I don't remember exactly which) the eyelashes before exporting as well.
Hope this helps
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Hi Dustrider, yeah I checked all of that. For some reason it will only work for me if I export to my modeller, export out as .obj from there and then reimport as morph in DS. Not sure why it was going wrong but I can work with it as I want to make my own modifications any way.
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I hope this is the right forum to post this (wasn't sure where to put it).
I'm interested in some of the MR morphs for Genesis models in the store, but am a little confused as to how these can be included in a character if I want to then sell it. For example, if I am creating a character and made my own character morph but wanted to include a purchased breast morph, so I just install the morph, dial it up on my character and then save it all out as a character preset? I've tried looking at a few Readme's in the store but couldn't find the info regarding this, and I want to make sure I'm doing it right and not breaking licenses.
Any help would be appreciated.
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