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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 21 11:14 pm)



Subject: Getting rigged custom models into Daz


theone999 ( ) posted Mon, 16 October 2017 at 1:34 PM · edited Wed, 20 November 2024 at 4:08 PM

Hello, I'm trying to get some custom (rigged) models into daz but can't quite get it working properly.

The models themselves are initially created and rigger in blender, they work just fine and bend properly in blender. Just to be sure I've also tested importing them into other software, such as Unreal & Unity, where they also work like expected.

Importing them into Daz seems to be a bit more problematic however. Importing them as .fbx files just gives me a horribly broken mess, I've seen recommendations online that .dea files work better, and yes do they seem to work slightly better in that the models don't get quite as distorted (see below), but they do still not import properly. .obj files works fine, but obviously means you lose the rig.

Importing them into Poser works perfecly without any issues, so I'm a bit confused why Daz is having such problems.

Due to licensing issues I can't post pictures of the actual models, but I get the same issue no matter what models I try to import, so I made a simple cylinder model as an example.

In Blender it looks just fine and bends properly:

Blender.png

In Poser it also works perfectly:

Poser.png

The 3 cloest to working workflows I've currely managed to find are the following:

  1. Import into Poser, export scene from there and then import that into Daz. With this method it doesn't get distorted on import, but it also doesn't bend properly:

Daz.png

  1. Import as .obj and then rig/weightmap in Daz. I've tried this multiple times, but I always seem to end up with one of two results; either it bends like the image above. Or it bends like this:

Daz2.png

  1. Import as .dae. With the cylinder model this seems to work somewhat better than the more complex models, but it still ends up distorted.

Daz3.png

It does seem to bend properly with this method, but the bones get somewhat oddly placed and most importantly the model is distorted (it's supposed to be a cylinder, so the bottom should be flat).

I'm obviously missing something / doing something wrong, but I just can't wrap my head around it. Anyone have any tips?

Thank you!


FSMCDesigns ( ) posted Thu, 19 October 2017 at 9:51 AM

You will need to rerig it in DS. DS uses a proprietary rigging system, so importing rigged items won't work.

Regards, Michael

My DeviantArt page


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