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DAZ|Studio F.A.Q (Last Updated: 2024 Nov 21 11:14 pm)
You will need to rerig it in DS. DS uses a proprietary rigging system, so importing rigged items won't work.
Regards, Michael
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Hello, I'm trying to get some custom (rigged) models into daz but can't quite get it working properly.
The models themselves are initially created and rigger in blender, they work just fine and bend properly in blender. Just to be sure I've also tested importing them into other software, such as Unreal & Unity, where they also work like expected.
Importing them into Daz seems to be a bit more problematic however. Importing them as .fbx files just gives me a horribly broken mess, I've seen recommendations online that .dea files work better, and yes do they seem to work slightly better in that the models don't get quite as distorted (see below), but they do still not import properly. .obj files works fine, but obviously means you lose the rig.
Importing them into Poser works perfecly without any issues, so I'm a bit confused why Daz is having such problems.
Due to licensing issues I can't post pictures of the actual models, but I get the same issue no matter what models I try to import, so I made a simple cylinder model as an example.
In Blender it looks just fine and bends properly:
In Poser it also works perfectly:
The 3 cloest to working workflows I've currely managed to find are the following:
It does seem to bend properly with this method, but the bones get somewhat oddly placed and most importantly the model is distorted (it's supposed to be a cylinder, so the bottom should be flat).
I'm obviously missing something / doing something wrong, but I just can't wrap my head around it. Anyone have any tips?
Thank you!