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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)



Subject: Working on Particle System Again


digitani ( ) posted Sun, 22 October 2017 at 9:44 PM · edited Thu, 14 November 2024 at 5:30 AM

Its been at least two years since I worked on this project, but I may have time to continue working on it now. This is a test of the particle system I am developing for Poser. This is just a preview render. This is what it looks like at design time, although its not this fast in actual design time, of course.

In this example, there are 800 particles in the scene at any given point. Over the course of the animation, 4000 particles are generated. The calculation time for each frame is very fast, so this is a cakewalk for the system. If you have any interest in this, please let me know.

Poser Particle System: Emitter Dual Test

Check out my website: http://www.digitani.com


infinity10 ( ) posted Mon, 23 October 2017 at 12:34 AM

Looks great.

Eternal Hobbyist

 


Boni ( ) posted Mon, 23 October 2017 at 7:21 AM

Fantastic!

Boni



"Be Hero to Yourself" -- Peter Tork


ThunderStone ( ) posted Mon, 23 October 2017 at 8:17 AM

Looks Grrrreat! 😎


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

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bwldrd ( ) posted Mon, 23 October 2017 at 9:04 AM

Looking good.

--------------------------------------------------------------------------------

Consider me insane if you wish, but is your reality any better?


arrow1 ( ) posted Mon, 23 October 2017 at 5:11 PM

Seems Great. Will you be able to make animated smoke,water,bubbles etc with your system? Cheers

Custom built computer 128 gigs RAM,2 Terrabyte hard drive, NVIDIA RTX 3060 12 Gig, Intel i9, Dual Dell Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terrabyte SSD Hard Drive plus 1 Terrabyte Hard Drive,3rd Computer intel i7,64 gigs ram, Graphics Card NVIDIA GeForce GeForce 1660 Ti 6 Gig,1 Terrabyte Hard Drive, OS Windows 10 64 Bit Dual Samsung Syncmaster 226bw Screens.Plus Lenovo Laptop 64 Bit,12 gigs Ram.Intel i7 chip.Windows 10 Pro and Ultimate. 4 x 2 Terrabyte Hard Drives and 2 x 2 Terrabyte external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5 Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.22, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.  Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.


digitani ( ) posted Mon, 23 October 2017 at 8:21 PM

Thanks for the encouragement, everybody!

arrow1, theoretically, it should work for anything you would normally use a particle system for. Water is best accomplished with fluid simulations, which are different, but you can fake certain things with particles like fountains and waterfalls. I've heard that fluid simulations work better for smoke too, but I think it is very common to use particle systems for smoke. You can apply any material to the particle that you choose to make it look as you wish. In the future, I may choose to allow different geometries for particles too, but for now its just a camera facing triangle that you can apply material to. Note that this includes transparency, so it does not need to look like a triangle, of course.

Here is an old example that I made a couple of years back using my system to produce a rocket engine effect: Rocket Demo for Particle System for Poser

Check out my website: http://www.digitani.com


digitani ( ) posted Tue, 24 October 2017 at 8:16 PM · edited Tue, 24 October 2017 at 8:16 PM

I took that same demo and applied a material to the particles. The material has a star shaped transparency mask, and the ambient color is cranked up to 20. Since the particles are set to be light emitters and I rendered with indirect light, you can see them illuminate the ground as they fall. I also removed all of the lights from the scene, so that we could enjoy the glow effect.

This took hours to render in HD, but not overnight. I did not check, but it may have been two hours.

https://youtu.be/wvzsRyk7VqU

Check out my website: http://www.digitani.com


raven ( ) posted Wed, 25 October 2017 at 4:45 AM

That looks good! Sparks, embers, lot's of different uses.

Would the log have told you how long it took?



digitani ( ) posted Wed, 25 October 2017 at 6:52 PM

Oh, wow! I did not realize that there was a log. I see it now, but I don't see my long render. I wonder if it logs each frame separately.

Check out my website: http://www.digitani.com


Morkonan ( ) posted Tue, 31 October 2017 at 11:18 AM · edited Tue, 31 October 2017 at 11:20 AM

I didn't see any of these particles visibly "decaying." (Deleting themselves, limited lifetime, etc.) I assume they would, but I just couldn't spot any doing that. That might present resource problems if they don't and would limit the range of effects available.

(ie: They always appear to go out of frame and don't appear to decay, just from what I noticed.)


digitani ( ) posted Fri, 03 November 2017 at 4:16 PM

Morkonan, they do have a lifetime. I just wanted them to live long enough to go out of frame.

Thanks for the input!

Check out my website: http://www.digitani.com


AmbientShade ( ) posted Fri, 03 November 2017 at 5:45 PM · edited Fri, 03 November 2017 at 5:47 PM

WANT!!! 👍



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