Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
I wish SM would buy those scripts from him, as they are valuable tools...
----------------------------------------------------------------------------------------
The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."hborre posted at 7:21PM Fri, 30 October 2020 - #4402524
Dimension3D has passed away some time ago. If his estate gives someone else permission to update those scripts then we will see those in Poser 12. Otherwise, only his standalone software will be available to us.
Ok this was confusing as I thought to know about this terrible loss ! and then noted that He's creations are still sold here so I was confused for a moment thinking it might of concerned someone else " Thank you for clarifying "
Well in some cases Pytons can be adapted had to do it a few times to get older versions working in Poser 11.1 but this would not solve any issues as there just for personal use and could not be redistributed . So Poser 12 will for sure have a very hard Path getting good pytons for the future as most creators are just gone, to get new creators will sure be a difficult task if not impossible with the actual situation.
I agree with Azath, breaking compatibility for Python scripts was not a smart move. The creators of the most useful and great Python add-ons have either passed away or are out of business since years... i tried to decompile some of the big add-ons but had no success. Not to mention that the DSON importer won't work anymore either.
IIRC, the Dimension 3d scripts will be updated by Renderosity itself. They have the permission from the estate.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
That is good news Bantha. Now if someone could update all of Netherworks' goodies, I'd be a very happy person. Since moving on to a full time job, he's been using Maya the past couple/three years, so his scripts have been languishing for a long time.
_______________
OK . . . Where's my chocolate?
Miss B posted at 7:45PM Sat, 31 October 2020 - #4402624
That is good news Bantha. Now if someone could update all of Netherworks' goodies, I'd be a very happy person. Since moving on to a full time job, he's been using Maya the past couple/three years, so his scripts have been languishing for a long time.
I think There was a tutorial at the time made by Netherworks him self on RDNA how to update he's Pytons to work with Poser 11 and further , I used it but do not remember where I placed it, it was very helpful as I collected almost every release that came out for my work .
bantha posted at 7:52PM Sat, 31 October 2020 - #4402622
IIRC, the Dimension 3d scripts will be updated by Renderosity itself. They have the permission from the estate.
Well that might be a good thing unless they charge again the full Price on them, that would be quiet a fortune ! or worse start adding call home features into the Pytons. On my side I'll wait until they chill down with this activation system to be 100% sure not getting a bad surprise ( Learning from mistakes ) well actually what Larry Weinberg said on the Interviews with Poser Dev Team in August 2019.
Azath posted at 10:08PM Sat, 31 October 2020 - #4402630
Miss B posted at 7:45PM Sat, 31 October 2020 - #4402624
That is good news Bantha. Now if someone could update all of Netherworks' goodies, I'd be a very happy person. Since moving on to a full time job, he's been using Maya the past couple/three years, so his scripts have been languishing for a long time.
I think There was a tutorial at the time made by Netherworks him self on RDNA how to update he's Pytons to work with Poser 11 and further , I used it but do not remember where I placed it, it was very helpful as I collected almost every release that came out for my work .
Now THAT would be useful, but I don't ever recall seeing such a tutorial at RDNA, or at his own personal site, Netherworks Studios.
_______________
OK . . . Where's my chocolate?
Miss B posted at 5:08AM Sun, 01 November 2020 - #4402634
Azath posted at 10:08PM Sat, 31 October 2020 - #4402630
Miss B posted at 7:45PM Sat, 31 October 2020 - #4402624
That is good news Bantha. Now if someone could update all of Netherworks' goodies, I'd be a very happy person. Since moving on to a full time job, he's been using Maya the past couple/three years, so his scripts have been languishing for a long time.
I think There was a tutorial at the time made by Netherworks him self on RDNA how to update he's Pytons to work with Poser 11 and further , I used it but do not remember where I placed it, it was very helpful as I collected almost every release that came out for my work .
Now THAT would be useful, but I don't ever recall seeing such a tutorial at RDNA, or at his own personal site, Netherworks Studios.
I looked into my archives it was back in Mai 2013 when there was a major Pyton change and PP2014 came out as most pytons did not work right Upgrading from Poser 9 to 2014 ! It is when Netherworks mentioned how to do it your self until he upgrades them him self in a thread at RDNA. the same method worked when Poser 11 came out , I recall the thread about the V4 Butt issue that took SM about 3 weeks to fix with the Magnets conflict back then. RDNA also had a thread on how to fix this issue manually before SM did. That was the last time I saw and used the Pyton Fix , not long before RDNA got taken down from DAZ .
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
is there anyplace I can get ShaderWorks Library Manager 2?