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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)



Subject: I used Genesis 8 (EIGHT) Male inside Poser pro 11


infinity10 ( ) posted Wed, 20 December 2017 at 7:05 AM ยท edited Wed, 27 November 2024 at 8:47 AM

The details and renders are here at my thread in the Official Poser Forums

https://forum.smithmicro.com/topic/2745/genesis-8-in-poser-pro-11-done

Eternal Hobbyist

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SAMS3D ( ) posted Wed, 20 December 2017 at 7:37 AM

Wow that is all you did was export, wonder if it will work with Genesis 3, that is what I have and with the morphs, I will have to try it,


Boni ( ) posted Wed, 20 December 2017 at 7:45 AM

If this works for Genesis 3 and 8 ... we have a great opening for all of these resources!!! Fantastic! Keep this up guys, keep us updated.

Boni



"Be Hero to Yourself" -- Peter Tork


infinity10 ( ) posted Wed, 20 December 2017 at 7:50 AM

Yes, it works for Genesis, Genesis 2 and Genesis 3 and all their hair and clothing. You still need to check the materials and edit those. Face And Hand cameras do not work, but you can still use main and Aux cameras.

Eternal Hobbyist

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Boni ( ) posted Fri, 22 December 2017 at 8:24 AM

As far as morphs and expressions? Is there any limitations in Poser?

Boni



"Be Hero to Yourself" -- Peter Tork


Digitell ( ) posted Fri, 22 December 2017 at 8:58 AM

Thank you so very much for posting this finding over in the Smith Micro forums ibr_Remote!! Thank you for posting the settings in the DS Export because I was having issues..at one point , my figure looked like a paper wad when I tried Importing back into Poser LOL! But now I am getting good results. I found too that the expression on the face will export as well...the body poses will not export, but the expressions will. Here is The Little Ones(G3Male), Exported into Poser..I didn't spend a lot of time posing the character..but this is a quick render using my toon lighting. I have noticed that the shoulder areas are a bit rough but that will be fixed in Photoshop easy enough. ( I posted this over in the Smith Micro forum too ) LittleOne-Poser.jpg




infinity10 ( ) posted Fri, 22 December 2017 at 9:08 AM ยท edited Fri, 22 December 2017 at 9:08 AM

uh... yeah - I am ibr_remote over at the Official Poser Forums and infinity10 over here at Renderosity. Same person.

Poses do not get exported with the FBX (but animations do, although I have not tried). There are full character morphs that do export. I did the Fujio Genesis 3 Male as an example. I don't have very many character morph sets, so I can't really tell if mix-and-match type of morphs will export.

Eternal Hobbyist

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Digitell ( ) posted Fri, 22 December 2017 at 9:12 AM

infinity10 posted at 9:09AM Fri, 22 December 2017 - #4320833

uh... yeah - I am ibr_remote over at the Official Poser Forums and infinity10 over here at Renderosity. Same person.

Poses do not get exported with the FBX (but animations do, although I have not tried). There are full character morphs that do export. I did the Fujio Genesis 3 Male as an example. I don't have very many character morph sets, so I can't really tell if mix-and-match type of morphs will export.

Hi Infinity10! My apologies! I didn't know you are one in the same, Thank you for posting this information, it will be a big help to many! Seems that this method will work on several mix and match morphs..and it is sooo easy compared to what we had to work with in the past! A big win win for us all! ๐Ÿ˜€




Boni ( ) posted Sat, 23 December 2017 at 8:58 AM

Maybe I'm doing this wrong ... but posing gen8 is a little wonky for me. It's like posing a rubber doll, the elbow bends are ... well plastic and unnatural. I might have ticked something/not ticked something I shouldn't have on the export. Using pose dials, grabbing with transition/twist tools also does hideous things. So ... is it best to pose and prepare the figure completely inside of DS before exporting and then finish the texturing in Poser as a two step build up of a scene?

Boni



"Be Hero to Yourself" -- Peter Tork


Digitell ( ) posted Sat, 23 December 2017 at 9:11 AM

The poses wont import into Poser. The expressions, however will. When Posing inside Poser use the -ShoulderBend, ForearmBend, rather than the ShoulderTwist or the Forearmtwist..same with all body parts. I found the "bend" parts work much better..it does take some playing with to find what works best. Ibr_Remote (Infinity10) posted the FBX settings over at the SmithMirco forum.

Here it is:

image.png

Hope this helps!!




Boni ( ) posted Sat, 23 December 2017 at 9:59 AM

๐Ÿ‘

Boni



"Be Hero to Yourself" -- Peter Tork


Byrdie ( ) posted Sat, 23 December 2017 at 3:04 PM

This trick work only in the Pro version or will regular 11.1 Poser do it too?


Digitell ( ) posted Mon, 25 December 2017 at 8:20 AM

I use Poser Pro 11, but I believe it will work in Poser 11 version also. You need to have the ability to Import FBX which this comparison chart shows Poser 11 has as one of it's features:

image.png




Byrdie ( ) posted Wed, 27 December 2017 at 11:38 AM

Thanks, this may indeed prove useful.


Shadow_Fyre ( ) posted Tue, 09 January 2018 at 10:22 AM

I'm finally giving this a try and then ran into this snag. Using P11. I don't see an fbx import option.

Image8.jpg


HartyBart ( ) posted Tue, 09 January 2018 at 8:25 PM

The original official comparison chart at http://my.smithmicro.com/Poser11andPoserPro11FeatureComparison_v6.pdf shows that .FBX is (was?) a Pro only feature. If Digitell's chart is also correct then perhaps FBX features are enabled for Standard when you apply one of the Service Release patches, Shadow_Fyre?



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Shadow_Fyre ( ) posted Tue, 09 January 2018 at 8:52 PM

HartyBart posted at 6:46PM Tue, 09 January 2018 - #4321985

The original official comparison chart at http://my.smithmicro.com/Poser11andPoserPro11FeatureComparison_v6.pdf shows that .FBX is (was?) a Pro only feature. If Digitell's chart is also correct then perhaps FBX features are enabled for Standard when you apply one of the Service Release patches, Shadow_Fyre?

I have all the latest SR's so yes, I find it strange that chart shows fbx can be imported, but not? I would have liked to try the gen8 trick but I did learn another new trick. I have the D3D XL Library Manager and some things that did not import properly I can do now by exporting from Daz Studio as fbx, and the texture maps are saved and I can now apply them in Poser after using XL to open from Daz Studio.


Byrdie ( ) posted Thu, 11 January 2018 at 5:37 PM

Just looked this up in my Poser 11 manual and FBX and Collada imports are marked as Pro Version Only options. Which is why they don't show up in the standard P11 menu.


Digitell ( ) posted Thu, 11 January 2018 at 6:14 PM

yea I have no idea what that comparison chart shows that the standard version supports FBX import/export..it is incorrect..




karanta ( ) posted Sat, 03 February 2018 at 11:41 AM ยท edited Sat, 03 February 2018 at 11:42 AM
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Interesting comparison chart ๐Ÿ˜ especially the price comparison ๐Ÿ˜‰


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ghostman ( ) posted Sat, 03 February 2018 at 2:06 PM

karanta posted at 9:05PM Sat, 03 February 2018 - #4323700

Interesting comparison chart ๐Ÿ˜ especially the price comparison ๐Ÿ˜‰

hehe. I noticed that too. Not everything free is really free. ๐Ÿ˜‰

"Dream like you'll live forever. Live like you'll die tomorrow."

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karanta ( ) posted Sat, 03 February 2018 at 6:36 PM
Online Now!

ghostman posted at 6:34PM Sat, 03 February 2018 - #4323709

karanta posted at 9:05PM Sat, 03 February 2018 - #4323700

Interesting comparison chart ๐Ÿ˜ especially the price comparison ๐Ÿ˜‰

hehe. I noticed that too. Not everything free is really free. ๐Ÿ˜‰

Free is only the air we breathe ๐Ÿ˜‰


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Razor42 ( ) posted Sat, 03 February 2018 at 7:30 PM

ghostman posted at 11:36AM Sun, 04 February 2018 - #4323709

karanta posted at 9:05PM Sat, 03 February 2018 - #4323700

Interesting comparison chart ๐Ÿ˜ especially the price comparison ๐Ÿ˜‰

hehe. I noticed that too. Not everything free is really free. ๐Ÿ˜‰

Don't let me ruin your party, but that chart is wildly inaccurate in as far as what is currently included with Daz Studio. For example, the "powerful rigging tools to weight map custom figures" for $179.95 in DS? Really $180? To my knowledge these have been included in DS free since 2012. 3 years before this chart was even made. Wonder why they included it?

In fact out of all those plugins mentioned for DS, I don't own a single one and have been using DS for years for content creation and artwork. It's almost like I'm not paying for features that I don't actually need with DS. And as useful as Decimator and Alembic plugins may be for some users for a further $180 they are hardly core content for every Poser/DS user.

Anyways hate to see another good thread derailed on such a tired old subject as individual software choice perks. Maybe we should try and keep it on track.



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