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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 1:08 pm)



Subject: objects lose parameters when converted to cr2


T_the_T ( ) posted Wed, 28 February 2018 at 12:23 PM ยท edited Fri, 24 January 2025 at 1:09 PM

HI,

I use cr2 editor to convert my pz3 files. Sometimes some of the parented/attached objects lose their settings/parameters, and revert to original scale or random position. I've had this problem before but i cannot remember how to fix it. Any help would be appreciated.

This is the pz3 = example_01.png

this is the cr2 that is "broken" example_02.png


T_the_T ( ) posted Wed, 28 February 2018 at 2:10 PM

well, a step by step reorientation using the cr2 in poser and resaving/converting to cr2 seems to be a workaround. However I'd like to avoid this in the future, so my question stands. Thanks.


SamTherapy ( ) posted Wed, 28 February 2018 at 5:27 PM

I have no idea if this will help but it works for me:

Import each object with all options unchecked. This assumes that everything is in the correct position, relative to all other parts of the figure.

Set up the hierarchies.

Select the main part - the one that will be the "body" of your figure.

Scale to the correct size.

Re centre the figure.

Click the "Create New Figure" button.

New Poser, then find the figure in the New Figures folder.

Load the new figure into poser, set bends as necessary.

Save figure back out. This step ensures a full cr2 is created because Poser has a nasty habit of keeping it in memory and not writing it out otherwise.

After that, reload the figure, set up joints and materials as needed.

The only times it's gone wrong for me is if something corrupted in one of the obj files during modelling or exporting. Then, I can usually rescue things by getting rid of the materials and creating them again.

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T_the_T ( ) posted Wed, 28 February 2018 at 8:53 PM

The only "create new figure" option I can see in this instance is inserting/opening a Cr2 from the library. This pz3 scene has multiple objects setup as animatable; the oars and rudder, the only exception to the order of assembly/creation in poser was that I duplicated the oar structure in poser, rather than import them. I may be missing the obvious. My fix is working so far, but since this has happened to me before, I'd like to know where my mistakes are so i don't repeat them. And having used the 'create new figure' option before (with largely unsatisfactory results) I do wonder why I can't do that with this.

Thanks for the idea, its somewhere in the ballpark anyway, or at least put me closer.


T_the_T ( ) posted Wed, 28 February 2018 at 9:04 PM

OK I did miss the obvious... the button I am looking for is in the Hierarchy editor. sheesh.


T_the_T ( ) posted Wed, 28 February 2018 at 9:22 PM

well that sort of worked, everything retained position and scale, but the movement parameters had unintended results. The oarlocks turn as intended, but the oarstops (up/down) twist the oarlock instead of just rotating the oar - which it i set up to do in the pz3. In the Cr2 I am editing, those parameters remain intact even as i slowly reposition the objects from the cr2, saving the edit as pz3, then converting to Cr2, and then back into poser. Once it opens from the library and needs no further tweaking then that Cr2 is the one I want.

The method of creating the new figure might work if I could tweak the bend inheritance - if i can find the right settings.

Thanks for the idea though. It was relevant.


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