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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 3:31 pm)



Subject: Need help rigging Boots


AmethystPendant ( ) posted Thu, 22 March 2018 at 3:33 PM · edited Sat, 01 February 2025 at 2:51 PM

I've made a couple of pairs of shoes for PE, I posed PE's feet and modeled the shoe around that I then imported the model and parented it to her left foot then zeroed PE went into fittiing and created a figure, works like a charm as I only went as far as the foot so no issues with the toes,

I got carried away with my cobbling skills and made a pair of ankle boots, which of course go up the shins a little so following the previous pattern I get the shin bent back when it is conformed. If I try to fit it with PE posed then everything looks okay until I conform it, at which point the foot of the boot bends down below PE's foot but the shin stays correct. There must be a way of doing this, modelling to PE in zero for something like boots just isn't really possible, well not for someone with my (lack) of modelling skills. Surely it must be possible to transfer the bones from a donor in a posed position with the donee getting that skeleton with rotations that would be zeroed out if the figure is zeroed.

I've tried all combintions I can think of Zero PE in the fitting room, don't zero, zero rotations when creating the figure, don't zero rotations when creating the figure. Any help with this specific requirement would be most appreciated. I can share the rudimentary model if that helps.


RobZhena ( ) posted Thu, 22 March 2018 at 5:49 PM

Well, @vilters always said to rig only to a zeroed figure, which is why I use G3 boots to rig in Poser. They usually load in the zero position, high heel angled sharply forward. Depending on the style of the boot—something rigid that will not bed at the ankle—you can rig only down to the shin. I learned that from looking at Bat Kitteh’s rigging for Bootleggers 2 in DS, which made them an easy conversion to Poser with the shoe, in essence, modeled to the foot. I’m guessing that transferring rigging in the setup room wouldn’t work because other rigs work to the zero position of the figure.


RobZhena ( ) posted Fri, 23 March 2018 at 3:41 AM

Forgetful me! Fortunately, I slept on your question and realized I had described the solution in my how-to on converting G3F shoes to PE on the SM board, though I left out a step that hopefully readers would deduce for themselves. So here is your solution:

Model to the posed foot.

Use the fitting room to create figures rigged down to and including the toe, with your boot(s) as the object and non-zeroed PE as the goal, depending on whether you want to rig as a pair or separately. This/these figures will not conform properly.

In the pose room, zero PE. Your boots now have the analogous body parts to PE. Pose the boots to fit the zeroed figure. Export the boots as one or two objs with the body parts you will need from the thigh/shin/foot/toe chain. Reimport your obj(s) and fit them to zeroed PE.

In the fitting room, use the non-zeroed obj as the object and the zeroed PE as the goal. Add the bones only down to the foot. Do not/not rig the toes . Click create figure.

Et voila! Rigged boots


RobZhena ( ) posted Fri, 23 March 2018 at 4:27 AM

I fact, I suppose you could just use the non-zeroed boot figures as the object in the fitting room and skip the obj export entirely.


AmethystPendant ( ) posted Sat, 24 March 2018 at 8:17 AM

Thanks @RobZhena, As I said over in SM this didn't quite work, but simply leaving the boots zeroed after the fitting room and bending the foot the negative of what PE's posed foot is when conformed works a treat


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