Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)
Try making/loading a small dummy prop, and place it where its origin has the same X and Z coordinates as the pole. In frame 1, parent the guy to the dummy prop. In the last frame, Y-rotate the dummy prop.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Your demo animation would be more useful if you slowed the play speed down.
Click the little white triangle beside each of the hip's rotation parameters, and open their graphs. The Y-rot should be a simple 90', as should the X-rot. Z-rot should remain zeroed.
frame 01
frame 05
frame 15
frame 30
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
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i've figured out pretty much everything else but this ONE PROBLEM i haven't! i want to know how to get andy (or any other character) to interpolate properly, like for example say i make 4 key frames where he's on a different side of a pole, and instead of smoothly rotating , he detaches from the pole spins around than reattaches on the other side, HOW DO YOU MAKE ANYTHING SMOOTHLY TRANSLATE!?!?!