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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 11 3:50 am)
I am planning on upgrading my graphics car for my W7 i7 Computer. I presently have a NVidia GTX 560 w 4G ram. A local computer store person recommended that I upgrade to a "CAD type" card such as the NVidia Quadro line. He said that the card I have is a "Gaming Card" and that I would better results since the CAD cards are optimized for graphics design the would probably work better for Poser. I currently own Poser 11 Pro and hope that the CAD type boards would work okay offer an better results. I am not a gamer but do create animations on my computer
Years ago, I also would have said to get a Quadro. They could preview Poser with hardware shading enabled, and their generous onboard VRAM enabled high quality Vue previews. Three of my four workstations have Quadros, the two server midtowers have Quadros, and even my laptop has a Quadro. The blades only have a minimal video chip on the motherboard. TinkerBell has a used/refurb 12GB TitanZ; she's the only one which could do GPU rendering.
Now, even low-to-midrange gaming cards will support Poser hardware shading previews, and many gaming cards now have generous VRAM. Plus, if you get a GeForce card with lots of CUDA cores and 6GB (more, if available) of onboard VRAM, the GPU can be used to render modest scenes very quickly.
The nVidia GeForce 980Ti with 6GB is very capable and relatively affordable.
Be aware that if you switch from a GeForce to a Quadro, or vice versa, you need to diligently eliminate the old driver before installing the new driver - GeForce drivers and Quadro drivers are incompatible.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Wow, thanks, I am glad I asked. I think I'll go back and look some of the Gforce boards again. Does upgrading to a higher end Graphics board do anything to improve the speed of running preview animations in OpenGL. I have a pretty decent CPU processor and memory and at present and In order to preview in real time I have to enable the "skip frames" option or face a super slow preview speed. I guess what I am saying is how much of an effect does the graphics board have on the speed of the Preview mode. I am hoping that shelling out the extra bucks will show a noticeable improvement
It all depends on what kind of render engine your using.
Realtime render engines need a realtime 3D card biggest you can afford.
the others that depend on processors ya need biggest processors you can afford.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
I thought that Poser defaults to the CPU mode For openGL previews Is the GPU mode utilizing CUDAs automatically set up for you if the Graphics board supports it, or is there something you have to do in the graphics board or Poser settings. I can understand it for the FF and SF rendering but I cannot find information info on supporting preview modes.
If I am not mistaken by the comments. I should look for boards with the most CUDAs and onboard memory that I can afford Correct?
Hi there
If you are really work with precision like is AutoCAD and Revit then Quadro will be best,but if you work with 3D SW like is Poser,Blender and many other SW then any GPU will be good enough,unless you are planning to use yours GPU for rendering with CUDA apps like is IRAY,SuperFly and Cycles the you really want good GPU,something like 980Ti or 780 6GB,but yours current 580 should be enough as still offers great rendering performance in many applications although I would still upgrade for above GPU with at least 4GB and good enough CUDA cores
Hope this helps
Thanks,Jura
gtrdon posted at 4:09AM Sat, 17 September 2016 - #4283627
I thought that Poser defaults to the CPU mode For openGL previews Is the GPU mode utilizing CUDAs automatically set up for you if the Graphics board supports it, or is there something you have to do in the graphics board or Poser settings. I can understand it for the FF and SF rendering but I cannot find information info on supporting preview modes.
If I am not mistaken by the comments. I should look for boards with the most CUDAs and onboard memory that I can afford Correct?
Hi there
For OpenGL Poser using CPU with GPU,if you are have opened Poser check with GPU-Z load on yours GPU,this should answer yours questions,SreeD using CPU only I think but maybe I'm wrong with that
SF using CUDA like in CPU mode or GPU mode,with GPU off course will be faster like CPU,but this depends on CPU used,FF using only CPU for rendering at the moment
Hope this helps
Thanks,Jura
gtrdon posted at 10:28PM Fri, 16 September 2016 - #4283627
I thought that Poser defaults to the CPU mode For openGL previews Is the GPU mode utilizing CUDAs automatically set up for you if the Graphics board supports it, or is there something you have to do in the graphics board or Poser settings. I can understand it for the FF and SF rendering but I cannot find information info on supporting preview modes.
If I am not mistaken by the comments. I should look for boards with the most CUDAs and onboard memory that I can afford Correct?
Yes, you want to get the most CUDA cores and the most onboard memory budget allows. The 6GB 980Ti are probably the cost/benefit sweet spot currently.
Open render settings and click the preview tab; it gives options such as previewing with hardware shading.
Also in render settings, you can select the GPU (or GPUs, plural, if you got 'em) as the rendering device.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
If your making animations .I wouldn't use SuperFly ,Cycles etc etc unless you have a render farm the size of Texas.
Maybe a better question would be what Real Time Render Engine to use & 3D Cards that support Real Time Render Engines.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
_RorrKonn I am a little confused. Is the preview mode (one that appears without hitting the Render Button) considered a "Real Time Render" when running a animation in preview mode? And can the board improve the speed and appearance if I upgrade the graphics board to a higher performance one? I am afraid that I may buy a very expensive board with features on it that Poser software cannot utilize. _
Content Advisory! This message contains violence
gtrdon posted at 12:39AM Sun, 18 September 2016 - #4283751
_RorrKonn I am a little confused. Is the preview mode (one that appears without hitting the Render Button) considered a "Real Time Render" when running a animation in preview mode? And can the board improve the speed and appearance if I upgrade the graphics board to a higher performance one? I am afraid that I may buy a very expensive board with features on it that Poser software cannot utilize. _
__It's OK to be confused .I stay that way. Our CGI Universe changes constantly .It's imposable to keep up.
__All Games use and some movies use Realtime render engines Have you played or watch video games. You can watch videos of games at you tube. Unreal n Unity are the 2 biggest Realtime render engines at this time.
__Wolf359 provided us with this link http://preview.thelordinquisitor.com/ made with Cryengine.
__I don't use this so I can't say for sure but it's my understanding that Otoy https://home.otoy.com/render/octane-render/ has a real time render engine and they support multiple CGI Apps like Poser ,Blender etc etc. You might want to check Otoy out n ask around here of those using Otoy there opinions.
__If is sounds good give the demo a try .
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
real time render engines don't have a render button. app's with real time render engines don't have a preview mode.
============================================================
The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance
gtrdon posted at 3:12PM Sun, 18 September 2016 - #4283748
Jura11 "if you are have opened Poser check with GPU-Z load on yours GPU, this should answer yours questions" Okay, what is "GPU-Z load" and how do I check it? Thanks
Hi there
Here is link on GPU-Z
https://www.techpowerup.com/downloads/2794/techpowerup-gpu-z-v1-11-0
I use that for monitoring the GPU performance and GPU VRAM usage etc,its great monitoring SW
Hope this helps
Thanks,Jura
gtrdon posted at 3:13PM Sun, 18 September 2016 - #4283751
_RorrKonn I am a little confused. Is the preview mode (one that appears without hitting the Render Button) considered a "Real Time Render" when running a animation in preview mode? And can the board improve the speed and appearance if I upgrade the graphics board to a higher performance one? I am afraid that I may buy a very expensive board with features on it that Poser software cannot utilize. _
Hi there
Upgrading to better and expensive GPU will not result in "better" performance,speed or appearance in preview mode,as Preview mode is till based on OpenGL or SreeD,where you will benefit you will be using Superfly,Octane and other SW which do use GPU for rendering
For animation and for better preview and faster animation(not sure if animation is multithreaded as preview mode is not multithreaded at all) I would suggest start with faster CPU and more RAM,in many cases I've encountered in past,better GPU only helps if you have some poor GPU and have low VRAM on GPU,like when you have scene with several V4 which do use 4k maps and then you have several large props like is interior from TruForm etc,then I would recommend to check GPU-Z
With yours current GPU you should be OK if you have 4GB GTX580,this card don't have many CUDA cores and in many apps like is Superfly or Octane yours GPU can be slower like some i7 CPU,but you will need to check that and do test,I've posted in past benchmark over RDNA and here is link on dropbox
https://www.dropbox.com/s/5nhdtxnd4foo0n9/RDNA%20Test.rar?dl=0
You can try this benchmark and post the result there
Hope this helps
Thanks,Jura
RorrKonn posted at 12:05AM Mon, 19 September 2016 - #4283846
Real Time Render Engines depend on the 3D cards a lot more then the mother board.
Agree,but this depends on render engine itself,I don't think he will be using Octane,if yes then nVidia GPU is and will be only one option although they plan in 3.1 version to support AMD GPU
Real time engine like is Unity,Unreal or CryEngine there off course you will benefit with better GPU as yours FPS(frames per seconds) will increase,but still you will need good CPU as those render engines tax CPU too
In Poser you are using OpenGL there GPU must be only OpenGL compatible and at moment nVidia seems have best OpenGL performance although I've good experience too with AMD GPU
Hope this helps
Thanks,Jura
Thanks Jura, I downloaded the GPU-Z application and was impressed with all the information that it provided about my graphics card. It will take some time for me to digest most of the information it provided but it gives me a good starting point and reference material for comparison purposes. I am happy with the Poser OpenGL. I was just wanting to boost the performance and wondering if buying a higher end graphics card would accomplish this. I just upgraded my machine to incorporate Flash Memory but my testing showed no noticeable difference. So now I am now going to try to upgrade my graphics card to see if that would help. Based on the input from the forum and my own gut feeling is that it really will.
gtrdon posted at 4:49AM Mon, 19 September 2016 - #4283866
Thanks Jura, I downloaded the GPU-Z application and was impressed with all the information that it provided about my graphics card. It will take some time for me to digest most of the information it provided but it gives me a good starting point and reference material for comparison purposes. I am happy with the Poser OpenGL. I was just wanting to boost the performance and wondering if buying a higher end graphics card would accomplish this. I just upgraded my machine to incorporate Flash Memory but my testing showed no noticeable difference. So now I am now going to try to upgrade my graphics card to see if that would help. Based on the input from the forum and my own gut feeling is that it really will.
Hi there
SSD will help you if yours Runtime is on SSD or if yours Poser Pro is installed on SSD
SSD is first thing what I recommend to upgrade just for faster boot and better performance overall,although I've all my Runtimes on my normal HDD I'm very happy with performance..
Regarding the GPU-Z,I use and have that opened during the rendering or preview and watching for behaviour and changes etc,its great monitoring free app
Boost performance in rendering is possible in preview not so much,have look I've Titan X and GTX 780 in one PC and difference between those two in rendering is not so big,few seconds to few minutes,but what Titan X do have is 12GB VRAM which only helps if I do large scenes and I do large scenes and renders,in preview mode there is zero difference with both cards,tried both cards and there I've seen no visible difference etc
What CPU do you have right now and how much RAM are you running ?
Getting better GPU,have look on GTX970 or GTX 1060 and if budget allows then GTX980Ti is best to get as Titan X is very overpriced,or if you can find older GTX Titan or Titan Black and GTX 780 6GB version
Hope this helps
Thanks,Jura
Jura, I appreciate all the information on the various graphics boards you have listed I am in the process of surfing the net to locate these cards so I can evaluate them. It seems like most of benchmarks are based on Game program performance and just give a generalized number like 120%,68%,...etc or specific benchmarks. I realize that the bigger percentage is probably means the better performance for specific games. But do these number translate to better performance for programs like Poser, Daz Studio, Zbrush..etc. Besides Onboard Memory,should I be looking at specific parameters like GPU Texture fill rate, Pixel fill rate, Memory bandwidth, FLOPS ...or what ever etc My system is Intel i7 2600k CPU 3.4GHZ Windows 7 Home Premium, 16G ram
Your inputs are and have been much appreciated..
@gtrdon Yes, Poser OpenGL preview is handled by the video card. The number of GPU processing "pipelines" and the amount of onboard VRAM will affect your Poser preview performance, particularly if you have hardware shading enabled. Hardware shading gives a considerably better preview.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
gtrdon posted at 5:52PM Mon, 19 September 2016 - #4283872
Jura, I appreciate all the information on the various graphics boards you have listed I am in the process of surfing the net to locate these cards so I can evaluate them. It seems like most of benchmarks are based on Game program performance and just give a generalized number like 120%,68%,...etc or specific benchmarks. I realize that the bigger percentage is probably means the better performance for specific games. But do these number translate to better performance for programs like Poser, Daz Studio, Zbrush..etc. Besides Onboard Memory,should I be looking at specific parameters like GPU Texture fill rate, Pixel fill rate, Memory bandwidth, FLOPS ...or what ever etc My system is Intel i7 2600k CPU 3.4GHZ Windows 7 Home Premium, 16G ram
Your inputs are and have been much appreciated..
Hi there
If you are looking at the GPU and their parameters,at first if you should be looking at CUDA(more CUDA cores,better performance in IRAY or SuperFly,Cycles and many SW which use CUDA),VRAM size,memory bandwidth
In DAZ3D,Poser,ZBrush,Blender you don't need to look on FLOPS,GPU Pixel rate etc,this I would look only in specific situations,but not in the or for Poser,DAZ3D,ZBrush or Blender ...
For AMD cards,you should look for same,there is not CUDA,but AMD use SP(Stream Processors),but you will need to take to account,you can't use this GPU with CUDA apps like is Octane,SuperFly and few others,but you can use that GPU in Reality and use that for acceleration for rendering etc,in Poser works very well and other programs too,just you can't use them for accelerations in above mentioned CUDA apps and renderers
Yours specs looks OK and you should be OK for long time there
Hope this helps
Thanks,Jura
Juru,
Yes this helps. Thank you.
I tried the bench mark test that you suggested so I will have a reference when I install a new graphics board. The PZ3 file was looking for textures labeled for AsyjaHead maps and since some V4 maps were included in the zip file I used those instead. It rendered in 10min 9 sec with the 560GTX. I do not know if the these textures were optimized for SF or what but the render seems a bit muddy and fuzzy to me. (I assume that the PZ3 file transferred the SF settings. I have included the rendered image.
gtrdon posted at 10:25PM Mon, 19 September 2016 - #4283950
Juru, Yes this helps. Thank you. I tried the bench mark test that you suggested so I will have a reference when I install a new graphics board. The PZ3 file was looking for textures labeled for AsyjaHead maps and since some V4 maps were included in the zip file I used those instead. It rendered in 10min 9 sec with the 560GTX. I do not know if the these textures were optimized for SF or what but the render seems a bit muddy and fuzzy to me. (I assume that the PZ3 file transferred the SF settings. I have included the rendered image.
Hi there
Please compare yours results against this thread
http://forum.runtimedna.com/showthread.php?103937-GPU-Performance-test-in-SuperFly
I've done that and you can try play with bucket size,on earlier GPU like GTX 6xx,5xx and 7xx you will gain performance by going with larger bucket size,on newer GTX9xx and 10xx you will not gain so much,there I usually recommend 128-160 bucket size on earlier 256 upwards should give you good performance
Its bit muddy and fuzzy,you want to render up to 30-50 samples to be nice and clear and I can post later my lighting setup,but usually I use BB EnvSphere and EZSkin3 which will convert yours skin textures to SF textures and they should be optimized for SF
I would download EZSkin 3 and BB EnvSphere there as first
Hope this helps
Thanks,Jura
gtrdon posted at 7:00AM Sat, 24 September 2016 - #4284575
Where is EZSkin 3 and BB Enviroment Sphere available for download at?
Hi there
here is link on BB Environment Sphere
https://sites.google.com/site/bagginsbill/free-stuff/environment-sphere
and EZSkin 3 link is here
http://snarlygribbly.org/snarlyspace/ezskin.html
Hope this helps
Thanks,Jura
jura11 posted at 8:38AM Sat, 24 September 2016 - #4284587
ironsoul posted at 6:57AM Sat, 24 September 2016 - #4284443
I'm a bit behind on patch notes but does the GPU render mode support SSS now?
Hi there
Yes SSS is supported and has been through the GPU on Nvidia or CPU mode,I think only Volumetric is bit limited on GPU
Hope this helps
Thanks,Jura
Excellent news, thanks Jura
Hi - very new user on a very old subject thread...
Since purchasing and installing Poser 11 earlier this year, my scenes have gone from the utterly basic to some multi-character/prop renders that are beginning to take their toll on my PC (which was not originally purchased for this kind of use).
I don't mind renders taking a long time (I have a kettle and a TV after all) but I'm getting frustrated by the slow jerky 'glitchiness' I get when I'm just trying to roll cameras around in preview mode whilst setting up shots and poses etc.
My setup is:
•Processor: Intel Core 2 Quad / 2.2GHz x 4 •Graphics: 2GB Nvidia 710 •Memory: 8GB
I'm guessing that the Graphics card is what's causing my issue. At a glance, would anyone recommend that I look in this direction first - maybe upgrading to a 4GB or 6GB card?
Many thanks!
RSK
While doing scene setup, you can avoid lagging response from camera movements, etc, by changing to a simpler display style . Look for the pallette with these little "billiard ball" icons; The upper left (silhouette) is the simplest/fastest, and they get progressively more complex/slower as you go right/down. I use the fourth one, hidden line, a lot for setup work; it makes seeing poke-through easy and is good for getting things positioned. No.2, outline, is good for use with the front/side/top cameras to precisely position a point light within a candle, for instance. Once you're ready to apply materials, switch to No.12, texture shaded, to see how tiled materials fit to the model, etc.
Another way to speed up preview response is to change the tracking mode; fast tracking will show dolls/props as boxy robots during motion, then revert to full detail when the camera (or dolls) stop. These controls are at the bottom left of the document (preview) window:
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Thanks for that suggestion, seachnasaigh. I am aware of these controls but, like a million other things in Poser, it hadn't occurred to me to use them in this way!
As I'm new to the 3D art world, and my PC was only really bought for music and surfing, I'm kind of assuming that it's not cut out for heavy graphics manipulation.
I'm still interested to know what kind of hardware people are using though. I'm not committing to anything yet but I'd like to get a feel for whether purchasing a hefty graphics card will actually make a difference or if it's just best to experiment with Display Styles.
Thanks!
RSK
P.S. If you ever decide to get a computer which is intended for 3D use, get a workstation/server motherboard with two CPU sockets.
That allows you to install two Xeon processors (core i7 et al won't run in parallel). You want as many cores/threads as possible, at the fastest clockspeed possible, to render quickly. The workstation I'm on now (Urania) has two X5675 Xeons, HyperThreaded hex-core at 3.06GHz, so twenty four render threads at 3.06GHz. Workstation/server motherboards also accept more RAM than regular desktops.
New workstations are very expensive, but you can buy enterprise hand-me-downs at reasonable prices. eBay, Newegg, and others sell these "refurb" used professional grade units.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
ReggieKowalski posted at 5:26AM Mon, 30 April 2018 - #4329193
As I'm new to the 3D art world, and my PC was only really bought for music and surfing, I'm kind of assuming that it's not cut out for heavy graphics manipulation.
I'm still interested to know what kind of hardware people are using though. I'm not committing to anything yet but I'd like to get a feel for whether purchasing a hefty graphics card will actually make a difference or if it's just best to experiment with Display Styles.
Experiment with both the display styles (bop back and forth among them during setup!) and tracking modes. That won't take you long to evaluate, and it's free! :D
I use obsolete used enterprise grade machines which I've bought used ("refurbished"), or bought the used parts and assembled them myself. The other three workstations (Cameron, Galadriel, and TinkerBell) each have two X5690 Xeons (H/T hex @ 3.46GHz) with 96GB RAM.
Those processors are old enough that you can't buy them new; the only source is used enterprise gear. But my 2008 model Galadriel will outrun even the most expensive new high performance core i7 gaming computer when it comes to rendering - and have more RAM capacity for big scenes to boot. You can outrun an old Xeon, but lots of luck trying to outrun two old Xeons!
You might wonder wonder if there are new dual-Xeon workstations; Yes, but... they will cost about $25,000. TinkerBell (Dell T7500, with dual X5690 Xeons, 96GB RAM, and a 12GB Titan Z GPU) cost me $1500.
Galadriel is a 2008 Alienware Aurora chassis, refitted with an E-ATX server motherboard and two used X5690 Xeon processors:
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
I think you will find that the preview performance is controlled by the cpu rather than the gpu, and also it depends on the single thread performance of the processor. I've done a quick check by loading a scene with resource monitor running, and when I mover the camera around only one thread was heavily loaded, most of the rest being fairly idle, while the one core was running at it's max turbo boost frequency. So ReggieKowalski, it's probably your relatively slow processor that's causing jerkiness. So if preview speed is your priority I would suggest looking for a processor with the highest clock speed/turbo boost speed possibly within your budget.
What Im still trying to figure out is how you equated Poser and CAD
Did you actually mean a Quadro card (for workstation's ) vs a gaming card (for..well gaming).
anyway what seachnasaigh is 100% all correct
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HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
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EDIT: forgot to add you really dont need a Quadro card though unless your using programs like 3DSMax Maya (and even then what you do may not need those features Quadro has) so on and so on. Just pick up a good beefy gaming card and purchase something else with the extra cash you'll have left over.Unless you can find a good one at a decent price.
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HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
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ReggieKowalski posted at 2:03AM Sun, 06 May 2018 - #4329189
Hi - very new user on a very old subject thread...
Since purchasing and installing Poser 11 earlier this year, my scenes have gone from the utterly basic to some multi-character/prop renders that are beginning to take their toll on my PC (which was not originally purchased for this kind of use).
I don't mind renders taking a long time (I have a kettle and a TV after all) but I'm getting frustrated by the slow jerky 'glitchiness' I get when I'm just trying to roll cameras around in preview mode whilst setting up shots and poses etc.
My setup is:
•Processor: Intel Core 2 Quad / 2.2GHz x 4 •Graphics: 2GB Nvidia 710 •Memory: 8GB
I'm guessing that the Graphics card is what's causing my issue. At a glance, would anyone recommend that I look in this direction first - maybe upgrading to a 4GB or 6GB card?
Many thanks!
RSK
Hi RSK
Depends what figures are you using and how many are you using, props too depends which one are you using,most of figures have or using high polygons and if you add clothing and hair and this can slow down render or fluidity of scene navigation if you are using more figures
Usually or normally I use as max 3 to 4 figures and props ranging from simple to more complex but this depends and with my current setup this can slow down the scene fluidity if I use more complex props etc, usually I hide few figures or props and work on one by one figure, then unhide and then render
OpenGL in Poser is not the best, but saw worse examples, with some GPU like AMD or even Intel iGPU this can cause few issues or problems, same applies to Nvidia GPU
You can try use SREED which is using CPU than GPU if scene fluidity will be better or worse
Regarding upgrading yours PC, you will benefit from better CPU, habe look on something like is this:
Ryzen 2600(6 cores/12 threads) or 2700(8 cores/16 threads)
ASRock X470 or MSI X470 motherboard
16GB RAM if budget allows then 32GB is best to have
GTX1070 or GTX1070Ti is best option right now
Add SSD and you should be very happy
Going with X58 Xeon right now is just not worth it as these CPU doesn't offer better rendering experience or faster than these new CPU which will demolish easy these chips in rendering, been using for very long time X58 with X5675 or X5670 etc
If you are want to render in SuperFly then upgrading GPU is first thing what I would do, CPU is way too slow
If you have more questions please let me know, I posted several renders renders which I do in Poser SuperFly in Gallery over here
Hope this helps
Thanks, Jura
3D-Mobster posted at 1:06AM Tue, 08 May 2018 - #4329572
You can try to turn off Hardware shading if you haven't, that boosts performance on my computer at least.
Otherwise a couple of these might do the trick :D
Thanks but HW shading I have turned off for while and in my case this won't help as I said, I use high polys props and if you add several figures like V4 etc plus clothing and hair then UI will slow down
Regarding the GPUs, I've 3(GTX1080Ti driving displays plus 2*GTX1080 and all 3 I use for SuperFly rendering), as I said in my previous reply, its not down to what GPU we or I have but is more down to OpenGL and if you hit polygon limit, UI will slow down to knees
Hope this helps
Thanks, Jura
3D-Mobster posted at 4:36PM Fri, 11 May 2018 - #4329572
You can try to turn off Hardware shading if you haven't, that boosts performance on my computer at least.
Otherwise a couple of these might do the trick :D
I'll wait till there 95% off. :)
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HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
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