Virtual World Dynamics F.A.Q (Last Updated: 2024 Nov 05 5:09 pm)
Hello,
I am surprised no one writes a post in this thread.
Personally, I don't like to wait 3 or 4 hours the animation is transfered into Daz Studio. For me, the only responsible is Daz Studio, not the bridge.
But the result is here, we need to wait.
I just wrote an new function which allows to save the animation in files readable by a script. When the simulation is finished, you just have to save the animation in the new mode. In Daz Studio, you can launch the script which will modify the actor when the timeline changes. This action is not fast, but you can record a complete scene with a clothe and hair, for example, and play it by launching two scripts. This allows to make a render without to wait a lot of time.
Please, tell me if you want to have this feature in the next version.
Have a great day.
GĂ©rald
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Bonjour Gerald, It would be nice to have a second choice in regard to SEND ANIMATION TO HOST.
Users do tend to stick to what they know, so tend to just use one option even when given an alternate. Getting users to understand which option gives them the best result is difficult. I know I do not read manuals as much as I should. Like most people I like the smug satisfaction that comes from thinking I know how something works without reading the manual (ignorance is bliss ).
The DAZ team has their own priorities, as example the BVH import and export functions were faulty when I first used DAZ many years ago and it is still faulty as at v4.10 so it may be difficult to get an additional feature added.
If I understand your proposed READ CACHE method correctly I think it would be good to have a method that progressively transfers the animation to DAZ. An additional advantage of that would be that if the simulation crashes then not all would be lost. The disadvantage may be that if the total thread task load is the same then this would imply that it would slow down the simulation. I suspect that it would also slow down the simulation even when sourced from POSER (and not from DAZ).
Je vous remercie (please excuse my google French)
Hello npayn, merci pour votre excellent français.
I wrote the transfer from VWD to Daz Studio using compressed text files and a script. The size of these files are the same as a binary file. It is a great news.
You can now make several simulations without saving them and then transfer these simulations to Daz Studio or Poser to make the render. For Daz Studio, a script is written at the same time as the displacement files. This script allows to read the file corresponding to the Daz studio timeline.
There is another advantage to this method. It allows to create very huge files with a size greater than 2 GBytes. Currently, with hair having more than 300,000 vertices and a simulation with 1000 frames, the file is not transferable to Daz Studio. In all case, the time necessary to transfer such a simulation would take more than 4 hours. With the script this transfer takes some seconds.
This method will be usable in the next version with some explanations.
Have a fine day.
GĂ©rald
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Merci pour votre réponse npayn.
I certainly will compile this version in the coming days. I will send you the version as soon as it will be ready.
Passez une bonne journée.
GĂ©rald
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Hello Writers_Block,
There is no issue. I added it to Daz Studio. You just have to start a script created in VWD and the clothe/hair deforms itself depending on the simulation made with VWD.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
Hello itou31, yes, the function is ready. I will send you a new version. This function will need some explanations.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube
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Hello,
I work regularly on new hair. These new hair sold at Daz3d or Renderosity have a lot of vertices. Even if you use the base resolution version of the hair, the vertices count is higher than 200,000 vertices, sometimes higher than 300,000.
With a fine definition of the settings in VWD all these hair can be simulated. I always try to stay below 20,000,000 springs for a simulation. Currently, this asks some tests but I always found a solution. A new function which records directly the springs, allows to load a complex dynamic element in some seconds.
I have a 1080 Ti graphic card. It is a current reference for people who works in 3D area. Using this card, a complex simulation runs approximatively at 1 frame per second. 600 frames = 600 second ie 10 minutes. This time is correct for a complex simulation.
The real issue comes when the simulation is finished and when you press on the "Send animation to host" button. If the file is more than 2Go, this transfer will take several hours.
Philippe (Philemot) made the best choice for this importation using a fully compatible method. But, would it be interesting to import the animation (simulation) using another way. In all cases, a file has been recorded during the simulation. It is currently in .DYN format (Poser).
My question is: Do you think it would be interesting to import the simulation using 2 different methods with a choice:
There is another method: Send many asks to the Daz Team to include the ability to read a cache files in Daz Studio.
Tell me your ideas on this.
____________________________________________
Follow me on Twitter : @VWDynamics
Watch demo videos on Youtube