Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 1:41 pm)
Thank you for the compliments! Some of these are dual-root materials, to handle Firefly and Superfly differently. Only the Superfly part is relevant, as the renders are Superfly.
Wine bottle glass is simply BB's tricky glass, used as-is:
Wine is similar, but with absorption/passthrough colors, and index of refraction adjusted:
Glass cafe' table top:
Galadriel's silver ewer:
Gold metallic coil on wine bottle neck:
Silver-etched wine glass:
Silver-embroidered script on cloth (of A3 Sydni's clothing):
Poser 12, in feet. Â
OSes:Â Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Thank you Seach, this sooooo good!!
_______________
OK . . . Where's my chocolate?
Y'all are welcome! Note: For the green glass cafe' table top, the color block in the Glass_Bsdf node is a pale green, while the color block in the AbsorptionVolume node is a pale red. The idea is that the glass transmit/scatter/passthrough color is green, while it stops/absorbs/blocks the opposite color (roughly, red).
For the candle flame, note the color block in the Simple_Color node re-labeled boost adjust dark=more; it is not black! It is a dark grey (15 on Poser's 0-255 scale). Use a grey in that color block; light grey would give subtle/gentle ambient lightcasting boost, while dark grey will give lots of boost for intense (usually small) sources such as a flame, an LED, etc. But black in that color block would be dividing by zero (remember, white=1, black=0). So, dark grey is OK, but don't use black.
Poser 12, in feet. Â
OSes:Â Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Same modifications (metals re-textured with Physical Surface materials, modifications of BB's "tricky glass" used for glass and liquids) applied to TinkerBell's Drive-In Cafe'.
Poser 12, in feet. Â
OSes:Â Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Work in progress: JoePublic's Anglia body, into which I'm fitting up engine & suspension. I'll also add a basic interior. He has given permission to release the Anglia when finished. :D Bonnet and doors will open. :-)
Poser 12, in feet. Â
OSes:Â Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Anglia dash and roughed-in floorpan/firewall:
I applied the speedometer cluster image map, but otherwise it's just raw mesh.
Poser 12, in feet. Â
OSes:Â Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Revisited an old scene, using BB's tricky glass as the basis for the wine (changing index of refraction, absorption color, and scatter color) and using the physical surface root for most of the metals. Rendered in Superfly. Even in a dimly-lit night scene, you can see color caustics of the green tabletop glass onto the floor of the flet, and see red caustics from the wine on Sydni's shawl top just below the neckline!
Poser 12, in feet. Â
OSes:Â Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5