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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 19 9:35 am)



Subject: Character pz3 for M4: Problem


jorge.dorlando ( ) posted Mon, 11 June 2018 at 6:47 PM · edited Thu, 19 September 2024 at 9:59 AM

Hi all I downloaded a character pz3 for m4 on sharecg. http://www.sharecg.com/v/85044/browse/11/Poser/Vlad-for-M4

But it´s no acepting the morphs pack for M4 and your face no quot the morphs. The problem is on head. any tip? note: I on PP2014 Windows 8.1 64bits


SamTherapy ( ) posted Mon, 11 June 2018 at 7:22 PM

Looking at the posts by others on there, you aren't the only one with problems regarding this character.

I doubt there's much you can do, other than contact the creator.

Coppula eam se non posit acceptera jocularum.

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jorge.dorlando ( ) posted Mon, 11 June 2018 at 7:36 PM

I contacted the author due to the fact that it was marked in sharecg as "all rights reserved" He told me that I can use this in my commercial project because he does not know why this is indeed marked as all rights reserved. The issues there are around 02 years so I thought ...


jorge.dorlando ( ) posted Mon, 11 June 2018 at 7:37 PM

I contacted the author due to the fact that it was marked in sharecg as "all rights reserved" He told me that I can use this in my commercial project because he does not know why this is indeed marked as all rights reserved. The issues there are around 02 years so I thought ...


jorge.dorlando ( ) posted Mon, 11 June 2018 at 7:59 PM

doing some tests I exported this putin head in obj format out of poser ... Then I imported it back to poser and loaded a fresh M4 from the library with morphs ++ Then I used the fitting room reversing things: M4 for object and a for goal: the head ... So when I clicked on create figure of head that calls the morphs transfer window ... The head receives all the morphs of the M4 ... This "seems" to be 50% of the way of a solution because in the tab parametros the mophs are now full and some areas of the face is "like a revolving chick wanting to leave the egg" But when you click on conform To this it ruins some regions of the face.


jorge.dorlando ( ) posted Mon, 11 June 2018 at 8:08 PM

I already tried loading this as a morph (not the pz3 I had already exported this as obj, just head) But, it gives an error loading as morph target something like incorrect counting of vertices, etc


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