Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Ah, sorry. I thought most people would know what it is. Anyhow, a few examples:
Coppula eam se non posit acceptera jocularum.
Yup. Procedural is better because I don't have to worry about matching seams along edges. I could bash out a texture easily enough, if that's the way I wanted to go.
Coppula eam se non posit acceptera jocularum.
If I - or anyone else - can't come up with something, that's how it will have to be. : (
Coppula eam se non posit acceptera jocularum.
Having first made textures as a vendor, then getting sick to the back teeth of them, I try to avoid doing textures whenever possible. I don't mind making the logos, designs and layouts for various gadgets that I make but... faffing around in Photoshop for what is, basically just a coat of paint, proper gets my goat. I wouldn't even consider remapping the damn things, either, since I have a logo and lettering friendly layout and thousands of textures already made.
Coppula eam se non posit acceptera jocularum.
Looks a bit like a voronoi noise if Poser has such a thing. https://lesterbanks.com/lxb_metal/wp-content/uploads/2015/08/Faster-Blender-Cycles-Voronoi-Noise.jpg maybe?
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It does, a little. Poser's Cellular function can generate that easily enough but it looks too artificial. Thanks for looking anyhow.
The good news is, I found a texture site which allows commercial use of their work, provided it gets proper credit. I'll try that out before anything else.
Coppula eam se non posit acceptera jocularum.
The texture I found looks great but I'll give that a whirl. Thank you for taking the time.
Coppula eam se non posit acceptera jocularum.
Results so far are very promising, tony. May have to play around with a few things to get it to my liking but it's a very good base to work from. Once again, thanks.
The left side shows the texture version, right side the procedural. I reduced the x y and z scales to 0.0625 and dropped the gain to 2.
As an aside, I discovered an annoying side effect on the model I'm using for a test. Some of the vertices become visible as slight cracks when rendered. You can probably see 'em on the pic. I can eliminate most of these by making some adjustments to the model but it's something I wish I'd taken care of earlier. Oh well, live and learn, as they say.
Coppula eam se non posit acceptera jocularum.
After a bit more playing around, I'm sticking with the texture version. The procedural looks too harsh and artificial. A shame but there you go.
Thanks, people.
Coppula eam se non posit acceptera jocularum.
Beautiful model! The Dymo tape is a wonderful touch. On the edges, there's probably no real solution if you have some displacement in the texture.
For a nearly square shape like this, I've found that SmoothPolys ON with a very low crease angle (10) works better than turning off SmoothPolys entirely.
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Praise indeed! I'm flattered. Many thanks, Ockham.
As for the model, I can't take credit for the design, since it's a copy of an existing box, although I did make the texture from scratch. The real thing is military olive green, but I thought the Hammerite finish would look good with the Dymo tape and the name plate.
I use a crease angle of 30 by default, with smooth polys on. Lower than that, things start to show more blocky edges. I made a revision to the model which has all but totally cured the problems with cracks. It's something I usually do as a matter of course but for some reason, forgot all about on this one.
Coppula eam se non posit acceptera jocularum.
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Has anyone found success creating a Hammerite type paint finish with Poser procedurals? I'm trying - without any luck, so far - to create one. I've used Spots, Marble, Cellular, all with varying degrees of success but nothing worth using so far. Maybe I'm wasting my time but it's worth asking, I guess.
BTW, I'm talking about a Firefly shader here. Superfly can wait.
Any advice gratefully received.
Coppula eam se non posit acceptera jocularum.
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