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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)



Subject: Problems with eyes in Superfly


DocMatter ( ) posted Sun, 26 August 2018 at 4:47 PM · edited Sat, 11 January 2025 at 12:18 AM

I'm having a really hard time trying to get any eye textures to work properly in Superfly. They're either smoked out (as in the attached images) or the light overexposes them (no matter where the light is placed). In the image, the top is the Firefly render and the bottom is the Superfly render without changing anything.!

EyeProblems1.jpg


DocMatter ( ) posted Sun, 26 August 2018 at 4:48 PM

And here are most of the settings. EyeProblemSettings.jpg


3D-Mobster ( ) posted Sun, 26 August 2018 at 5:02 PM · edited Sun, 26 August 2018 at 5:03 PM

You have to remove the nodes from alternate_specular in Eyesurface, if you still have problems you can remove the scatter from the Iris alternate diffuse

That should fix it.


DocMatter ( ) posted Sun, 26 August 2018 at 7:38 PM

That seems to have done the trick. Thanks!


ghostship2 ( ) posted Wed, 29 August 2018 at 3:35 PM

assuming this is V4, have you tried my free superfly eye shaders over at Share CG? http://www.sharecg.com/v/88803/browse/6/Texture/Ghostship-Eyes-REV2 also for PE New Eyes example.jpg

Evolution Eys Promo.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


DocMatter ( ) posted Wed, 29 August 2018 at 3:45 PM · edited Wed, 29 August 2018 at 3:51 PM

I did, but I must not be using them right, because everything is whited out in the eyes when I apply them. And after looking through the folders, there's nothing in the "Ghostship Eyes" folder under "Materials" and there's only one texture (in the "Texture" folder) for the blue eyes.


ghostship2 ( ) posted Wed, 29 August 2018 at 3:53 PM

DocMatter posted at 2:52PM Wed, 29 August 2018 - #4335446

I did, but I must not be using them right, because everything is whited out in the eyes when I apply them. And after looking through the folders, there's nothing in the "Ghostship Eyes" folder under "Materials" and there's only one texture (in the "Texture" folder) for the blue eyes.

How are you lighting your scene?

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


DocMatter ( ) posted Fri, 31 August 2018 at 7:36 PM

Well, okay now it works. Weird, except all I can find are the default blue eyes. No other colors in the MATs folder.Screen Shot 2018-08-31 at 7.34.33 PM.pngScreen Shot 2018-08-31 at 7.35.53 PM.png


ghostship2 ( ) posted Fri, 31 August 2018 at 10:45 PM

Yeah, I only included the blue eye texture map. The main point about this freebee is the shaders. You should be able to slip other textures in there and that should work fine. just remember that the iris needs a bump map.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Fri, 31 August 2018 at 10:50 PM

Here is a little tip. Set your iris size to about -.25 and pupil size to -.5. That will make V4's eyes look a little more real.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


DocMatter ( ) posted Sat, 01 September 2018 at 8:23 AM

Thanks for the tip!!


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