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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Apply material to one side/face of a cube only?


BatmansRenderosity ( ) posted Wed, 12 December 2018 at 2:07 PM · edited Tue, 19 November 2024 at 9:25 PM

I have been meaning to ask this for a while and have been searching for answers but can't find where I should be looking.

In Maya and 3DSMAX you can select a side and face and apply a material to just the face.

In Poser in materials, you can select parts of an object from the drop-down menu. That's how I have managed materials before.

However, with a cube, I am fighting the advanced settings Image Map properties, such as scale an offset, and can't get something just on one side/face of a cube.

So I am probably doing this wrong.

Any help would be appreciated.


Miss B ( ) posted Wed, 12 December 2018 at 2:36 PM · edited Wed, 12 December 2018 at 2:39 PM

Are you referring to the "box" found in Poser's Props > Primitives folder? If so, there's only a "preview" node for texturing, which is why you can't texture only one face of the box/cube.

IOW, the object has to be UV mapped in order to texture only selected parts/faces of the object. If it hasn't been UV mapped, then your only option is to apply the one color/texture to the whole object.

Software like 3DS Max, Maya, Blender and such are modeling software apps, so they have the option to UV map whatever you create. Poser isn't a modeling software app, so there aren't any options, that I'm aware of, that allow you to do so from within Poser.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


bagginsbill ( ) posted Wed, 12 December 2018 at 4:18 PM

Use the grouping tool, create a group with the faces you want, then assign a new material to those faces.

This will allow you to color them as a group, but distinct from any other faces.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Wed, 12 December 2018 at 4:21 PM

Miss B posted at 5:20PM Wed, 12 December 2018 - #4341664

IOW, the object has to be UV mapped in order to texture only selected parts/faces of the object. If it hasn't been UV mapped, then your only option is to apply the one color/texture to the whole object.

Nope. UV mapping is about defining the UV coordinates for each vertex. Using the grouping tool, we define at will the materials associated with the faces (polygons).

To use a texture map image, you need UV mapping. To use multiple, separate materials you just use the grouping tool. (Or an external modeling tool)


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Wed, 12 December 2018 at 4:25 PM

Next someone will ask how you get rid of a material you don't need anymore because you disassociated all polygons from that material to some other. The answer is Poser can't do that. You would need a Python script or external tool to modify the saved file.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


operaguy ( ) posted Wed, 12 December 2018 at 5:56 PM

Related to this thread ... but I admit a partial hi-jack ...

BB, do you have time and inclination to respond to "how do you animate transparency on an object, here:

https://www.renderosity.com/mod/forumpro/?thread_id=2929213

::::: Opera ::::


Miss B ( ) posted Wed, 12 December 2018 at 9:53 PM

bagginsbill posted at 10:52PM Wed, 12 December 2018 - #4341671

Miss B posted at 5:20PM Wed, 12 December 2018 - #4341664

IOW, the object has to be UV mapped in order to texture only selected parts/faces of the object. If it hasn't been UV mapped, then your only option is to apply the one color/texture to the whole object.

Nope. UV mapping is about defining the UV coordinates for each vertex. Using the grouping tool, we define at will the materials associated with the faces (polygons).

To use a texture map image, you need UV mapping. To use multiple, separate materials you just use the grouping tool. (Or an external modeling tool)

Making notes, as I've not used the grouping tool much, so didn't realize that was what you would use it for. As always BB, you're the man! 😉

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


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