Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
I been looking. She looks great!
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Asus N50-600ย - Intel Core i5-8400 CPU @ 2.80GHz ยท Windows 10 Home/11 upgrade 64-bit ยท 16GB DDR4 RAM ยท 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
Well, guys - first: it's really good, that there is a new figure for my good old and humbly Poser. But why do you such annoying procedures? When I may get it, and want to "buy" her for less - you really want to beg us fur this $3,XX fee?! annoying!!!! And it is not a good promotion for Poser, really! Sad.
Those of us that already own Poser Pro 11.Do we need to purchase the new figure or do we get a free update? Cheers
Custom built computer 128 gigs RAM,4 Terabyte hard drive, NVIDIA RTX 4060 TI 16 GIG Gig,12 TH Generation Intel i9, Dual LG Screens, 0/S Windows 11, networked to a Special 12th Generation intel I9, RTX 3060 12 Gig, Windows 11,64 gigs RAM, Dual Phillips Screens, 2 Terabyte SSD Hard Drive plus 1 Terabyte Hard Drive,3rd Computer intel i7,128 gigs ram, Graphics Card NVIDIA RTX 3060 Gig,1 Terabyte Hard Drive, OSย Windowsย 11 64 Bitย Dual Samsung Syncmaster 226bw Screens.Plus INFINITY Laptop 64 Bit,64 gigs RAM.Intel i9 chip.Windows 11 Pro and Ultimate.ย 4 xย 2 Terrabyte Hard Drivesย and 2 xย 2ย Terrabyteย external USB Hard drives. All Posers from 4 to Poser 2010 and 2012, 2014. Poser 11 and 12, 13, Hexagon 2.5 64 Bit, Carrara 8.5 Pro 64 bit, Adobe Photoshop CS4 Creative Production Suite. Adobe Photoshop CC 2024, Vue 10 and 10.5 Infinite Vue 11 14.5ย Infinite plus Vue 15 and 16 Infinite, Vue 2023 and 2024, Plant Catologue, DAZ Studio 4.23, iClone 7 with 3DXchange and Character Creator 3, Nikon D3 Camera with several lenses.ย Nikon Z 6 ii and Z5. 180-600mm lens, 24-70 mm lens with adapter.Just added 2x 2 Terrabyte portable hard drives.
No there is no new free figure. As far as I am concerned, sorry, no go.
After being hacked one too many times there is NO way any more that my credit card info is getting any where close to the Internet.
Did you not accuse anyone on the SM forums of being a "phony with hidden agendas " for not using their true, legal real names in every online community as you bravely do.
Well now you see why we dont do that Mr Tony Vilters from Beglium
It's a beautiful figure. Rendering as I type. I'll post the results in my gallery.
Coppula eam se non posit acceptera jocularum.
I noticed the irises looked weird in OOT's hair promos and took her for a spin. Sure enough, the irises are concave where they should appear to be convex:
In reality the iris is almost a flat surface with a mild convexity to it that's exaggerated by the refraction of the cornea.
Looking at LF's materials and wireframe, the eye geometry doesn't appear to have a cornea at all, just a surface so it doesn't look possible to alter a refractive index in a shader, and there are no morphs in the base figure to correct the iris shape.
Believe it or not this is something I noticed immediately because, well, people gravitate towards testing how canny or uncanny a render is by looking at the eyes first. Where would someone file a bug with the developers? I haven't had a chance to take LF through all her paces yet but I look forward to doing so soon.
The reason that virtually everyone models the iris concave is because that's what renders well in the typical user's hands. A flat iris usually looks awful when rendered.
For example the LaFemme eye shaders with refraction look best by far, but if you load them in with typical Superfly settings they're going to look awful. Now imagine eyes with corneal lenses being rendered at the default 3 bounces - they're just going to render black. So there's a reason things are the way they are.
That said, I'm happy to experiment with this stuff -- hang on a few more minutes ?
It's bad enough that thin anorexia supermodels exist in real life, but I don't really need another one for Poser. I've got plenty of thin supermodels in my poser already, more then I'll even use or want to use.
Those 'what the community is saying' comments though.... seriously?
Deecey said:
I switched to DS for a while and it was like a breath of fresh air to have decent figures and content to work with, even though it took me months to learn DS and how to make content in it. I had hopes with each new figure that came out for Poser and as much as I appreciated all the work that people went into it, Iโve always preferred the long lean supermodel look, pretty right out of the box, the โfantasyโ type shape. That was the โitโ factor that was missing for me. Most of the Poser figures that were coming out had shapes that were more โreal worldโ oriented, and I, like many in the Poser community, like fantasy and fashionista art. Now La Femme is "it."
Nerd3d said:
The La Femme figure for Poser 11 uses a beautifully sculpted base model that gives artists what they need to create beautiful images. The advanced rigging is designed to make her easy to pose and keeps the complexities of the figure out of your way. La Femme comes with a wide variety of morphs as well as the ability to be further sculpted with scaling and body control handles. She includes highly detailed texture maps and hybrid materials that work in both FireFly and SuperFly. This gives you capability and usability no other figure offer.
Having the developers posing (no pun intended) as community is so not done. Others are supporting content vendors... not great either. That whole story by Deecey was almost ridiculous. I left Poser, but because of La Femme I'm back.... duh, sure.
Well.... I'm not spending $3.50 on her. If you give something away for free then really let it be free.
Artwork and 3DToons items, create the perfect place for you toon and other figures!
http://www.renderosity.com/mod/bcs/index.php?vendor=23722
Due to the childish TOS changes, I'm not allowed to link to my other products outside of Rendo anymore :(
Food for thought.....
https://www.youtube.com/watch?v=pYZw0dfLmLk
So these are very experimental, definitely not ready to be rolled into the base. Something for the shader gurus to play with.
..but here's a set of mesh corneas for LaFemme. They smart prop to the eyes automatically. There's an 'Optics' morph in them that adjusts the lens concave/convex -- by default they should be pretty parallel. There was a small black ring around the edge when rendering. Making the edge of the lens sharper, disabling smoothing, subdivision, etc didnt solve the problem so I sunk them a little into the sclera and they render perfect.
I don't really have time to render these out fully since it's past 3am and I'm about to fall out of my chair. cheers!!
Content Advisory! This message contains nudity
Well, here's the result:
Nudity flag because, well, if you need that explaining there's just no hope.
Coppula eam se non posit acceptera jocularum.
Blackhearted posted at 7:40PM Tue, 29 January 2019 - #4344623
duanemoody: Here is a flat iris morph injection for you:
https://www.renderosity.com/mod/rrfilelock/download.php?fileid=53163&key=2202
I'm a born nitpicker and I appreciate you doing this for us. Thanks for the explanation and I'll try to have something up soon with her.
SamTherapy posted at 10:59PM Tue, 29 January 2019 - #4344643
Well, here's the result:
Nudity flag because, well, if you need that explaining there's just no hope.
Naked La Femme in a tardis with a dalek?
I just noticed something while tinkering with her (and then looking at some other SM figures with control chips).
There is no way to quickly mirror a selected control bone, e.g. Left Upper Cheek, Left Breast, etc. There is no symmetry function for those extra control bones, just body actors. You can symmetry left to right, but that affects the whole figure, not just a selected control.
You can copy/paste parameters, but then have to manually adjust due to one side using positive values and the other using negative values for some parameters. Please note this is not a complaint against the figure just and observation I hadn't really paid attention to before.
If it's possible, hopefully someone out there can come up with a script that can mirror selected bones in the figure.
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Consider me insane if you wish, but is your reality any better?
[crosspost]
Here's an unshaded preview animation of LaFemme with mocap intended for V4. There's some leg pass-through, but all in all LaFemme takes V4 poses and animations, apparently.
:: og ::
bwldrd posted at 12:04AM Wed, 30 January 2019 - #4344653
I just noticed something while tinkering with her (and then looking at some other SM figures with control chips).
There is no way to quickly mirror a selected control bone, e.g. Left Upper Cheek, Left Breast, etc. There is no symmetry function for those extra control bones, just body actors. You can symmetry left to right, but that affects the whole figure, not just a selected control.
You can copy/paste parameters, but then have to manually adjust due to one side using positive values and the other using negative values for some parameters. Please note this is not a complaint against the figure just and observation I hadn't really paid attention to before.
If it's possible, hopefully someone out there can come up with a script that can mirror selected bones in the figure.
Figure > Pose Symmetry > Custom.
In the Apply Custom Figure Symmetry dialog, you choose Left to Right, Right to Left, or Swap at the top there.
Then select only the parts you want to mirror or swap. You'll see the control chips listed in there in addition to all the bones.
If you want to mirror the whole face, just select Head, as shown in the figure below. Otherwise, go to town on anything you want!
LaFemme with "procedural SSS," FaceNatural MU, blue eyes.
IrisFlat = 2.312
Optics on Cornea Left eye = -2.140
Optics on Cornea Right eye = 0
Old school lights with depth-mapped shadows, no IBL or dome.
FireFly render, no GI, pushed settings for pixel samples and min shade rate
Understanding the eyes would take a lot of concentration, testing, interaction. The actors of the eye are far different than V4. I didn't know what to do with the cornea prop, so I just threw in a random setting for each eye.
If I were going to get serious about LaFemme, I would seek to "complicate" the mesh around the eyes with morph brush and given morphs, to give it more character. The default is over simple.
::::: Opera :::::
SamTherapy posted at 2:08AM Wed, 30 January 2019 - #4344643
Well, here's the result:
Nudity flag because, well, if you need that explaining there's just no hope.
Looking good Sam!! I only installed and played with her a bit, so won't have any renders until at least tomorrow.
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OK . . . Where's my chocolate?
tonyvilters posted at 8:18AM Wed, 30 January 2019 - #4344574
No there is no new free figure. As far as I am concerned, sorry, no go.
After being hacked one too many times there is NO way any more that my credit card info is getting any where close to the Internet.
Free is free and belongs in freestuff. Frustrating. Closed off Facebook yesterday too.
Tony you can use Paypal. Like most of us. Less risk.
La vie est รฉternelle. L'amour est immortel.
โDwell on the beauty of life. Watch the stars, and see yourself running with them.โ
โย Marcus Aurelius,
@Deecey You all did an amazing job on her. She is lovely. Congrats to the whole team. Just creating a nice scene with her. :) So need a bit till the first render comes out.
La vie est รฉternelle. L'amour est immortel.
โDwell on the beauty of life. Watch the stars, and see yourself running with them.โ
โย Marcus Aurelius,
I got LF, heels and (caved) and got the HD morphs. Thanks, BH and RHP (Deecey, Rhi, N3D...) for such a great gal and the best of luck to her.
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Asus N50-600ย - Intel Core i5-8400 CPU @ 2.80GHz ยท Windows 10 Home/11 upgrade 64-bit ยท 16GB DDR4 RAM ยท 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
I'm liking what I've seen and worked with so far. Though one thing really perplexed me is with the eyes. I'm sure it was an accidental omission, but when looking up or down, the eye lids are stationary and don't react as the eyes move. Anatomically this isn't correct, so for a figure that has some really nice small details included, I was surprised at the non reactive eyelids.
I hope this is something that can be included in a update or a small add-in morph because this figure is really great!
JohnDoe641 posted at 5:46AM Wed, 30 January 2019 - #4344686
...when looking up or down, the eye lids are stationary and don't react as the eyes move.>
There are two sets of dials for left/right/up/down for the eyes. One moves only the eyeball, the other also moves the lids and surrounding flesh.
operaguy posted at 7:06AM Wed, 30 January 2019 - #4344690
JohnDoe641 posted at 5:46AM Wed, 30 January 2019 - #4344686
...when looking up or down, the eye lids are stationary and don't react as the eyes move.>
There are two sets of dials for left/right/up/down for the eyes. One moves only the eyeball, the other also moves the lids and surrounding flesh.
Correct. You'll find those dials in the HEAD actor (not in the individual eyes). Another thing to note is to look after you have applied poses if they also pose the eyes. Because if you use poses created for other figures, they may have the eyes posed individually already. What I do in that case is click each eye one at a time and press Ctrl+E (or Edit > Restore > Object) to return each eye to its zero pose, and then use those Eye+Lids control dials to pose the eyes. Much more natural looking, as JohnDoe641 would like to see. 8-)
Deecey posted at 6:33AM Wed, 30 January 2019 - #4344694
[...]Another thing to note is to look after you have applied poses if they also pose the eyes. Because if you use poses created for other figures, they may have the eyes posed individually already. What I do in that case is click each eye one at a time and press Ctrl+E (or Edit > Restore > Object) to return each eye to its zero pose, and then use those Eye+Lids control dials to pose the eyes. Much more natural looking, as JohnDoe641 would like to see. 8-)
Deecey, why don't you swap out these two functions?
Make the "Eyes Up/Down" & "Eyes Side/Side" work in the traditional manner and provide two extra dials for moving the eyeballs only. This would solve the compatibility problem and also avoid further confusion.
K
First of all, congratulations to the artists for coming up with such a great new Poser character. While I have always loved working with V4, she does have her limitations and for years I have been hoping for a new female Poser character, only to be disappointed by ones like Antonia, Dawn, and Pauline. Project Evolution was a step in the right direction but received very little support from other artists in terms of clothing, poses and morphs. So I am really glad that a number of very talented artists are standing behind LaFemme. I don't understand all the complaints about the need to purchase something else in order to be able to get the free LaFemme download. Surely there is something else on Renderosity - including many $3.50 items - that can be added to the shopping cart in order to get LaFemme. In my case I purchased one of Tempesta3d's LaFemme characters because I was so eager to try LaFemme out and wanted a high-quality texture to go with her. Here is my first attempt at a LaFemme render using Foxy (a quick effort done late at night right after I got LaFemme): LaFemme in the Library Caution: Nudity Advisory.
Superfly is great, you just need to learn to tweak the settings properly. The default lighting is absolute garbage. I'm not really a fan of IBL so I can't offer any advice there, but area lights work excellent in Superfly. You can follow just about any real-world photographic tutorial and replicate the lighting in Superfly and get similar results.
Delete all the lights in the scene. Start with one area light (which is basically a softbox), set the render to a small size (400x400), low samples, and disable advanced raytracing like caustics/volume/transmission and even transparency, and just move the light around (in the beginning you can use point at -> and point it at your figure's head) and do quick 1-minute test renders until you get the lighting the way you want it. Then you can add a fill light.
I'm not going to lie, a quality render takes hours, but it did so in Firefly as well except with (technically) inferior results, and it does so in Iray as well. Preview renders at low settings are the key: I'll spend time in a small preview mode rendering a dozen quick grainy renders until I get the lighting exactly the way I want it, then when I know what the results will be like I'll bump up the settings and let the render run for hours while I watch a movie or sleep. You should never be 'experimenting' with large renders at high settings: your preview renders should already give you a very good idea of exactly what they're going to come out like.
Progressive rendering is great because you can let it run and see the render taking shape, and stop it if you notice any problems.
Also you should be abusing the hell out of the Area Render tool. There's no need to render a 2000x2000 image with caustics and 16 transparency bounces. You can render a scene at relatively low settings and then go back and render complex parts like eyes with a higher setting. Same goes for if you screw up and have a foot off the ground, or a spot of pokethrough or other problem: just render that small area. In older versions of poser you could see a line around where the Area Render rendered something, but now it blends it seamlessly into whatever render you have selected when you use Area Render.
I've been rendering my images at very low settings, typically like this:
Preview:
Render:
Area Render (Eyes, troublesome hair spots, etc):
It may be slower running the render with your CPU instead of a GPU, but that can be tweaked as well and on modern processors shouldn't take too much longer. If you do have a sluggish computer or laptop then you can set things up via quick preview renders, then before you go to sleep hit the render button... and wake up to a finished render.
Operaguy, here's mine using Ghostship's Superfly lights available free at ShareCG: https://sharecg.com/v/86639/gallery/11/Poser/Studio-Portrait-Lights-for-Poser-11-Poser-11-Pro
This is rendered on CPU with the following settings, and took 40 minutes:
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Have you seen Her? she looks great and she appear to be made from one of our very own Great Poser artist. https://my.smithmicro.com/la-femme-base-figure-for-poser-11.html Looks good hope there is ample support
YEA!!
You might as well PAY attention, because you can't afford FREE speech