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Subject: Requesting Refund on Neon Shuffle Sign Maker


jmattatall ( ) posted Wed, 20 February 2019 at 9:42 PM · edited Sat, 14 December 2024 at 10:56 PM

I tried contacting the vendor on Feb 17th but have not heard back. I would like a refund as I don't believe that this product work as I expected. Thanks

"Maybe I'm missing something but the neon lights don't actually emit any light. Is this correct? Is there an easy way to do this? Thanks"


tparo ( ) posted Thu, 21 February 2019 at 3:22 AM

Are you using the product in Poser or DS? If DS then from reading the description you will need to alter the surfaces to either a 3dl shader or an Iray one and then alter the settings to emit light. Although the title says DS and Poser the description says the mats will need to be altered, ''Note :- The set comes in Poser format only as they all work (with the exception of Materials) well in Daz Studio.''


jmattatall ( ) posted Thu, 21 February 2019 at 8:21 AM

Ah ok, not quite sure how to do that but i'll give that a try.


PrestonW ( ) posted Thu, 21 February 2019 at 10:02 AM

Let me know if you still can not get it to work and I will refund you.


jmattatall ( ) posted Thu, 21 February 2019 at 10:14 AM

ok, thanks


Simon-3D ( ) posted Thu, 21 February 2019 at 10:46 AM

Hi both, sorry for the delay!! The description is correct as far as I know but am not in a position to provide assistance on it. Preston if you could refund the gent for the hassle that would be great but what tparo said sound right.


FlagonsWorkshop ( ) posted Thu, 21 February 2019 at 11:03 AM

It's extremely easy to make the lights glow in DAZ under IRay. You just add an emissive shader to them. 3Delight it can be done, but it's not as easy. Are you using it in Iray or 3Delight. If it's Iray? I'll be happy to walk you though how to do it. SImon-3D, I've got that set, I'll work up some Iray materials for it . Give me a week.


jmattatall ( ) posted Thu, 21 February 2019 at 12:21 PM

Yes, it is iRay, I don't mind having a crack at it. I'll have to try a little later when I'm home from work.


FlagonsWorkshop ( ) posted Thu, 21 February 2019 at 1:10 PM

I'm at work also. When I get home I'll post some exact directions on how to do it.


FlagonsWorkshop ( ) posted Thu, 21 February 2019 at 1:18 PM

In the meantime here is a tutorial on how to make hair emissive. The crux of it is you make the emissive color of the surface something other than black. I'll write up some directions on doing it specifically for this set.

https://thinkdrawart.com/light-emitting-shaders-and-surfaces-in-daz-studio-iray


jmattatall ( ) posted Thu, 21 February 2019 at 3:57 PM

You guys are all great, I'm impressed with the level of support. Well done!


jmattatall ( ) posted Thu, 21 February 2019 at 6:16 PM

OK, i think i got it, at least i got it to glow. i applied the Uber Emissive Shader to the neon components then played around with the Luminescence and the Emission Color. If that's it then thanks for everyone's help, much appreciated.

neon  test-Edit.jpg


FlagonsWorkshop ( ) posted Thu, 21 February 2019 at 6:28 PM

That's it. Of course you can save the settings so you don't have to do it each time. Or there are a lot of really good emssive shaders out there which basically control the settings for you.

The main ones I fiddle with are Emission color Emission Temperature Two Sided Light on Luminace Luminance Units (I set it to Kcdm2, It defaults to cdm2

Here's the sign in the set where I changed the values of three letters. IceCream3.png


BleuPrintz ( ) posted Thu, 21 February 2019 at 8:25 PM

I haven't messed around lately with custom colored emissives, but if I recall correctly, I'm pretty sure you need to set the color temperature "K" to zero so it displays the proper color. Then the light color it gives off will be the specified emissive color instead of that dictated by the K-scale value. I had a hell of a time figuring it out a while back when I was trying to make greenish glowing uranium glass in the presence of UV light.


jmattatall ( ) posted Thu, 21 February 2019 at 10:31 PM

Thanks FlagonsWorkshop, I think you guys have given me some new tools to play with. I noticed that when i was messing around BleuPrintz that's a great tip. What I was doing was copy the surface first, make it emissive, then paste the surface back on. I'm not sure if that's the right approach


BleuPrintz ( ) posted Fri, 22 February 2019 at 2:50 PM

Like I said, setting the color temp to zero allows you to make the light given off whatever color you want by eliminating the color temperature(not sure if this is the correct explanation, but it works). You can do the same thing with spotlights and such. Emissive4.jpg


jmattatall ( ) posted Fri, 22 February 2019 at 9:54 PM

That's great, I'm going to play around now and see what i get. Cheers


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