Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 6:57 am)
Single white light and Envirosphere without texture is going to give a relatively even white light. That's how I'd do it, anyhow.
Coppula eam se non posit acceptera jocularum.
Tweak the light intensity also. It will not be 100% 55-67% works pretty well, Play around to what your eyes says is good.
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
ironsoul posted at 9:36PM Fri, 10 May 2019 - #4351535
BB had somekind of Gamma and Exposure meter to help with getting the exposure correct but my Googlefu is failing, maybe someone still has the link.
If you're referring to his BBGammaMeter, you can find it, and whole lot more of his goodies, in his File Cabinet
_______________
OK . . . Where's my chocolate?
Pretty much what SamTherapy said.
The standard lighting I use to test all materials I make is a single white infinite light set to 100% intensity on the grounds that it's the simplest possible setup that works well. As I use Poser 11 with Superfly, which comes with free reflections on everything all the time, I use the Poser Ground with a simple material for indirect reflected light - White and Blackout materials are in the Construct folder in Poser 11 Materials. Changing one of those materials to a mid-grey colour will give a nice neutral test setup (for speed when test rendering I switch off Visible in Camera in the Ground Properties too).
I check exposure like a digital photo - render a low quality test, save it, then look at the Histogram in an image editor.
----------------------------------------
Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
I looking for advice on what is considered a "neutral" light for testing different skin textures and shaders. What is the standard setup for this? 1 white light? 2? 2 in front and from behind? Any input is appreciated
Thanks.