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Subject: Dynamic cloth getting very droopy pointy polys


SilentWinter ( ) posted Fri, 21 June 2019 at 7:25 PM · edited Fri, 29 November 2024 at 3:45 PM

I'm using dynamic cloth in Blender (2.79b) - just a simple rectangular cloth (divided into lots of tris for a smooth result).

Simulating it to cover a table, using either the cotton or denim presets, it mostly looks great. But by the time it's resting enough, there are polys at the corners which are stretched very long and thin, resulting in sharp, jaggy edges that look terrible when shaded.

I'll post a screenshot if that's not clear but it's on the other computer.

Any way to make the edges/corners of the cloth keep their shape more easily? Any recommended tutorials on laying a simple table-cloth?

Cheers,

SW 😁



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Lobo3433 ( ) posted Fri, 21 June 2019 at 7:31 PM
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Here are two tutorials by two creators that I follow that have seen the best results maybe they can help

Blender Tutorial For Beginners: Cloth Napkin

CGC Classic: Intro to Blender Cloth Simulation This one is a bit dated it is for Blender 2.6 but have still found the info useful

Good Luck

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SilentWinter ( ) posted Fri, 21 June 2019 at 9:58 PM

Awesome, the first one did the trick, thanks.

Used quads instead of polys and raised the quality steps.



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atpo ( ) posted Sat, 22 June 2019 at 5:29 AM

Thanks.😀


Lobo3433 ( ) posted Sat, 22 June 2019 at 9:03 AM
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SilentWinter posted at 9:59AM Sat, 22 June 2019 - #4354030

Awesome, the first one did the trick, thanks.

Used quads instead of polys and raised the quality steps.

I had a feeling that quads was going to be the solution but was not 100% sure I think I read somewhere to do the actual simulation better with quads and then if need be decimate into tris after wards to minimize the density and or lower poly count for game engines but glad you got the answer you needed 😄

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