Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 10 9:28 pm)
In the shader nodes, attach a Mapping node to the material maps you wish to tile, then you can adjust the scale parameter for XYZ. Alternatively, if the object is UV mapped, you could enter the UV Editing mode, select the UV islands and scale them larger or smaller. As long as your texture map is tileable, then it will repeat itself on the object as the UVs increase in size. The easiest way is just to attach a Mapping node and adjust the scale there. This gives you more control over the mapping.
______________________________________
My Store
My Free Models
My Video Tutorials
My CG Animations
Instagram: @luxxeon3d
Facebook: https://www.facebook.com/luxxeon
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Is the a means in the cycles render to repeat an image based texture as per the horizontal and vertical slide functions in Daz Studio