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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 24 9:54 am)



Subject: Help with conforming clothing and morphs on La Femme.


JohnDoe641 ( ) posted Fri, 28 June 2019 at 5:36 PM · edited Fri, 24 January 2025 at 11:50 AM

I bought the 1 Piece Bathing Suit for La Femme when it was first released to support Rendo and LF and I actually never tried it until now. The problem I'm having is that the All Morphs version of the bathing suit won't let me adjust any of the morphs that aren't in the ADJ section. So, if I want to change the nipple morph to 1 in the Base Body Morph section, nothing will happen even if I set the morph to 1000000.

I usually work with dynamic clothing, so maybe there's something obvious I'm missing? D:


JohnDoe641 ( ) posted Fri, 28 June 2019 at 6:00 PM

Also, just noticed that one of the new hand morphs that were included with LF SR1 makes the eyeballs rotate on a circular axis if it's set to anything but 0. It's the GMThumbmorph that's doing it.


Glitterati3D ( ) posted Fri, 28 June 2019 at 6:02 PM · edited Fri, 28 June 2019 at 6:02 PM

The bathing suit is superconforming. You dial the morphs in the FIGURE, not in the clothing. The clothing will auto follow.


Glitterati3D ( ) posted Fri, 28 June 2019 at 6:20 PM

I also cannot replicate the thumb/eye thing.


DCArt ( ) posted Fri, 28 June 2019 at 6:33 PM

JohnDoe641 posted at 7:33PM Fri, 28 June 2019 - #4355263

Also, just noticed that one of the new hand morphs that were included with LF SR1 makes the eyeballs rotate on a circular axis if it's set to anything but 0. It's the GMThumbmorph that's doing it.

It looks like the centers of the face chips are affected. I'll look into it.



DCArt ( ) posted Fri, 28 June 2019 at 6:53 PM

Yes it's definitely that the joint centers in the face are repositioned when that thumb morph is dialed in. I will try to get an update out as soon as I can.

In the meantime, what you can do is zero the figure so that all morphs are zeroed. Then dial in ONLY that GMThumb morph. Open the menu to the side of that morph in the Parameters Palette, and choose Match Centers to Morph. That will move the joint centers in the thumb to the correct position, but it will also snap the control chips in the head back to where they are supposed to be.

Thanks for pointing it out! Somehow that one slipped through.



DCArt ( ) posted Fri, 28 June 2019 at 10:13 PM

An update has been loaded for LaFemme 1R1, to fix the Thumb/Eye issue. You will only need to update the Runtime1 file (all others remain as is).



randym77 ( ) posted Fri, 28 June 2019 at 10:38 PM

Holy cow, that was fast! ?


DCArt ( ) posted Fri, 28 June 2019 at 10:55 PM

I aim to please 8-)



JohnDoe641 ( ) posted Sat, 29 June 2019 at 12:49 AM

Deecey posted at 1:48AM Sat, 29 June 2019 - #4355290

I aim to please 8-)

You've got good aim! And now so does LaFemme, because her eyes stay in her head! D:


DCArt ( ) posted Sat, 29 June 2019 at 12:57 AM

Yeah I have to admit that one slid right by me. Who would've thunk that a hand morph would freak out face chips like that? I was zoomed into the hands to make sure the morphs worked.

SURPRISE! 8-D



ghostman ( ) posted Sat, 29 June 2019 at 3:02 AM

Oops! Solly for that slippery messup with the thumb morph. ?

"Dream like you'll live forever. Live like you'll die tomorrow."

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JohnDoe641 ( ) posted Sat, 29 June 2019 at 12:23 PM

Content Advisory! This message contains nudity

Glitterati3D posted at 1:14PM Sat, 29 June 2019 - #4355264

The bathing suit is superconforming. You dial the morphs in the FIGURE, not in the clothing. The clothing will auto follow.

Maybe it's because I'm applying the swim suite to a heavily morphed LF that I'm having an issue?

conformingissue.jpg

But all the morphs I used are the ones supported by the swim suite. This is why I prefer dynamics. lol :P


Glitterati3D ( ) posted Sat, 29 June 2019 at 4:03 PM · edited Sat, 29 June 2019 at 4:04 PM

JohnDoe, let's take this step by step so we make certain we are both on the same page:

After you load La Femme and INJect the morphs you wish to use

Load and Conform the 1 Pc Suit

Then, go to Runtime>Libraries>Pose>RPublishing>LaFemme>Clothing>1PC Bikini

and INJ the morphs you used on La Femme into the swimsuit

At that point, the morphs in the suit will become superconforming and will automatically follow the morphs in the figure when dialed.

It appears you have neglected to INJ the morphs into the swimsuit.


JohnDoe641 ( ) posted Sat, 29 June 2019 at 4:37 PM · edited Sat, 29 June 2019 at 4:39 PM

That's basically the steps I take, except that instead of loading LF and applying morphs, I'm loading an already morphed version of LF that I saved as a new figure. After that, everything is the same and I can see all the supported morph options in the suit, so I know they loaded. I also tried the version of the suit that has every morph package already injected and the same issue happens.

Maybe that's why it isn't working?


Glitterati3D ( ) posted Sat, 29 June 2019 at 4:53 PM

JohnDoe641 posted at 5:52PM Sat, 29 June 2019 - #4355410

That's basically the steps I take, except that instead of loading LF and applying morphs, I'm loading an already morphed version of LF that I saved as a new figure. After that, everything is the same and I can see all the supported morph options in the suit, so I know they loaded. I also tried the version of the suit that has every morph package already injected and the same issue happens.

Maybe that's why it isn't working?

And, here, I followed the exact steps above and spun up morphs before AND after adding the swimsuit,

HeavilyMorphedSwimsuit.jpg

The only thing I can think of is something went haywire during installation. Try re-installing the Swimsuit INJ files.


Glitterati3D ( ) posted Sat, 29 June 2019 at 5:14 PM

One more question........is the saved, morphed La Femme version 1 or 1.1?

One more, make that 2: Which version of the swimsuit morphs are you using? 1 or 1.1?


DCArt ( ) posted Sat, 29 June 2019 at 5:25 PM

JohnDoe641 posted at 6:23PM Sat, 29 June 2019 - #4355410

That's basically the steps I take, except that instead of loading LF and applying morphs, I'm loading an already morphed version of LF that I saved as a new figure. After that, everything is the same and I can see all the supported morph options in the suit, so I know they loaded. I also tried the version of the suit that has every morph package already injected and the same issue happens.

Maybe that's why it isn't working?

OK. The heavily morphed version. Did you create the morph outside of Poser, or inside Poser? And does it use a combination of dials, or a single dial to activate it?



DCArt ( ) posted Sat, 29 June 2019 at 10:23 PM

ghostman posted at 11:23PM Sat, 29 June 2019 - #4355305

Oops! Solly for that slippery messup with the thumb morph. ?

No problem. That was a sneaky little devil! LOL Totally blew past me. Easy to fix, no biggie!



DCArt ( ) posted Sat, 29 June 2019 at 10:25 PM · edited Sat, 29 June 2019 at 10:32 PM

JohnDoe641 posted at 11:24PM Sat, 29 June 2019 - #4355410

That's basically the steps I take, except that instead of loading LF and applying morphs, I'm loading an already morphed version of LF that I saved as a new figure. After that, everything is the same and I can see all the supported morph options in the suit, so I know they loaded. I also tried the version of the suit that has every morph package already injected and the same issue happens.

Maybe that's why it isn't working?

Do you have some way that you can share the character (CR2 files or whatever?) Like Dropbox maybe? PM me and I can take a look.

Here's the only thing I can think of. Say you have a heavily morphed figure that you created by dialing in a whole bunch of individual morphs. Then you use the "Spawn Full Body Morph" command to create a single dial that dials that character in. So you name the character "Felicia" or some other character name.

While you MAY have used all those individual dials, initially, to create your character, now you only have ONE "Felicia" dial that dials that morph in because it was spawned (ie: all those individual morphs are baked in to a completely NEW full body morph). And because the bathing suit doesn't have that one "Felicia" dial it doesn't know what it's supposed to do. What you may need to do is select the bathing suit, choose Figure > Copy Morphs From, and select ONLY that one "Felicia" dial from the list of morphs to copy. Does that make sense?



JohnDoe641 ( ) posted Sun, 30 June 2019 at 6:03 PM

Glitterati3D posted at 6:52PM Sun, 30 June 2019 - #4355419

One more question........is the saved, morphed La Femme version 1 or 1.1?

One more, make that 2: Which version of the swimsuit morphs are you using? 1 or 1.1?

I'm using LF 1.1, but I didn't know there was an update for the swimsuit. I'll have to download it when I have some free time!

Deecey posted at 6:52PM Sun, 30 June 2019 - #4355420

OK. The heavily morphed version. Did you create the morph outside of Poser, or inside Poser? And does it use a combination of dials, or a single dial to activate it?

I've had blender for years and have watched numerous tutorials on it and I can still only make the default box shape rotate randomly if that gives you any clue as to my skills in other 3d programs. But yeah, I have probably 30 or so dials spun ranging from .10 to 1.0 using the Femme Fatal HD morphs/MR body kit/Whatever default injections are included with LF. All of those are in the suit too.

Deecey posted at 6:57PM Sun, 30 June 2019 - #4355450

JohnDoe641 posted at 11:24PM Sat, 29 June 2019 - #4355410

That's basically the steps I take, except that instead of loading LF and applying morphs, I'm loading an already morphed version of LF that I saved as a new figure. After that, everything is the same and I can see all the supported morph options in the suit, so I know they loaded. I also tried the version of the suit that has every morph package already injected and the same issue happens.

Maybe that's why it isn't working?

Do you have some way that you can share the character (CR2 files or whatever?) Like Dropbox maybe? PM me and I can take a look.

Here's the only thing I can think of. Say you have a heavily morphed figure that you created by dialing in a whole bunch of individual morphs. Then you use the "Spawn Full Body Morph" command to create a single dial that dials that character in. So you name the character "Felicia" or some other character name.

While you MAY have used all those individual dials, initially, to create your character, now you only have ONE "Felicia" dial that dials that morph in because it was spawned (ie: all those individual morphs are baked in to a completely NEW full body morph). And because the bathing suit doesn't have that one "Felicia" dial it doesn't know what it's supposed to do. What you may need to do is select the bathing suit, choose Figure > Copy Morphs From, and select ONLY that one "Felicia" dial from the list of morphs to copy. Does that make sense?

That's a good idea actually. Save the custom morphed version as a single FBM and just copy that to the swimsuit. That might actually be the easiest way to do this.


DCArt ( ) posted Sun, 30 June 2019 at 7:21 PM

There wasn’t an update to the swimsuit, it will work with either version of LaFemme



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