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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 25 8:29 am)
I'm using strand based hair to make fur clothing on my Neolithic outfits. I use dForce to drape the clothing, and when strand based hair is created on the clothing surface it will move with the dForce enabled surface, but the hair itself will not move. There is a way to apply dForce to the strand based hair itself, but Daz only makes that functionality available to PAs who sell in the Daz marketplace.
As far as the hair moving when the object moves, the trick is to NOT parent it to figure surface, just create it it on the figure surface. In the case of a clothing item, if you load the clothing item with SBHair into the scene, then fit it to the target figure, then it will move with the figure and stay attached. If you do the usual click-to-fit on the clothing, then that breaks the association between the surface and the hair. It's weird, but maybe Daz will fix it in a future release.
Hope this helps.
The scene hierarchy winds up looking messy because each hair instance winds up with its own icon. It helps to give each hair a distinct name when you create it. then you can tell which hair belongs to which item. And if you decide to delete the item from the scene later, you have to delete the hair separately.
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How do you parent the strands to the object? I've even tried grouping but when you rotate the base object, the strands get out of alignment? Is there a tutorial on this? Can't seem to find one... Since folks are animating with hair, there has to be a solution, but I can't seem to find one...