Sun, Jan 5, 1:53 PM CST

Renderosity Forums / Carrara



Welcome to the Carrara Forum

Forum Coordinators: Kalypso

Carrara F.A.Q (Last Updated: 2025 Jan 04 8:20 pm)

 

Visit the Carrara Gallery here.

Carrara Free Stuff here.

 
Visit the Renderosity MarketPlace - Your source for digital art content!
 

 



Subject: Fruit tree question?


benney ( ) posted Sat, 23 November 2019 at 4:30 PM · edited Fri, 13 December 2024 at 1:42 PM

Hi all. I am wondering if anyone can help me. What is the best way to create a realistic apple tree in carrara. Can it be done in the plant modeller and if so how?? Any help with this would be greatly appreciated.


EddyMI ( ) posted Sun, 24 November 2019 at 2:49 AM

Hello benney! What's about this one: https://sharecg.com/v/92744/browse/5/3D-Model/Plant-08-fruit-tree-Carrara-procedural. Can be a good start to get into this stuff.

Live Long and Prosper


benney ( ) posted Sun, 24 November 2019 at 3:29 AM

Thanks for that. I'll check it out and let you know :-)


Antaran ( ) posted Sun, 24 November 2019 at 9:25 PM

I'd say depends on how detailed and closeup you need it. There is definitely a way to do this procedurally, but if you need a very good realistic closeups you might want to mix a procedural tree with better sculpted branches grouped together. For the procedural part: You can add fruit as leaves variations or use a replicator on one of the branch levels as the shader-driven replication.


diomede ( ) posted Sun, 01 December 2019 at 11:56 AM

You can definitely model a more realistic apple (or other fruit/flower) to substitute for some of the leaves. Adding to what Antaran says (waves Hi to Antaran!), you can also model full branch/leaf/fruit combinations and load as "leaves" in the plant modeler. I believe that the default uvmap for the Carrara plant modeler trunk and branches has dimensions of 3:1. So if you create procedural shaders or tiled trunk/branch texture maps, you may get better results using height to width tiling to 3:1 or 1:3 when applied to trees created with the plant modeler. The other tip I would give for the plant modeler is to look in the leaves tab for the place to adjust the weights of individual "leaves." That is where you can adjust how dense the fruit coverage is compared to the foliage.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.