Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 09 3:46 am)
Well, it is...the program is 32-bit and can only address a little less than 4 gig of RAM. I get these errors all the time on high poly figures. I have found that hiding everything in the scene that isn't necessary to the simulation from the hierarchy panel clears it up a lot of the time. The script seems to gather object info even before you designate collider and cloth objects or something. Not sure why it works, but it does a lot of the time.
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I'm new to the script but I've been trying to follow the manual. When I try to import PE's base hair I get a weird message "Evolution_Hair_v1.1 nest pas un nom de composant correct."
Sounds like it may be french and I could probably just google translate it, but I thought I'd ask here first and get a reply on how to not get the "om nom"s.