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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Morphing L'Homme


RedPhantom ( ) posted Mon, 13 January 2020 at 3:31 PM · edited Fri, 22 November 2024 at 10:16 AM
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I am by no means a professional morph maker, but sometimes I will make something for my own use when I can't find what I want. I had a desire to create some fan art and wanted to use L'Homme and I need to make some special morphs for him. Usually, I import the obj into Blender, make the morph, export it as a new obj and load a morph target. However, L'Homme doesn't have his own obj but uses LaFemme's. It's shape is of course quite different. Does anyone have any suggestions on how to create a morph to go with L'Homme?


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EClark1894 ( ) posted Mon, 13 January 2020 at 3:40 PM

Can't you export the morph as an object file? After all, it's not like Poser's going to actually export the real object file.




RedPhantom ( ) posted Mon, 13 January 2020 at 4:02 PM
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I've always heard you shouldn't export objs from poser for making morphs because the vertex order gets messed up.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


EClark1894 ( ) posted Mon, 13 January 2020 at 5:19 PM

I believe that's when switching between programs. Blender has an option for making sure the vertex order remains unchanged when exporting.




Letterworks ( ) posted Mon, 13 January 2020 at 5:50 PM

This is a complicated problem and I'm afraid I have no real answer for you at this time, unless you have access to Zbrush and GoZ, at least as far as my knowledge goes. I do not use blender so I have no idea if it contains a process that would help with this. DAZ Studio's Morph Loader Pro contains a process but again my knowledge is limited so I couldn;t begin to say if there is any way to use it in this case. The problem is Reverse Deformation, in short a way to take posing and or existing morph data out of the morphs you are writing back to poser from your program. LHomme is a morph and if you simply export his existing shape (when turned on) out of Poser and work on it in a modelling program, then save an OBJ of your morphed LHomme, it reads back into Poser with the information of both LHomme's morph with your morph 's information superimposed over it, so when you dial in your New morph you are dialing LHomme's existing morph also, causing in affect the LHomme morph dialed to 2 rather than 1 with your morph changes included. LHomme was morphed, I believe, using GOZ which contains Reverse Deformation, in effect subtracting the LHomme base morph and leaving only the changes you made in the program and creating a morph with just your information (very simplified, sorry). So you could use GoZ to make your morph. There WAS an app named Poser Morph Loader that independantly did this so that posed or morphed object could be saved out and read back into Poser with only changed information creating a NEW Morph without pre-existing information> However Colorcurvature, it's author, hasn't been active in a long while, The app is listed as "unavailable" when searched in the marketplace, and I can't find an active link by searching the web. Other than those 2 options I have no real advise but I would hope someone reading this might have some knowledge of how this could be done in Blender.I've been trying to think of a work around for this but haven;t come up with one so far. Maybe someone else has an idea, I would be very interested in that as well.


RedPhantom ( ) posted Mon, 13 January 2020 at 7:40 PM
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Thanks. Unfortunately, I only have zbrush core so I can't use goz. Maybe someone else will know of an idea.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


movida ( ) posted Mon, 13 January 2020 at 7:42 PM

are LHomme's weight maps, jcm's and all rigging the same as LaFemme? If so what would happen if you took your morphed (from your modeler) LHomme and applied it to LaFemme as a full body morph? I don't have LHomme so I can't try it and it may be a pretty dumb idea anyway :)


Letterworks ( ) posted Mon, 13 January 2020 at 7:48 PM

Unfortunately LHomme has a number of joint center movements and JCM that aren't the same as LaFemme's,


adp001 ( ) posted Mon, 13 January 2020 at 7:56 PM

RedPhantom posted at 2:55AM Tue, 14 January 2020 - #4376486

I've always heard you shouldn't export objs from poser for making morphs because the vertex order gets messed up.

Maybe you want to try my export/import script discussed here (still WIP):

https://www.renderosity.com/mod/forumpro/?thread_id=2941309




movida ( ) posted Mon, 13 January 2020 at 8:11 PM

Letterworks posted at 8:06PM Mon, 13 January 2020 - #4376511

Unfortunately LHomme has a number of joint center movements and JCM that aren't the same as LaFemme's,

Can you either take a LaFemme, use it as a base, substitute all the LHomme differences to that base save it as LHomme morph base. Do your morphed LHomme and then apply it to your frankensteined LaFemme or strip out everything from LaFemme and then use your morphed LHomme as a fbm?


Letterworks ( ) posted Mon, 13 January 2020 at 8:19 PM

adp001, reading the discussion (as far as I could understand it, I'm afraid I have again little knowledge of Python, at 65 I have hard enough time learning Poser, Zbrush and Substance, my last foray into programming was Basic, LOL) This looks VERY interesting. I've d/led your zips, and plan to givr them a try... Is there any particular place I should place them in the poser folders?


TwiztidKidd ( ) posted Mon, 13 January 2020 at 8:38 PM

Create a prop out of that body part using the grouping tool, morph it and then import it back as a smart prop? tongue.png



CHK2033 ( ) posted Mon, 13 January 2020 at 8:49 PM · edited Mon, 13 January 2020 at 8:52 PM

RedPhantom posted at 8:44PM Mon, 13 January 2020 - #4376509

Thanks. Unfortunately, I only have zbrush core so I can't use goz. Maybe someone else will know of an idea.

You dont need GoZ it just makes things easy but you can use ZbrushCore, Im outside at the moment but if you havent gotten it yet message me and I'll walk you thru how to use ZbrushCore for your poser morphs (I have both and the core version came with a smaller wacom tablet I picked up when mine died a pepsi death I believe it is an intuos3D )

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adp001 ( ) posted Mon, 13 January 2020 at 9:45 PM · edited Mon, 13 January 2020 at 9:51 PM

Letterworks posted at 4:36AM Tue, 14 January 2020 - #4376519

adp001, reading the discussion (as far as I could understand it, I'm afraid I have again little knowledge of Python, at 65 I have hard enough time learning Poser, Zbrush and Substance, my last foray into programming was Basic, LOL) This looks VERY interesting. I've d/led your zips, and plan to givr them a try... Is there any particular place I should place them in the poser folders?

No, no special place to store the script. Just save it anywhere you can reach it from within Poser. Then select "Run Python Script" from file-menu.

Bildschirmfoto von 2020-01-14 04-39-30.png

Make sure "Use Fileselection" is checked.

Bildschirmfoto von 2020-01-14 04-46-38.png




adp001 ( ) posted Mon, 13 January 2020 at 9:53 PM

You can move the script-window to any place or use it as a stand-alone window: Just click with the mouse into the top-row (script title row) and move it.




adp001 ( ) posted Mon, 13 January 2020 at 10:00 PM

Don't forget to set "Scale" (before export) to something your modeler needs. For Blender "1" is fine. Import with the same Scale value!




adp001 ( ) posted Mon, 13 January 2020 at 10:04 PM

Something to note: Seems OSX can't display the buttons as shown above in my screenshots. I'm trying to find a solution for this.




Afrodite-Ohki ( ) posted Tue, 14 January 2020 at 4:57 AM

How I'd try (untested) if I din't have GoZ:

-Load L'Homme

-Zero him out

-Export obj making sure to export only him and nothing else, maybe I'd need to tweak the settings until I got it right here

-Take that into my modelling program and make my morph

-Back into Poser, load the morph into L'Homme and hope it works correctly

-Dial it to 1 and laugh as it doubles up on L'Homme's base morph

-Go into L'Homme's dial settings to lower the min value

-Dial L'Homme to value -1 and laugh as it shrinks down to something weird

-Spawn morph target

-Dial L'Homme back to 1

HOOOOOPEFULLY that might work.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Afrodite-Ohki ( ) posted Tue, 14 January 2020 at 6:39 AM

(When I say "zero him out" above, I meant pose)

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


RedPhantom ( ) posted Tue, 14 January 2020 at 8:40 AM
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I exported L'homme and tried him in blender and zbrush per Afrodite-Ohki's instructions, plus turning off the subdivisions. Either way, I was able to get him morphed and back into poser. However, as others have said, it included the morph for L'homme himself so I turned that off. I also needed to match centers to morphs.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


Letterworks ( ) posted Tue, 14 January 2020 at 9:19 AM · edited Tue, 14 January 2020 at 9:24 AM

YEah as I said LHomme's joint centers were moved during the morph to accommodate longer/shorted joint lever actions. I'm Glad that set up worked, I had thought of that last night but didn;t have a chance to test it. One major point tho, since the morph that was reimported into Poser also contains the basic LHomme morphs it would infringe on Rendo's copy rights to distribute it in that condition, perhaps the dial LHomme to minus 1 and spawn a new morph target might get rid of that, I'm not sure, and would try it before trying to make a commercial or freebie morph.


Afrodite-Ohki ( ) posted Tue, 14 January 2020 at 10:35 AM

RedPhantom posted at 12:35PM Tue, 14 January 2020 - #4376563

I exported L'homme and tried him in blender and zbrush per Afrodite-Ohki's instructions, plus turning off the subdivisions. Either way, I was able to get him morphed and back into poser. However, as others have said, it included the morph for L'homme himself so I turned that off. I also needed to match centers to morphs.

That's where turning L'Homme's base dial to -1 and spawning that comes into play.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


Afrodite-Ohki ( ) posted Tue, 14 January 2020 at 10:37 AM

Basically, turning L'Homme to minus 1 would "subtract" L'Homme from your morph - you then spawn that with the subtraction and use THAT as your morph.

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


adp001 ( ) posted Tue, 14 January 2020 at 11:40 AM

Afrodite-Ohki posted at 6:27PM Tue, 14 January 2020 - #4376585

Basically, turning L'Homme to minus 1 would "subtract" L'Homme from your morph - you then spawn that with the subtraction and use THAT as your morph.

Why not just forget all this trouble and use my script? :)

The script works well with posed and morphed figures. Back into Poser and only your additions are in the new morph. It's also perfect to morph things hardly to reach in standard pose. Or to correct/extend already existing morphs (JCMs). And it's incredibly fast. Nice for a very fast workflow without superfluous intermediate steps.




Afrodite-Ohki ( ) posted Tue, 14 January 2020 at 12:09 PM

adp001 posted at 2:08PM Tue, 14 January 2020 - #4376597

Afrodite-Ohki posted at 6:27PM Tue, 14 January 2020 - #4376585

Basically, turning L'Homme to minus 1 would "subtract" L'Homme from your morph - you then spawn that with the subtraction and use THAT as your morph.

Why not just forget all this trouble and use my script? :)

The script works well with posed and morphed figures. Back into Poser and only your additions are in the new morph. It's also perfect to morph things hardly to reach in standard pose. Or to correct/extend already existing morphs (JCMs). And it's incredibly fast. Nice for a very fast workflow without superfluous intermediate steps.

Oh yeah, I downloaded it from here but haven't tested it - sounds like a godsend if it works :) I was just explaining how I'd have done it usually.

Never hurts to know alternative ways to do things. Sometimes some tools just won't work, and sometimes situations require you to do tricks LOL

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


RedPhantom ( ) posted Tue, 14 January 2020 at 6:43 PM
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Okay, next to try adp001's script


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


RedPhantom ( ) posted Wed, 15 January 2020 at 10:52 AM
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The script works great. No problems with it.


Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage

Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10


colorcurvature ( ) posted Thu, 16 January 2020 at 2:58 PM

i'm not dead though


colorcurvature ( ) posted Thu, 16 January 2020 at 2:59 PM

in case the morph script is still useful for you, feel free to share it, or mail me at mail@colorcurvature.com to get the zip


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