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Subject: WIP Realistic Water with effects (Feedback Welcome)


felldude ( ) posted Fri, 14 February 2020 at 9:48 PM · edited Sun, 16 February 2025 at 12:06 PM

So the idea is to use a plane with 8x subdivision (Around 8MB)

Now the possibility's for morphs just with an 8x plane are insane, and its easy to get distracted, as you can make anything from drapes to terrain props and thousands of more things with just a plane.

But for now I am focusing on water.

For reference the sphere is Daz sphere converted to Sub-D 2x division granite shadier 2x tiles

The displacement maps are around 60mb each and set at 5x tiling with -100 +100 sub-d 1 displacement

Render is sun and sky only.

Test 1 Four corners displacement maps only. disp.png

Test 2 Morphs only. morph.png

Test 3 Morphs plus four displacement maps at each corner. morph&disp.png

Consider supporting my work on Patreon


Torquinox ( ) posted Fri, 14 February 2020 at 9:53 PM

Looks good! How large and what format for displacement maps?


felldude ( ) posted Fri, 14 February 2020 at 10:00 PM

Torquinox posted at 9:57PM Fri, 14 February 2020 - #4380497

Looks good! How large and what format for displacement maps?

One too fifty megabytes with I changed the tilling to be an effective size around 4k I didn't see much reason to use the (50mb one Top Right in the image) And will probably go with the low res one to not effect render times as much.

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felldude ( ) posted Fri, 14 February 2020 at 10:32 PM

Update:

Daz sphere converted to Sub-D 2x division granite shadier 2x tiles

Water is a plane with 8x Subdivision with custom morphs I made.

Displacement map is 1MB TGA 32 bit at 5x tiling

Added this render: Bump Map 187KB and texture map 87kb

Examples use the same render and texture settings with different morph values.

2.jpg1.jpg

Consider supporting my work on Patreon


Torquinox ( ) posted Fri, 14 February 2020 at 10:42 PM

Very interesting. Thanks for sharing :)


ThunderStone ( ) posted Mon, 17 February 2020 at 9:21 AM

Can this be done with the Poser Hi-RES square?


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


felldude ( ) posted Mon, 17 February 2020 at 11:23 AM

ThunderStone posted at 11:20AM Mon, 17 February 2020 - #4380766

Can this be done with the Poser Hi-RES square?

Displacement maps could be used with any square, however morph targets have to have the same number of vertices.

Consider supporting my work on Patreon


ThunderStone ( ) posted Mon, 17 February 2020 at 1:31 PM

felldude posted at 2:30PM Mon, 17 February 2020 - #4380782

ThunderStone posted at 11:20AM Mon, 17 February 2020 - #4380766

Can this be done with the Poser Hi-RES square?

Displacement maps could be used with any square, however morph targets have to have the same number of vertices.

Soooo can it be used within Poser? If not, what do you recommend?


===========================================================

OS: Windows 11 64-bit
Poser: Poser 11.3 ...... Units: inches or meters depends on mood
Bryce: Bryce Pro 7.1.074
Image Editing: Corel Paintshop Pro
Renderer: Superfly, Firefly

9/11/2001: Never forget...

Smiles are contagious... Pass it on!

Today is the tomorrow you worried about yesterday

 


felldude ( ) posted Tue, 18 February 2020 at 12:16 AM

ThunderStone posted at 12:14AM Tue, 18 February 2020 - #4380808 Soooo can it be used within Poser? If not, what do you recommend?

Well this is a WIP, the previous water prop I created was in Daz...I am not an expert on converting daz to poser and have not used poser in many years. But Im sure it could be done, just likely not by me.

Consider supporting my work on Patreon


felldude ( ) posted Tue, 18 February 2020 at 2:48 AM

Ive added a few more morphs to the mix.

Here is a comparison of displacement vs no displacement. Effects on reflections are quite noticeable

3.jpg1.jpg

Consider supporting my work on Patreon


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