Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 05 9:36 pm)
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
Firefly
Setup room
Joint Editor
Python
Grouping Tool
Hierarchy
Material Room
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
V4
Lol just kidding
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Fitting Room
Cloth Room
Hair Room
Bullet Physics
Wind Force
Firefly - Poser Root Surface
Superfly - Cycles Root Surface
Morph Brush
Camera settings to achieve depth of field
HDRI 360 images mapped to The Construct's Background Node to produce scene lighting in Cycles-SuperFly rendering mode
Eternal Hobbyist
GoZ
Joint Editor
Material Room
SuperFly
"Dream like you'll live forever. Live like you'll die tomorrow."
EldritchCellar posted at 9:15AM Mon, 16 March 2020 - #4383662
Firefly
Setup room
Joint Editor
Python
Grouping Tool
Hierarchy
Material Room
What he said, except the Setup Room. Not necessary for hard surface models if you prep 'em right before importing.
I also make extensive use of Cr2 Editor as an external app.
Coppula eam se non posit acceptera jocularum.
SamTherapy posted at 5:57AM Mon, 16 March 2020 - #4383715
EldritchCellar posted at 9:15AM Mon, 16 March 2020 - #4383662
Firefly
Setup room
Joint Editor
Python
Grouping Tool
Hierarchy
Material Room
What he said, except the Setup Room. Not necessary for hard surface models if you prep 'em right before importing.
I also make extensive use of Cr2 Editor as an external app.
I used to use the Setup Room quite extensively when I first started modeling for Poser. I don't anymore because I don't or rarely model clothing anymore, and frankly, the Setup Room, like many of Poser's older features, needs to be revamped and streamlined to make it easier. I hope that is something Bondware takes into consideration when updating future versions of Poser.
Superfly
Morph Brush
Cloth Room
Magnets (occasionally)
The rest very very rarely if at all.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Ordered as closely as possible according to the number of hours I've put into a feature, over 21 years:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
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Asus N50-600 - Intel Core i5-8400 CPU @ 2.80GHz · Windows 10 Home/11 upgrade 64-bit · 16GB DDR4 RAM · 1TB SSD and 1TB HDD; Graphics: NVIDIA Geforce GTX 1060 - 6GB GDDR5 VRAM; Software: Poser Pro 11x
Firefly - weapon of choice
Animation - invaluable tool for comic renders. Each frame is a new panel. Saves tons of disk space.
Material Room - obviously
Morph Brush - gotta have. nothing is perfect. Everything needs a tweak.
Import/export - to work on mesh/morphs in an external tool
Then infrequently
Cloth room
Python scripts
EClark1894 posted at 4:57AM Wed, 18 March 2020 - #4383857
RobZhena posted at 6:19PM Tue, 17 March 2020 - #4383851
Never use:
Superfly, except to test freebies Cloth room Hair room Bullet physics Animation
You've made me curious now, why don't you use them?
They are not useful for what I do. I don’t care for Superfly renders, and it’s way too slow. I only use conforming clothing. I only render still images.
RobZhena posted at 5:11AM Wed, 18 March 2020 - #4383892
EClark1894 posted at 4:57AM Wed, 18 March 2020 - #4383857
RobZhena posted at 6:19PM Tue, 17 March 2020 - #4383851
Never use:
Superfly, except to test freebies Cloth room Hair room Bullet physics Animation
You've made me curious now, why don't you use them?
They are not useful for what I do. I don’t care for Superfly renders, and it’s way too slow. I only use conforming clothing. I only render still images.
I won't try to change your mind, but you do realize that some of them, like the Cloth Room, Hair Room, Bullet Physics and even animation can be used to set up a still image too, right?
Firefly (7)
Other (10)
The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.
*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).
Fitting Room - Because clothing vendors don't make practical clothing. And V4's closet becomes everybody's closet. Also Ero's Prefitter
Morph brush - great for poke-through.
Merge feature - (1st added in the GD release) combine a figure and the clothing to 1 character, then reduce the Polys - it would REALLY be nice if I could do that via a percentage rather than by number. I shouldn't have to have a calculator open to actually use this.)
Add-on Framework - This adds all of the Netherworks helper apps, the EZ series, DSON, etc. Poser just isn't Poser without these.
Cloth room - If your character wears a dress, this is the only way to go. Once you grok it, you will kick yourself for not using it earlier.
Firefly - I need to learn Superfly, and it is on my to do list.
Copy Morphs From - This eliminates the need for magnets. In addition, there isn't actually a need for vendors to put character morphs in clothing (they are the 1st thing I delete) - they never, ever have the same ones that I use.
Create FBM - I use this to turn a dial spin into a single FBM, once I am done jiggering around the figure to what I want. This makes the figure much less memory intensive - then I use the Merge feature - this is the only way I can create scenes with more than a couple of people - Just because I have 12 cores/24 threads & 96Gb of ram, doesn't mean I can't easily force Poser to a crawl.....
Import FBX - Because some of us need boring, practical stuff that vendors aren't actually interested in making.
AFA scrips, here are some of the lesser known, yet incredibly useful ones that are available - I couldn't use Poser without them.
Expression Magic - allows me to quickly make an expression for my DAZ (and older SM Poser) figures.
Colorcurvature's K4 mixer - this works on more than just V4/M4/K4 - it also works on the V2/M2/Milkids and the Daz Generation 3 figures. I have mixed V3/SP3/L3 figures as well as M3/D3/L3 figures.
D3D's Fig. to Prop - convert figures to props (conforming clothing to dynamic, also converts static figures to props, then I hit it with Geometry stripper, to further shrink the memory requirements.)
Batch Material Converter by Netherworks - because we still have idiot vendors making material .pp2.
Creators Toy Box by Netherworks - Too many features to list. If you only have 1 add on, it should be this.
Power Locks by Netherworks - turn a full pose into a partial pose.
Hair Conversion System by Netherworks - put V4/M4 hair easily on any other figure.
Spawn by Netherworks - I use it to make custom morphs (faster than ZBrush)
Thumber by Netherworks - easily make thumbnails
PhilC's Shoe Converter - The last frontier for converting shoes from V4/M4 to another figure.
And then I have a whole series of products that are not part of Poser, but I need to make the most of Poser:
Texture Converter - to get V4/M4 skins on legacy characters Texture Transformer - to get V4/M4 skins on current characters Adobe CS2 (Photoshop mainly - it is Free, and I find it easier to use than Gimp) - To retexture well, anything. Daz Studio - to get content out of DS and into Poser. (mostly every kind of character that isn't an early 20's Caucasian - because that is all that is available for Poser nowadays) Hexagon - It may be only worth what I paid for it, but I do grok it's interface - I use it to kitbash anything I need (mostly starships) Geometry Stripper - to strip Geometry information out of props and into an obj file where it should have been in the 1st place (less memory required for scene) XDresser -because some stuff converts better with this - can also be used in conjunction with the fitting room. RSR-to-PNG converter - because I have a lot of stuff that still has .rsr files. And Freebie vendors were still using them in 2017. RTEncoder - because I have legacy content that needs it. Zbrush - I can rework almost anything in this.
It's interesting to read about the way other people use the program. For me, these features are the most commonly used
Superfly Morph Brush Copy Joint Zones script (because I use a WM V4 figure in most of my renders) Cloth Room Python Scripts, especially EZ Skin 3 and VWD, which I'm now almost always using for conforming clothes Material Room Graph Window (helpful for getting figures into the right position so that VWD and the Cloth Room work properly) Animation
Pretty straightforward, I'd say. The Hair, Fitting, Face and Setup Rooms are essentially useless to me. I never use them.
I've used all the features listed in the original post, although I use the animation timeline only for setting up different "shots" on each keyframe, rather than for making an actual animated scene.
For setting up clothing (custom-made or converted), I use either the Fitting Room or the Setup Room, which I also use to set up rigged props.
For making morphs of clothing, figures, and props, I mainly use the Morph Brush but have also used Magnets, Bullet Physics, Wind Force, and the Cloth Room, as well as an external modeler (Cheetah3D for Mac).
For renders, I always use Firefly, for many reasons (performance, micro-displacement, compatibility with older content), but the main reason is that I prefer the way they look. I use IDL maybe half of the time, and I rarely use SSS unless something in the scene really needs it. (Most of my 4k final renders take fewer than 30 minutes, and I like it that way!)
I use the Depth Cue feature of Poser’s Atmosphere fairly often but rarely use Volume b/c it renders so slowly.
I'm unlikely to use the Hair Room for actual human figure hair, but I recently used it to create a winter coat for the HWHorse and can imagine using it for other furry or grassy purposes.
I've never used the Face Room because the figures I use (V4, M4, Nursoda's folks, Mavka, etc.) aren't supported. I’ve also never used Walk Designer or Talk Designer b/c I don’t do animations.
I spend the most time in the Material Room, mainly because nearly every item I load needs its materials fixed or updated, esp. the specular components. But I also like tweaking materials for different results, so sometimes I even do final renders from there rather than the Pose Room.
Here are the scripts I use on a near-daily basis: Netherworks’ Creator’s Toybox, Mat Writer Panel, and Dial Manager; EZSkin; Scene-Fixer 2016; and BB’s "Shift Nodes Home" wacro.
I use Poser every day, and for the most part I’m very pleased with everything I can do with it!
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
SuperFly, Clothroom, and as RedPhantom mentioned, Undo.
Undo's not necessarily a Poser feature, as all computer apps have the Undo option, and I'm sure I've used them all at one time or another.
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OK . . . Where's my chocolate?
Miss B posted at 11:46PM Tue, 24 March 2020 - #4384455
SuperFly, Clothroom, and as RedPhantom mentioned, Undo.
Undo's not necessarily a Poser feature, as all computer apps have the Undo option, and I'm sure I've used them all at one time or another.
and I'm sure I've used them all at one time or another.
Well, I think that's the understatement of the year!!!
I use it all the time to try out different poses, camera angles, etc.
Without UNDO I'd be totally lost...
Although I must say that Poser is still buggy at times, esp. when injecting expressions (.fc2)
If I inject certain custom expressions and try to undo it, Poser pulls an error message like: "Information stored in this library does not pertain to figures of this type"..
Whatever Poser wants to tell me with that, I still haven't found out. But it's a 100% safe method to make Poser crash! When looking at the .fc2 files in question, everything looks OK to me, except the odd "clearFigureKeys 1" line in some files.
More exploring needed, if I have the time.
K
KarinaKiev posted at 4:06AM Wed, 25 March 2020 - #4384460
Although I must say that Poser is still buggy at times, esp. when injecting expressions (.fc2)
If I inject certain custom expressions and try to undo it, Poser pulls an error message like: "Information stored in this library does not pertain to figures of this type"..
Whatever Poser wants to tell me with that, I still haven't found out. But it's a 100% safe method to make Poser crash! When looking at the .fc2 files in question, everything looks OK to me, except the odd "clearFigureKeys 1" line in some files.
More exploring needed, if I have the time.
K
Hi, Karina, long time, no hear from. Wonder if you can answer a question for me. I just found out that Poser comes with Talk Designer. Was just wondering does Sasha use V4's viseme maps? Can she? Or does she have her own?
Superfly
Morph Brush
Material Room
Cloth Room
Fittting Room
Firefly
Poser Python for all the addons.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
GoZ
OBJ import/export
load full-body morphs
export as morph injection
Joint editor/weight mapping
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HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
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Hello Earl!
Yes, it's been quite a while... I was ran over by a van last year and spent several months in hospital and subsequent rehabilitation.
To answer your question:
AFAIK the regular visemes should work OK because all the original V4 expression morphs are left untouched.
I didn't try it myself because I don't do animations, but I guess if there was a problem I should have heard of it already.
Cheers!
K
The discussion about the Material Room (obviously!) got me thinking... You have to use the Material Room all the time, so it's not really a feature or 'option'. BUT: Some people use shaders creatively to do most of the work in a scene, including animation. Others just set colors and images. The former group is treating the Material Room as a feature.
My python page
My ShareCG freebies
KarinaKiev posted at 8:42AM Thu, 26 March 2020 - #4384525
Hello Earl!
Yes, it's been quite a while... I was ran over by a van last year and spent several months in hospital and subsequent rehabilitation.
To answer your question:
AFAIK the regular visemes should work OK because all the original V4 expression morphs are left untouched.
I didn't try it myself because I don't do animations, but I guess if there was a problem I should have heard of it already.
Cheers!
K
Thanks for the answer. Sorry to hear about your accident. Uh, it WAS an accident, right? No one gunning for you?
ockham posted at 1:19PM Thu, 26 March 2020 - #4384561
The discussion about the Material Room (obviously!) got me thinking... You have to use the Material Room all the time, so it's not really a feature or 'option'. BUT: Some people use shaders creatively to do most of the work in a scene, including animation. Others just set colors and images. The former group is treating the Material Room as a feature.
It is rare for me to use the default materials on any content and so I either replace them with other commercially available materials or adapt them, sometimes I do both. I often spend more time playing with the materials than setting up the scene for the render. Whether or not it is a feature, option of something else is not really important to me but it is a big part of mey time spent playing in Poser.
I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 - Ryzen 9 5900HX, with 64 gig ram and 3 TB storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU . The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.
Dmon;
I decided to respond to your wishlist post here because the wishlist is not a complaint thread.
As far as I know, no one has complained about Firefly's light emitters failing. Are you sure you're using the correct render engine or the Poser Surface node? As far as I know, the emitters don't work in Superfly, but I could be wrong about that. Seachnasaigh, uses light emitters all the time in his renders. Unless, someone beats me to it, I'll check later to see if the emitters are still working.
ockham posted at 6:12PM Sun, 29 March 2020 - #4384561
The discussion about the Material Room (obviously!) got me thinking... You have to use the Material Room all the time, so it's not really a feature or 'option'. BUT: Some people use shaders creatively to do most of the work in a scene, including animation. Others just set colors and images. The former group is treating the Material Room as a feature.
Poser's Material Room is definitely a feature to me b/c of all the nifty things you can do with various nodes. I've spent a lot of time studying its features (courtesy of resources by ArtBee, D3D, BB, and others), and even though I have access to other apps with faster/better render engines, I stick with Poser (and Firefly) because I'm not interested in investing that kind of time into learning a different material system!
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
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What feature in Poser do you use the most in your projects? You can pick more than one.