Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)
Export how, as an obj? Or through GOZ.. Do not use an exported OBJ, find/backup/ and use the original in the geometries folder. if the original is obz.. copy it rename the extension from obz to zip , then extract the obj from the zip file.
If you are trying to make an FBM from your dial spins.. Go to the Figure menu and select either Create Full Body Morph or Spawn Full Body Morph. See the manual for which you should be using
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Consider me insane if you wish, but is your reality any better?
bwldrd posted at 4:39PM Wed, 08 April 2020 - #4385729
Export how, as an obj? Or through GOZ.. Do not use an exported OBJ, find/backup/ and use the original in the geometries folder.
...exported as an OBJ 'file/export', just like I would a single body part...
...I can't find the original in the Geometries folder. there is no LaFemme.obj, or any variation of that, not that I can find at least--or I would have already tried that route. I know it has to be there, but I'm not finding it. The only OBJ files I am finding are for clothing items.
In Poser make sure you hide those handles (dont know if that matters but i dont like seeing them anyway) Bring her SubD down to 0 then export her where ever your doing your thing, just pull push whatever to get it done (dont try and SubD her ) export,then use that as your full body morph. Ive been doing that at least 28 times in the past 2 days
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CHK2033 posted at 4:55PM Wed, 08 April 2020 - #4385731
In Poser make sure you hide those handles (dont know if that matters but i dont like seeing them anyway)
...what handles? I have everything unticked, except export as morph target:
I still get the error message: "Target geometry has wrong number of vertices"
...and it's directly out, and directly back in, no changes made.
La Femme obj is in the RPublishing folder in geometries. You'll need to decompress the .obz into an .obj... there is a script within poser, under utility, called uncompressPoserFiles. Use that to get an obj. Poser breaks the mesh into parts by group when you export from a scene and a figure. Thus you're getting duplicate vertices at the group breaks. Either work from the model obj in geometries or the figure as a "prop" within the scene. This should solve your problem. If you're still having problems I'll show you how to create a FBM for La Femme in Blender. But I think you'll be ok if you follow my above suggestions. You might also want to scale up the model by 100% to sculpt and then scale down to original for export back to Poser. Blender's sculpt tools will work better with a larger model...
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Never mind, you're in good hands.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
bwldrd posted at 5:05PM Wed, 08 April 2020 - #4385738
I think he means all the control chips/ghost bone etc. That dial "Hide <-- Control Handles --> Show
Yes thanks
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HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
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bwldrd posted at 5:03PM Wed, 08 April 2020 - #4385735
if the original is obz.. copy it rename the extension from obz to zip , then extract the obj from the zip file.
Nope, but I thought it sounded good. Warning says "The compressed(zipped)folder".../....zip" is invalid .
...also tried simply changing it to obj,also not working.
Hmm.. odd I do it that way all the time for obz. Well try the script method EldritchCellar mentioned. It should be somewhere in your Scripts menu (Can't tell you exactly where, because I move all that type of thing into catagorized folders for myself). Just be aware doing that will increase your runtime size / disk usage as it it decompressing all those compressed files.
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Consider me insane if you wish, but is your reality any better?
EldritchCellar posted at 5:09PM Wed, 08 April 2020 - #4385737
La Femme obj is in the RPublishing folder in geometries. You'll need to decompress the .obz into an .obj... there is a script within poser, under utility, called uncompressPoserFiles. Use that to get an obj. Poser breaks the mesh into parts by group when you export from a scene and a figure. Thus you're getting duplicate vertices at the group breaks. Either work from the model obj in geometries or the figure as a "prop" within the scene. This should solve your problem. If you're still having problems I'll show you how to create a FBM for La Femme in Blender. But I think you'll be ok if you follow my above suggestions. You might also want to scale up the model by 100% to sculpt and then scale down to original for export back to Poser. Blender's sculpt tools will work better with a larger model...
....BINGO!!!!
Thanks, I feel so much better now...
....yeah I'm used to bringing body parts into Blender, morphing and returning, generally no issues, and yeah I used to scale up, but since 2.8, it's been much simpler.
Again thanks, you nailed it.
Because this is available for several years and well known, I'll post the link:
https://pypi.org/project/uncompyle6/
Everyone who owns a Python script may decompile it and use it with the current Python version available in Poser (simple start the decompiled script like you did with the compiled ones). Most scripts will run without intervention. Some more will work after running "2to3.py":
https://docs.python.org/2/library/2to3.html
bwldrd posted at 6:43AM Thu, 09 April 2020 - #4385729
Export how, as an obj? Or through GOZ.. Do not use an exported OBJ, find/backup/ and use the original in the geometries folder. if the original is obz.. copy it rename the extension from obz to zip , then extract the obj from the zip file.
You don't need to do that. An .obz file is a compressed .obj file which Poser has a script to handle. Just go to the Scripts menu, look for and select Utility-> uncompressPoser Files and follow instructions. It will leave you with an .obj file.
hborre posted at 10:21AM Thu, 09 April 2020 - #4385803
I found that feature to be very aggressive, it decompresses everything in your Poser library. Really use with caution. I have Winrar installed on my machine and I can direct Windows to use it to open and decompress those files.
I simply ran it on the folder with LaFemme in it, not my entire Runtime, or the the various other Runtimes I have scattered about--just the single folder. I honestly don't think I have enough disk space to uncompressed all of my Runtime folders.
You might want to download the Open-Source and Free utility "7-Zip".
Google for it's official site! After you've installed it you can link any compressed Poser file(s) to it, plus a lot of other archive formats.
Now whenever you encounter a .ZIP, .RAR, .CRZ, .PZZ, .OBZ, etc. file, just righ-click it and select "Open with...", then "Select another app" and make that "7-Zip". After 7-Zip is running, just click "Extract" and define a target file name.
That's all.
B.t.w., having 7-Zip also allows you to create all sorts of archives (except .RAR, which is a proprietary format and needs WinRAR installed)
I would suggest to Google and learn more about popular archive formats in general. However, all the Poser "compressed" files are nothing more than a simple ZIP compressed file.
So instead of unpacking with the "big stick" of the Poser tool which will inevitably decompress all compressed files in a specified folder, you now can use 7-Zip to unpack exactly that one file you want to.
If you need more help, feel free to ask!
K
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Okay, I just updated to 11.3, and I'm trying to get a full body morph to work with La Femme, but when I export the full model, and then try to load(unchanged) as a full body morph I get an error stating that it has the wrong number of vertices. When I export I have "as morph target" ticked...
...I'm very much used to creating morphs with a single body part, but I think I'm doing something wrong with the FBM. Are the eyes and teeth creating a problem? Is there something obvious that I am overlooking? I've tried going into the Runtime and looking for the base model there but I can't seem to locate it an OBJ for her in any logical place under Geometries.
...If someone could walk me through the steps to export the full figure, and then re-import it as an FBM, that would be great. I'll be using Blender(2.8) to create the morphs.
Thanks in advance.