Mon, Dec 23, 6:40 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 1:20 pm)



Subject: morph presets from custom brush morphs?


ghostship2 ( ) posted Sun, 19 April 2020 at 10:30 PM · edited Mon, 23 December 2024 at 6:21 PM

Is that even a thing? Can I do morphs to a figure with the brush and save that morph as a preset to recall later? If so, do I need to do the morph on an un-morphed figure or will they work with a character morph loaded in? FIY I'm using V4 and V3.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Sun, 19 April 2020 at 10:49 PM

When you use the morph brush with a new setting, you generate a new custom parameter dial that can control the intensity of the morph. With that said, how much of a morph change are you looking to apply to the figure? You might be able to get away with it for cosmetic purposes but for sweeping changes, I don't know? Larger projects might require a combination of magnets and morph brush touchups. I can't help you any further, I'm afraid.


ghostship2 ( ) posted Sun, 19 April 2020 at 11:03 PM

small changes to the cheeks.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Sun, 19 April 2020 at 11:28 PM

Should work. Watch the sensitivity and the brush size. Someone reported in one of the posts, change the render engine to firefly, your brush will respond better.


ghostship2 ( ) posted Sun, 19 April 2020 at 11:47 PM

hborre posted at 10:43PM Sun, 19 April 2020 - #4386745

Should work. Watch the sensitivity and the brush size. Someone reported in one of the posts, change the render engine to firefly, your brush will respond better.

??? that sounds weird. I know that the morph brush responds faster on un-subdivided meshes but not sure how the render engine would change the response. When I use the brush (mostly to get rid of poke-through on clothes) I set the preview subdivision to 0 and the render subdivision to 1.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Mon, 20 April 2020 at 6:28 AM

I know, weird. I have noticed, though, that it is definitely faster in Poser 11.3. I always had slow response in the past with other versions.


DreaminGirl ( ) posted Mon, 20 April 2020 at 9:15 AM

I remember someone talking about how they use the morph brush exclusively for their morphs, and I think it was Ken1171 over at HW forums. At least I'm pretty sure he uses the morph brush extensively. Might be worth giving him a call.



EldritchCellar ( ) posted Mon, 20 April 2020 at 3:54 PM

Lyrra uses the morph brush quite frequently. Try looking her up.

Ghostship2, there's several ways. For use on the same figure simply export the morphed body part as wavefront obj ( all boxes unchecked) and reimport via the properties "load morph target". Dial to 1. That's the most conventional/traditional way. You can get waaaaay more complex with this depending on many factors or intents. The above simple morph target technique requires the same mesh for application but can be mixed with pre-existing morphs dialed onto the figure. Be aware that this is simply for a morph that effects one body part. Beyond that I'd need to know exactly what you want to do. There are also injection files you could generate, and on, and on...



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




EldritchCellar ( ) posted Mon, 20 April 2020 at 4:04 PM

"do I need to do the morph on an un-morphed figure or will they work with a character morph loaded in? "

Yes and Yes. But many caveats.



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




ghostship2 ( ) posted Mon, 20 April 2020 at 6:33 PM

Yeah, it's a simple couple of brush strokes with the morph brush to the cheeks of V4. I'm not finding the procedure in the manual for exporting just this morph. I have to export the entire figure geometry or a body part? On the morph edit tool there is a button labeled "save a copy as." OK let me look this up in the manual.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Mon, 20 April 2020 at 6:40 PM

I reading page 804...

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


EldritchCellar ( ) posted Mon, 20 April 2020 at 7:00 PM

Ok



W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD

Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5


My Freestuff and Gallery at ShareCG




caisson ( ) posted Mon, 20 April 2020 at 7:54 PM

@ghostship2 - File menu - Export - Morph Injection - select and export your morph. Does this work for you?

----------------------------------------

Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.


ghostship2 ( ) posted Mon, 20 April 2020 at 7:54 PM

Sorry for the drama. It worked. I successfully created a morph and saved it to the library. RTFM!

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


caisson ( ) posted Mon, 20 April 2020 at 8:02 PM

LOL. I wish the rest of the apps I use each had an offline manual as comprehensive!

----------------------------------------

Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.


perpetualrevision ( ) posted Wed, 22 April 2020 at 6:07 PM

You can certainly save a figure with your new custom morph in it. But you can also export the morph as a morph injection using Poser, under File->Export->Morph Injection. I typically do it using Netherworks' Creator's Toybox, which has a tool called PMD Pose Express (which is for saving morph injections, not poses as the name misleadingly suggests!) I make custom morphs with the morph brush all the time, on both figures and clothing, and I've had no trouble injecting those morphs into new copies of the figures. I've also used "copy morphs from" to copy custom morphs from one figure to another. So yes, it's possible!



TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC

FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people

GOALS: Stylized and non-photorealistic renders in various fantasy styles



typhus3k ( ) posted Fri, 15 May 2020 at 12:24 PM · edited Fri, 15 May 2020 at 12:27 PM

Hi so I think my problem is more complex than I originally thought. I made this Troll character and i would like to be able to pop him over to another file. I used the morph tool to sculpt the top of the head and then found the dials to pull the jaw out easier and keep the mouth working pretty well. So far i have tried

  • Exporting the morph injection - - I pulled the file over into the library and stuck it on a l'homme guy and only his legs changed.
  • Export Wave Object - - Ive tried changing about every setting i can imagine. I tried only checking the head boxes, tried all the boxes. Tried not welding it. about everything every guide or comment i can find has been tried at some level. And I was getting a verticies error when i tried to apply to the head. I found an old guide and followed the advice there with no success - im worried it might have fused something when i said mirror the face. The nose has a spot in the middle that kinda looks like it did something odd there.

So currently, At face value am I doing something totally wrong? Is the complexity of the figure causing it?

If possible can i just save this figure and pop it down as is somewhere else? That makes the most sense to me but i keep seeing people saying you have to save the edits and apply it to a new L'homme in another file. That seems really odd to me.

Any advice would be great at this point

  • Also side note this is my first time using anything like this or sculpting so i'm very much in the dark.


typhus3k ( ) posted Fri, 15 May 2020 at 12:25 PM

Troll sculpt image.jpg


typhus3k ( ) posted Fri, 15 May 2020 at 12:48 PM

Found the Solution to my issue in a rando guide i stumbled upon

  1. After creating the new figure (or at any earlier time) go to the Properties tab and change the name from the name of the base figure to a name of the new figure (for example, change Victoria_4 to Gina.)
  2. Create and name a new folder for the figure in the Figures category of the Library as described above.
  3. Load the PZ3 file of the desired figure into Poser.
  4. Select the new folder in the Library and click the Add to Library [+] button at the bottom. Give the new figure a name. Choose "Whole Group."


typhus3k ( ) posted Fri, 15 May 2020 at 12:48 PM

I can now drag and drop the figure right into a scene! yay


CHK2033 ( ) posted Fri, 15 May 2020 at 12:55 PM · edited Fri, 15 May 2020 at 1:00 PM

export as an obj with these settings :

settings4export.jpg

settings4exporttTWO.jpg

settings4export.three.jpg

then just do the adjustments for the rig on the dial of your new morph

Last.jpg

when you have it all done and posing as should, then file/export/morph injections to your pose library in a folder you created

-----------------------------------------------------------------------

HP Zbook 17 G6,  intel Xeon  64 GB of ram 1 TB SSD, Quadro RTX 5000 

-----------------------------------------------------------------------


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.