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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 8:11 am)
When you use the morph brush with a new setting, you generate a new custom parameter dial that can control the intensity of the morph. With that said, how much of a morph change are you looking to apply to the figure? You might be able to get away with it for cosmetic purposes but for sweeping changes, I don't know? Larger projects might require a combination of magnets and morph brush touchups. I can't help you any further, I'm afraid.
hborre posted at 10:43PM Sun, 19 April 2020 - #4386745
Should work. Watch the sensitivity and the brush size. Someone reported in one of the posts, change the render engine to firefly, your brush will respond better.
??? that sounds weird. I know that the morph brush responds faster on un-subdivided meshes but not sure how the render engine would change the response. When I use the brush (mostly to get rid of poke-through on clothes) I set the preview subdivision to 0 and the render subdivision to 1.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Lyrra uses the morph brush quite frequently. Try looking her up.
Ghostship2, there's several ways. For use on the same figure simply export the morphed body part as wavefront obj ( all boxes unchecked) and reimport via the properties "load morph target". Dial to 1. That's the most conventional/traditional way. You can get waaaaay more complex with this depending on many factors or intents. The above simple morph target technique requires the same mesh for application but can be mixed with pre-existing morphs dialed onto the figure. Be aware that this is simply for a morph that effects one body part. Beyond that I'd need to know exactly what you want to do. There are also injection files you could generate, and on, and on...
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
"do I need to do the morph on an un-morphed figure or will they work with a character morph loaded in? "
Yes and Yes. But many caveats.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Yeah, it's a simple couple of brush strokes with the morph brush to the cheeks of V4. I'm not finding the procedure in the manual for exporting just this morph. I have to export the entire figure geometry or a body part? On the morph edit tool there is a button labeled "save a copy as." OK let me look this up in the manual.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
Ok
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
@ghostship2 - File menu - Export - Morph Injection - select and export your morph. Does this work for you?
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Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
LOL. I wish the rest of the apps I use each had an offline manual as comprehensive!
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Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
You can certainly save a figure with your new custom morph in it. But you can also export the morph as a morph injection using Poser, under File->Export->Morph Injection. I typically do it using Netherworks' Creator's Toybox, which has a tool called PMD Pose Express (which is for saving morph injections, not poses as the name misleadingly suggests!) I make custom morphs with the morph brush all the time, on both figures and clothing, and I've had no trouble injecting those morphs into new copies of the figures. I've also used "copy morphs from" to copy custom morphs from one figure to another. So yes, it's possible!
TOOLS: MacBook Pro; Poser Pro 11; Cheetah3D; Photoshop CC
FIGURES: S-16 (improved V4 by Karina), M4, K4, Mavka, Toons, and Nursoda's people
GOALS: Stylized and non-photorealistic renders in various fantasy styles
Hi so I think my problem is more complex than I originally thought. I made this Troll character and i would like to be able to pop him over to another file. I used the morph tool to sculpt the top of the head and then found the dials to pull the jaw out easier and keep the mouth working pretty well. So far i have tried
So currently, At face value am I doing something totally wrong? Is the complexity of the figure causing it?
If possible can i just save this figure and pop it down as is somewhere else? That makes the most sense to me but i keep seeing people saying you have to save the edits and apply it to a new L'homme in another file. That seems really odd to me.
Any advice would be great at this point
Found the Solution to my issue in a rando guide i stumbled upon
export as an obj with these settings :
then just do the adjustments for the rig on the dial of your new morph
when you have it all done and posing as should, then file/export/morph injections to your pose library in a folder you created
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HP Zbook 17 G6, intel Xeon 64 GB of ram 1 TB SSD, Quadro RTX 5000
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Is that even a thing? Can I do morphs to a figure with the brush and save that morph as a preset to recall later? If so, do I need to do the morph on an un-morphed figure or will they work with a character morph loaded in? FIY I'm using V4 and V3.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740