Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 11 2:52 am)
Append with .txt
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Or Poser File Editor, but that is only available in a 90 dollar bundle
https://www.renderosity.com/mod/bcs/poser-power-tools/53947
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
You might be able to do that with the 'mister lister' function of Netherwork's Content Creators Toybox... I'd have to look.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Me personally, I'd append the mat pose with .txt or simply load the file onto a figure and either do a scene collect inventory from the scripts menu or just look in the material room.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Cool. Let me know if it does. I haven't used a lot of it's functions yet.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
Does it really matter hborre? It takes 1 second lol.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
EldritchCellar posted at 12:24AM Tue, 02 June 2020 - #4390740
Or Poser File Editor, but that is only available in a 90 dollar bundle
https://www.renderosity.com/mod/bcs/poser-power-tools/53947
WOW, the individual PFE 3 product has been removed from the store? Of course I purchased it back in 2014, so maybe some of his products have been bundled together for better sales?
_______________
OK . . . Where's my chocolate?
Miss B posted at 6:17AM Tue, 02 June 2020 - #4390770
EldritchCellar posted at 12:24AM Tue, 02 June 2020 - #4390740
Or Poser File Editor, but that is only available in a 90 dollar bundle
https://www.renderosity.com/mod/bcs/poser-power-tools/53947
WOW, the individual PFE 3 product has been removed from the store? Of course I purchased it back in 2014, so maybe some of his products have been bundled together for better sales?
Hi Miss B
Yeah. From my perspective, I already own a couple of his other products bundled in that package so buying the bundle for PFE alone isn't practical. It's ok, I have all the utilities I need to hack files or automate certain things. I've hacked in ERC and alternate geometry manually in the past. Not pleasant but doable. Between D3d's Binary Morph Editor, Netherwork's stuff, and the built in quality of life advancements in Poser itself the only reason I'd buy PFE is for collector's completionist sake... I can't speak for the needs of others but I think that PFE would be the one tool out of all those bundled that people would be inclined to buy. So yeah, likely a sales move. So, no sale here lol.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
EldritchCellar posted at 7:05AM Tue, 02 June 2020 - #4390744
Me personally, I'd append the mat pose with .txt or simply load the file onto a figure and either do a scene collect inventory from the scripts menu or just look in the material room.
That's one thing I really like about Poser. It's so easy to edit the files, since they're text files. Even if you're not a coder.
I recently suffered the dreaded external morphs corruption. I have traditionally disabled external morphs, because of their rare but extremely aggravating tendency to be corrupted. But when Poser updated itself automatically a few months ago, it nuked my preferences for some reason. External binary morphs turned on, and I figured, well, it's been years, they must have fixed it by now.
Nope. A scene with ten figures, all fully dressed, with hair and clothing and textures and props...wouldn't open, with that external binary morph error. Arrrrrghhh. But I was able to save hours of work by editing all the PMD calls out of the file in Notepad. I got the file open. As expected, the morphs were gone, but textures, lighting, clothing, hair, and all my careful posing were still there.
I re-applied the morphs (after un-checking "Use external binary morph targets") and was good to go.
randym77 posted at 10:08AM Tue, 02 June 2020 - #4390784
EldritchCellar posted at 7:05AM Tue, 02 June 2020 - #4390744
Me personally, I'd append the mat pose with .txt or simply load the file onto a figure and either do a scene collect inventory from the scripts menu or just look in the material room.
That's one thing I really like about Poser. It's so easy to edit the files, since they're text files. Even if you're not a coder.
I recently suffered the dreaded external morphs corruption. I have traditionally disabled external morphs, because of their rare but extremely aggravating tendency to be corrupted. But when Poser updated itself automatically a few months ago, it nuked my preferences for some reason. External binary morphs turned on, and I figured, well, it's been years, they must have fixed it by now.
Nope. A scene with ten figures, all fully dressed, with hair and clothing and textures and props...wouldn't open, with that external binary morph error. Arrrrrghhh. But I was able to save hours of work by editing all the PMD calls out of the file in Notepad. I got the file open. As expected, the morphs were gone, but textures, lighting, clothing, hair, and all my careful posing were still there.
I re-applied the morphs (after un-checking "Use external binary morph targets") and was good to go.
Yikes. I use external pmd. I've never had a problem, I kinda figured that was resolved around Poser 8. Noted, I'll switch to .cr2 internal and only enable .pmd to generate INJs... Thanks for the heads up, I'd hate to lose all the morphs I have scene stored that way.
W10 Pro, HP Envy X360 Laptop, Intel Core i7-10510U, NVIDIA GeForce MX250, Intel UHD, 16 GB DDR4-2400 SDRAM, 1 TB PCIe NVMe M.2 SSD
Mudbox 2022, Adobe PS CC, Poser Pro 11.3, Blender 2.9, Wings3D 2.2.5
My Freestuff and Gallery at ShareCG
# -*- coding: utf-8 -*-
# ©copyright structure 2001 - 2020
# list image locations
# ================================
import os
import os.path
import poser
import re
import string
import sys
import wx
def getdir( start ):
# get working folder
style = ( wx.DD_DEFAULT_STYLE | wx.DD_NEW_DIR_BUTTON )
dialog = wx.DirDialog( None, 'Select a Folder ', start , style ) # prepare dialog
return dialog.GetPath() if dialog.ShowModal() == wx.ID_OK else False # test dialog response
def listoffiles(filepath):
return os.listdir(filepath)
def oFile(filename):
openfile = open(filename, 'r')
return openfile.readlines()
def strip(strippedline):
strippedline = strippedline.lstrip()
strippedline = strippedline.rstrip()
stripList = [ 'bumpMap ', 'file ', 'reflectionMap ', 'textureMap ', 'transparencyMap ' ]
for stripThis in stripList:
strippedline = strippedline.lstrip(stripThis)
return strippedline
def imageFileTypes():
return [ '.bmp','.gif','.tif','.tga','.jpg','.png','.PSD' ]
def file_exts():
return( ".mt5", ".mc6", ".pz2" )
fileexts = file_exts()
tlist = []
exts = imageFileTypes()
lastfolder_data = os.path.join(poser.PrefsLocation(), "structure", "listmats", "lastfolder.db" )
temp = os.path.join( poser.Libraries()[0], "Runtime", "libraries", "materials" )
if not os.path.exists( os.path.dirname( lastfolder_data ) ):
os.makedirs( os.path.dirname( lastfolder_data ) )
if not os.path.exists( lastfolder_data ):
with open( lastfolder_data, "w" ) as outfile:
outfile.write( temp )
with open( lastfolder_data, "r" ) as infile:
lastfolder = infile.read()
filepath = getdir( lastfolder )
temp = None
if filepath:
with open( lastfolder_data, "w" ) as outfile:
outfile.write( filepath )
for f in listoffiles( filepath ):
filename = os.path.join( filepath, f )
if filename.endswith( fileexts ):
lines = oFile(filename)
for line in lines:
if filename not in tlist:
tlist.append(filename)
for find in ( exts ):
if find in line.lower():
strippedline = strip(line)
if strippedline not in tlist:
tlist.append(strippedline)
for t in tlist:
print t
print "%sn" %("="*40)
tlist = []
print '©2014 justlastknight All Rights Reserved.'
you can run this on a folder - it will tell you the file name - and what texture maps it requires
Locked Out
structure posted at 4:22PM Mon, 29 June 2020 - #4390846
you can run this on a folder - it will tell you the file name - and what texture maps it requires
Thank you so much!
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I'm curious if there is an app or something I could run on a .pz2 MAT file to give me a simple list of which textures it is calling for.
Would be extremely helpful for organizing! Anyone heard of this?