Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Superfly. The settings are 'out of the box', the result of applying the shaders DAZ has added to Victoria 6. It's incomprehensibly complex and way beyond what any tutorial is teaching me about the settings. I tried googling this problem, but nothing about it anywhere. Also no guides on how to use Victoria 6. Which is why I am trying to get some advise here.
Apparently, this out-of-the-box shader has not been optimized for Superfly. I have come across a similar arrangement recently that I needed to correct for this render engine. There are dash-line doodles that are causing major problems that Poser does not like.
1 - Delete the Skin node from the translucence_color on the PoserSurface. 2 - Connect your Scatter node directly to the Alternate_Diffuse and delete that Blender node. The Blinn node is not happy with that arrangement. 3 - For the Lips Material Zone, plug the Anisotropic Node directly to the Alternate_Specular, get rid of the Blender node. 4 - Uncheck the Reflection_Lite_Mult, for the most part, that is a holdover from the old days and is not practical for skin textures.
Make those changes for all the skin zones and re-render the figure. You'll get something closer acceptable.
hborre posted at 12:38PM Wed, 10 June 2020 - #4391401
Apparently, this out-of-the-box shader has not been optimized for Superfly. I have come across a similar arrangement recently that I needed to correct for this render engine. There are dash-line doodles that are causing major problems that Poser does not like.
1 - Delete the Skin node from the translucence_color on the PoserSurface. 2 - Connect your Scatter node directly to the Alternate_Diffuse and delete that Blender node. The Blinn node is not happy with that arrangement. 3 - For the Lips Material Zone, plug the Anisotropic Node directly to the Alternate_Specular, get rid of the Blender node. 4 - Uncheck the Reflection_Lite_Mult, for the most part, that is a holdover from the old days and is not practical for skin textures.
Make those changes for all the skin zones and re-render the figure. You'll get something closer acceptable.
This is why I hate Superfly. Did you run V6 through EZSkin? I bet that would fix your problems.
EZSkin could fix the problem if it sorts out the original arrangement. To be honest, I would strip everything out, make the basic node connections, and then run EZSkin. It would be far more superior, just tweak afterward. Maybe I'll play with each set up and see which one will yield the best results.
All good answers above. Poser is trying to tell you that there are problems with the shader. Any time you see dotted lines connecting nodes (only ever in SF) that means you can't do that because reasons. Additionally, even more helpfully, up in the top right hand corner, between the Announcements and the library icons, the messages speech balloon is yellow, almost certainly with the messages telling you about not connecting Blinn to Alternate Diffuse, etc.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.
That is a big improvement, thanks. At least I now have something to work with and I can start experimenting with lights and render settings. As for the settings for the mouth, I have to choose between the anisotropic node and the blinn node. The first makes the lips shiny, the second makes it look more natural. Maybe I can figure out how to add the anisotropic node as well somehow. Thanks for the help.
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What am I doing wrong? I can't get Victoria 6 rendered without suntanned face and white lips. I tried it with every Belle skin. All of them show the dark face. And with SSS skins I get the white lips. It appears to be a material problem, because rendering settings have no different result.