Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
I've done this, and I believe, to get the shadows to show up, I needed to move the plane very close to the scene, just barely not on camera. Even then the shadows were soft. A couple of things to keep in mind, the smaller the light, the sharper the shadows, and the closer the shadow making object is to the shadow catching object, the sharper the shadows. Shadows will be easier to see if they are sharper. At least it's that way in superfly. I don't know about firefly. You may need to adjust the shadow blur radius. The darkness of the shadows will be effected by other lights in the scene that might wash them out, like a bright sky dome.
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If you don't need to show the shadows moving with the sun, it would probably be simplest to just mix the leaf pattern directly into the Ground's texture with a blender node.
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... And come to think of it... If you do need to show the shadows moving, you could just animate the U and V offsets on the image map to scroll the leaf pattern across the ground.
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Have you tried attaching the alpha map directly to the light?
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I was creating a scene and thought I had a simple set up ... but well no. I had set up a large group of tree trunks but wanted the leaves to be shadows on the ground. Seemed simple to me. I attached a transparency map of leaves onto the sun ... barely showed ... so I added a spot light and applied the map to that ... same response. Fine ... I put the transparency map to a square and lined it up under the spot/area light ... still a bare hint. I inlarged the light and map ... anyway. After an embarrassing amount of time scratching my head over this. I've come here. HELP!
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