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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
I have no idea what's happening with the missing parts on M4 but the render itself is really low quality, which can't help matters. It looks like the textures have been downsampled by a huge amount and there are more steps round the figure edges than you'd get around the Great Wall of China.
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It's a Firefly render on the automatic "minimum quality" mode. It's what I have my default set to, to speed up rendering until I'm ready to make a final render, then I crank up the render dimensions and settings. I think the main problem is that it's a small image (rendered in preview window), and Rosity is blowing up it up to fill the screen.
I think the second skin is a red herring. For this character, for some reason, the hips don't render. I had never noticed before, because it's an area usually covered by clothing. I'm not sure why. I haven't done anything out of the ordinary. Sometimes hidden and unhidden body parts to deal with poke-through, but no CR2 editing or anything. Just some kind of file corruption?
Here's what it looks like with a plain color applied. I bumped up the render settings. (Still Firefly.)
Preview:
Render:
Settings:
Ditto what Kerya says. All of those 'visible' boxes need to be checked for normal situations. The two on the right can be unchecked for special setups like removing an item from mirrored reflections. It's possible that the script unchecks them for some reason, or maybe you saved the character after accidentally unchecking.
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It's a M4 character I've been using for several months now, that's what I meant.
Thank you, it appears the problem is that "visible in camera" was unchecked for some reason. Not sure how that happened. And I would have thought it would show in preview if that was unchecked, but apparently not.
I don't think "visible in raytracing" has to be checked, but "visible in camera" does.
randym77 posted at 7:40AM Mon, 10 August 2020 - #4396490
It's a M4 character I've been using for several months now, that's what I meant.
Thank you, it appears the problem is that "visible in camera" was unchecked for some reason. Not sure how that happened. And I would have thought it would show in preview if that was unchecked, but apparently not.
I don't think "visible in raytracing" has to be checked, but "visible in camera" does.
Visible in camera is to hide it in renders but not in the preview. It's good for helping with scene set up. You may need the hip visible to help you pose or for cloth collisions, but don't want to have it in the actual render, so if you use visible in camera rather than visible, the hip is still there when you need it, but not when you don't without having to worry about hiding it right before render. I have it as part of my startup scene for the ground plane. I rarely want it in a render, but I use it for making sure things on the floor are there, and it's not like I can get rid of the thing. I'm always hiding and showing everything in a scene so the ground shows up all the time if I just uncheck visible. But hiding it from the camera isn't affectred by that.
As far as visible in raytracing, if you are doing a firefly render and usuing raytraced shadows, I belive you need it checked for that.
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I'm wondering why the preview looks so different from the render...
Preview:
Render:
It's V4 (left) and M4 (right), with a second skin bunny suit applied via Semidieu's script.
I don't actually have a burning need to put M4 in a bunny suit, and if I did, I could probably get by using a V4 male morph. I'm just curious about why the preview doesn't look like the render. Normals forward/remove backfacing polys doesn't make a difference. Render is in FF, but the results are the same in SF.