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DAZ|Studio F.A.Q (Last Updated: 2025 Jan 02 6:48 pm)
Couple of questions to try and help, how are you running the simulations, also when you have a character in a laying position or in a position that clothing would come in contact with floor are you ensuring that there is a floor in the scene even if you have not loaded everything in yet having a basic plane for to collide into is needed
The poke through on the elbow is most likely a combination of things, firstly make sure smoothing is off before you simulate, then change the collision mesh resolution to viewport, as the base mesh and the subD mesh can have fairly large differences around bends/curves. for a generally better simulation I would also set the collision mode to best - Continuous : CCD, as this will detect collisions that CCD Vertex-Face can't. I would also suggest setting frames per second multiplier to 4 (this will make the sim take longer but I find the result to be better/more realistic).
For the poke through on the heel I'm not sure, watch the simulation and see where it starts poking through, sometimes a current frame simulation with pose transition is not enough and you'll have to use a timeline simulation to manually edit the pose change.
mooncraft1 posted at 2:29PM Sun, 01 November 2020 - #4402571
Seriously, just get meshgrabber and fix it. It will take seconds to do.
Seroiusly - save yourself some money use a deformer.
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hi can any one help me in fixing this i'm using dforce and there is poke through it Appears sometimes and sometimes it work fine i have smoothing modifier (on) sorry for my bad english