Forum Moderators: TheBryster
Bryce F.A.Q (Last Updated: 2024 Oct 30 3:44 am)
Hi, I'm afraid know nothing about Zbrush but I do remember seeing a post about this over at DAZ a while back, so here it is: https://www.daz3d.com/forums/discussion/363291/importing-models-with-texture-from-zbrush
This may help, I hope it does. Bryce is pretty old and there could be things coming over from Zbrush in the obj that it doesn't understand. If the post doesn't help, try posting an image here showing exactly what's going wrong with the mapping.
I'm afraid I've never come across this idea before.
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All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Bryce is NOT old - it's resting.....
Available on Amazon for the Kindle E-Reader
All the Woes of a World by Jonathan Icknield aka The Bryster
And in my final hours - I would cling rather to the tattooed hand of kindness - than the unblemished hand of hate...
Hi, Getting back to you. My prcedure as follows-1. Take down to lowest sub division level 2. In UV Map menu click on chosen UV Map Size. Bryce uses 512 3. Click on PUV Tiles or GUVTiles 4.Take up to full sub division level 5. In Texture Map menu click on New Texture 6.CFlick New from polypaint, click Clone texture 7.In Texture Menu flip vertically, click export Export as photoshop file 8. Export OBj
This works as you can see but the map is screwed up. I successfully exported to Bryce from Zbrush years ago on older versions. There was nothing to do, the texture just went for a ride with the OBJ. Anyway here is my progress from zbrush to Bryce so far! Many thanks
Hello, if you haven't tried this already, have a go at altering the mapping mode in Bryce.
In Bryce, select the cube you've shown
Click on the M on the menu that shows up beside the cube. This takes you to the MAT lab
You'll see the material preview in the image at top left of the MAT lab, and this will alter as you adjust the mapping
At top right of the display there are 3 little images showing colour, value and bump previews. Below these is a drop-down arrow. Click this to get a list of mapping modes.
The mode will probably be set to Parametric as default
Try changing to some of the other modes, such as Object Top or Object Space, and see what happens. Try the mapping modifier Scale Pict Size on top of each of these as well and see if that helps.
You can also nudge, rotate and scale textures using the Edit Texture tool (click top left button above the right-hand pane in the MAT lab display).
I think it's worth giving the above a try, but to be honest I'm not optimistic. I've never tried to do this sort of thing in Bryce, and I think that the UV mapping may simply override what you try to do with the native mapping modes.
Another thing you could think about is putting your OBJ through a half-way house application that is more of an age match with Bryce - Hexagon springs to mind. Hexagon is free to download if you sign up to the DAZ3d website. It has been updated a fair bit recently but has its own UV mapping that Bryce is more likely to understand. You can adjust the UVs in Hexagon if necessary, although its mapping tools are very simple compared to Zbrush.
Huh, never thought about this, (didn't think it would be a problem), I'll have to tinker with the situation. I'm getting everything re-installed onto a new computer, will take some time to catch up.
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Hi there I wonder if anyone can help me with this. I like the way Bryce renders, I want to import a zbrush figure so that I can take advantage of the materials and lighting of Bryce Pro. It works, but I can't work out how to get the UV to wrap around the obj correctly. If anyone uses both apps I would really appreciate advise. Thanks in anticipation!