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Poser 12 F.A.Q (Last Updated: 2024 Oct 22 2:54 pm)



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Subject: Poser 12 Renders


TheAnimaGemini ( ) posted Fri, 20 November 2020 at 12:25 AM · edited Fri, 22 November 2024 at 1:41 AM

I would really love to see your Poser 12 renders. Any kind. ? Here my Butterfly light test. Light source , 1 Spotlight ,strength 30% Backdrop , dark brown tone. The Construct is blacked out. DOF set at 5.6

Still not 100% I would like to have it, but close enough to post. LF Eyeshader and hairshader by Ghostship2, skin default , glossy reduced. Now you ?

Butterfly test.jpg

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


DCArt ( ) posted Fri, 20 November 2020 at 3:15 AM

Very nice!!! One suggestion is, if you are using SuperFly to render, start experimenting with Area Lights. There are actually some area light presets included with Poser ... check the Poser 12 Content > Poser SuperFly Lights library. Area lights make SuperFly renders POP. 8-) The render I show below uses one of these presets.

I posted a similar version of this render in another thread, but will post it here too at your request 8-) I just changed some stuff up a bit. Dress texture, makeup, hair, and shoes are different. I haven't updated the dress texture to the principled surface node yet, but it looks OK to me as is 8-) LaFemme with head to toe custom morph, been doing several test renders lately.

Shana 6.png



TheAnimaGemini ( ) posted Fri, 20 November 2020 at 6:16 AM

@Deecey ,this is stunning. The dress is epic. Very Glamorous ?. Is this dress for sale? -Ask for a friend-. LOL LF look here really beautiful.

I see the pre lights and already test them. They are indeed very good. I just want to go trough all the lights and do some test , try out some Photostudio settings to see what fit best for my renders I have in mind.

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


3Dpixi ( ) posted Fri, 20 November 2020 at 6:44 AM

Beautiful renders ..!!


DCArt ( ) posted Fri, 20 November 2020 at 11:25 AM

@TheAnimaGemini yes the dress and textures are available in the RMP along with the hair:

Dress: RP Dynamic Fantasy Bride for Poser

Dress Textures: La Femme Fantasy Bride - Wedding Bells

Hair: June Hair



hborre ( ) posted Fri, 20 November 2020 at 12:42 PM

This is something I've been working on for several days. Needed to create new maps and Material Room Superfly nodes using the new PrincipleBSDF node. Much more work is needed but I think it's coming out decent.

V4_Dragon.jpg


DCArt ( ) posted Fri, 20 November 2020 at 1:52 PM

VERY cool!!!!



ghostman ( ) posted Fri, 20 November 2020 at 2:50 PM

Tiger-Lily3.jpg

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caisson ( ) posted Fri, 20 November 2020 at 5:08 PM

Awesome renders!

Here's one of SamTherapy's freebie Daleks wot I revisited in P12 ...

ministry.jpg

----------------------------------------

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DCArt ( ) posted Fri, 20 November 2020 at 5:16 PM

Ghostie and caisson .... WOW!



Y-Phil ( ) posted Fri, 20 November 2020 at 5:29 PM

Project One: Yvonne

Project One: Yvonne

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Miss B ( ) posted Fri, 20 November 2020 at 8:43 PM

Fabulous renders folks, keep them coming!!

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


TheAnimaGemini ( ) posted Fri, 20 November 2020 at 9:37 PM

@hbore Looks like a hell of an epic battle . ? Great poses and expressions. @Ghost, your Tiger fur looks good.Really like it. @caisson beautiful light setting. @y-phil The beautiful Evo . Really great character. Beutiful portrait.

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


elena_c ( ) posted Sat, 21 November 2020 at 2:50 AM · edited Sat, 21 November 2020 at 2:59 AM

Futzing around with La Femme and Daz's ancient Wyvern, scene is DM's Queen's Landing, lighting an HDRI. I'm still not happy with the hair shader. If someone has figured out how to make the principled hair bsdf shader accept transparency maps, I'd really appreciate a hint.

Priya 01 c exp.jpg


hborre ( ) posted Sat, 21 November 2020 at 6:31 AM

I'm under the impression that the PrincipleHairBDSF is designed for strand hair but I could be wrong. I've seen a tutorial about it in Blender.


ghostship2 ( ) posted Sat, 21 November 2020 at 6:13 PM

right now Principled Hair BSDF is borked as far as I can tell and is outputting mesh triangles. it is one of the things that should be getting a fix with an update. Don't know when.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Sat, 21 November 2020 at 6:20 PM

@elena_c btw this is how you would do transmapped principled hair BSDF. transpam hair.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Sat, 21 November 2020 at 10:06 PM

Here is a Genesis 8 Female/Victoria 8 rendered in Poser 12. A complete rework of the base texture using the PrincipleBSDF Node and SSS.

G8F_Victoria8.jpg


722 ( ) posted Sat, 21 November 2020 at 10:46 PM

Here is a test render Noir s4cweb.jpg see how hi texture sample to loose the light graininess , set to 45 took 20m that translates to 20hr render on older Posers.


RAMWorks ( ) posted Sun, 22 November 2020 at 11:30 AM

Couple of test renders from me. Nothing much as I'm HORRIBLE about making art these days, I'm just a guy that likes to make stuff! LOL

Both are for L'Homme. There is Gino for L'Homme, skin face close up render and a quickie render with him poses using one of my Artistic poses from my Mixed Pose and Expressions pack for L'Homme in the store here. Using Snarly's updated EZDome with the free HDR Milkyway for the background!

Gino for L'Homme.jpg

L'Homme MilkyWay.jpg

---Wolff On The Prowl---

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722 ( ) posted Sun, 22 November 2020 at 7:39 PM

lets see what stonemason ARC looks like with all the little light material emanating light from them , used one light on LeFe face, the Arc light materials where cranked to 1000, or 6000. Texture sample set to 45 took over an hour to render that wood have taken older Posers versions 3days to render. arc6 web.jpg


elena_c ( ) posted Mon, 23 November 2020 at 11:13 AM

ghostship2, thanks a lot for the hint, that worked. The shader itself could still use some tweaking, but it's way better than using the principled bsdf shader.

Priya 01 d.jpg


ghostship2 ( ) posted Mon, 30 November 2020 at 6:57 PM

@elena_c Cool! I have a better version of my hair shader worked out will post up in that old thread.

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Mon, 30 November 2020 at 7:09 PM

still figuring things out. P12 testing.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


TheAnimaGemini ( ) posted Mon, 30 November 2020 at 11:42 PM

@Ghostship. Thanks for the shader. Love it.

Beautiful renders. Missed a few great stuff during my moving.

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


Ken1171_Designs ( ) posted Wed, 02 December 2020 at 9:40 PM
Online Now!

Winter is coming! Figures are both DawnSE, rendered in Poser 12 with Superfly.

Xmas2020_1200.jpg



My Store at Renderosity

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ghostship2 ( ) posted Thu, 03 December 2020 at 4:25 PM

@Ken that kind of anthropomorphism is a little unsettling. lol

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Thu, 10 December 2020 at 3:51 PM

something for the holidays. Holiday 2.jpg

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Y-Phil ( ) posted Fri, 11 December 2020 at 4:13 AM

ghostship2 posted at 4:12AM Fri, 11 December 2020 - #4406972

Awesome ❤

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jarek2001 ( ) posted Fri, 11 December 2020 at 1:29 PM

Great render! I do feel warmer! What's the name of the leftmost character, pls?


ghostship2 ( ) posted Fri, 11 December 2020 at 2:48 PM

@jarek2001 https://www.renderosity.com/rr/mod/bcs/sabby-sisters-kimmi-amp-kyrsi/99725/

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hornet3d ( ) posted Fri, 11 December 2020 at 3:30 PM

I have been using superfly for some time now and used the original firefly skin shaders run through Ezskin3 but with Poser 12 I decided to see how far I could get with using the PhysicalSurface root instead. I guess for many this is a walk in the park but believe me this is a bold move with someone of my knowledge of and skills when it comes to materials.

With the improved speed of render for Poser 12 I also tried a hair style that I would not attempt in Poser 11.

So this is what I finished up with.

New 2020 PPS Lucy REN.jpg

 

 

I use Poser 13 on Windows 11 - For Scene set up I use a Geekcom A5 -  Ryzen 9 5900HX, with 64 gig ram and 3 TB  storage, mini PC with final rendering done on normal sized desktop using an AMD Ryzen Threadipper 1950X CPU, Corsair Hydro H100i CPU cooler, 3XS EVGA GTX 1080i SC with 11g Ram, 4 X 16gig Corsair DDR4 Ram and a Corsair RM 100 PSU .   The desktop is in a remote location with rendering done via Queue Manager which gives me a clearer desktop and quieter computer room.


jarek2001 ( ) posted Sat, 12 December 2020 at 5:36 AM

@ghostship2 Thank you!


hborre ( ) posted Sat, 12 December 2020 at 5:21 PM

I've been playing with the PrincipledBDSF node for a bit especially with Subsurface Scatter. The Superfly render below incorporates that node in most of the models. La Femme and Miki 4 are the main players both wearing a converted outfit from Victoria 4.

Alien_World_LF_MIKI_2.jpg


Y-Phil ( ) posted Sat, 12 December 2020 at 7:30 PM

Last week, I read a thread on Hivewire3d, in which Kobaltkween was explaining that for the skin material setup, it was better to use multiple layers. At least that's what I understood. And I've tried to use the PrincipledBsdf in the base layer, and the glossiness in a second layer. So, here is what I obtained. No Light used, just Bagginsbill's EnvSphere. I haven't set anything special for the hair, this is just its original mat setting

P3D's Nelly

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hborre ( ) posted Sat, 12 December 2020 at 9:35 PM

Currently, I am modulating the subsurface color chip on the PrincipledBSDF with a CombineRGB node connect to a texture node loaded with a base texture, no makeup, major blemishes, or tattoos. I plug the map into the red channel to represent a subdermal layer. The other remaining 2 channels can be used to tweak the color further for some interesting effects. I find it easier than to color pick the chip. Add a Bright/Contrast node for more variety.


Y-Phil ( ) posted Sun, 13 December 2020 at 8:12 AM

hborre posted at 8:12AM Sun, 13 December 2020 - #4407322

Currently, I am modulating the subsurface color chip on the PrincipledBSDF with a CombineRGB node connect to a texture node loaded with a base texture, no makeup, major blemishes, or tattoos. I plug the map into the red channel to represent a subdermal layer. The other remaining 2 channels can be used to tweak the color further for some interesting effects. I find it easier than to color pick the chip. Add a Bright/Contrast node for more variety.

Great idea, thank you!

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👿 Poser 13 and soon 14 ❤️


ghostship2 ( ) posted Sun, 13 December 2020 at 9:19 AM

hborre posted at 9:14AM Sun, 13 December 2020 - #4407322

Currently, I am modulating the subsurface color chip on the PrincipledBSDF with a CombineRGB node connect to a texture node loaded with a base texture, no makeup, major blemishes, or tattoos. I plug the map into the red channel to represent a subdermal layer. The other remaining 2 channels can be used to tweak the color further for some interesting effects. I find it easier than to color pick the chip. Add a Bright/Contrast node for more variety.

I do something like that. I use two maps. One for the SSS and gloss calculations plugged into the redfilter and one with tattoos and makeup plugged in for the visible texture. It really makes the tattoos look like they are under the skin rather than on top of the skin. With makeup it allows you to see more detail around the eyes instead of just a black mess. redfilter 1.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Sun, 13 December 2020 at 9:31 AM

I have to thank you ghostship2 for the idea. I really think that the 2 texture approach is a practical way to get a more realistic skin to render with PBR. There are enough merchant resource packages available that can serve as the base texture for many characters. Find the right one that works for you and you're good to go.


DCArt ( ) posted Sun, 13 December 2020 at 4:27 PM

La Femme goes tribal ....

Tribal1250.jpg

Larger version in my gallery



hborre ( ) posted Sun, 13 December 2020 at 4:34 PM

NICE!


Miss B ( ) posted Sun, 13 December 2020 at 9:02 PM

Very nice indeed!!

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


hborre ( ) posted Sun, 13 December 2020 at 9:37 PM

This is a WIP of Grotto's Insectoid for Michael 4. Just 2 maps, diffuse and bump, I managed to change the original color to what you see and generated a displacement map all within Poser 12. I also added subsurface scatter to build up the realism.

Insectoid_WIP.jpg


Miss B ( ) posted Sun, 13 December 2020 at 11:01 PM · edited Sun, 13 December 2020 at 11:02 PM

Not my type of character @hborre, but still a well done creation.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


hborre ( ) posted Tue, 15 December 2020 at 10:01 PM

Content Advisory! This message contains nudity

Change of pace with this one. I agonized over this image in P11, rendering it for over 1.5 days with grainy results. Very dissatisfied. Now, with shader rework in P12, I got very satisfactory results in a few hours.

Wood Nymph.jpg


Miss B ( ) posted Tue, 15 December 2020 at 10:50 PM · edited Tue, 15 December 2020 at 10:50 PM

Very nicely done sir.

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Y-Phil ( ) posted Wed, 16 December 2020 at 2:38 AM

hborre posted at 2:37AM Wed, 16 December 2020 - #4407681

Change of pace with this one. I agonized over this image in P11, rendering it for over 1.5 days with grainy results. Very dissatisfied. Now, with shader rework in P12, I got very satisfactory results in a few hours.

Splendid picture

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TheAnimaGemini ( ) posted Wed, 16 December 2020 at 10:48 AM

Currently I toy around with émissive shader. Try to rebuild my Blender shader in Poser. Here is one and the nodes if somebody is interested. emission.png

Emmision shader.PNG

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


TheAnimaGemini ( ) posted Wed, 16 December 2020 at 10:50 AM

@hborre Very beautiful. Reminds me of an old master painting. @deecey your camera angle looks great. Magnifique .

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


ghostship2 ( ) posted Wed, 16 December 2020 at 11:12 AM

All these renders looking good! The insect dude creeps me out. lol

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


ghostship2 ( ) posted Wed, 16 December 2020 at 11:16 AM

really digging the Post FX options. Post FX check.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


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