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Poser 12 F.A.Q (Last Updated: 2024 Nov 29 11:16 am)



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Subject: Which root is "best" for completely hidden faces?


unrealblue ( ) posted Wed, 17 February 2021 at 9:36 PM · edited Wed, 04 December 2024 at 1:11 PM

Sometimes (La Femme eyebrows, for instance) a mesh need to be hidden using a fully transparent material. Is there one node setup (pbr, vs poser, for instance) which renders faster?

A lot of times in Poser, I'm bitten by the fact that fully transparent does not mean no specula. A lot of times, I have la femme's hidden eyebrows reflecting light. So I turn the roughness to 1, specular color to black. emissive to black (even though it's set to 0 as a value). Fine.

But this left me wondering how the rendering engine treats that mesh. Is it smart enough to look at the values and say "drop these faces; they affect light not at all" or does it leave the faces in, run through the values, produce no affect on the face (but still do the math)?

Is a poser root better for this? Or a cycles root? This is using superfly. How does superfly handle faces with a node setup that produces no affect? And what's the best node arrangement for that?

Maybe some testing? But I was curious if I could get an answer from someone who knows how the rendering engine works.


ghostship2 ( ) posted Wed, 17 February 2021 at 11:38 PM

there is a problem with SSS and transparencies that are close to the skin. The transparencies will glow. It's a known bug that they are working on. SSS Glow 1.jpg

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ChromeStar ( ) posted Wed, 17 February 2021 at 11:44 PM

I don't know the answer, but in principle if you used Cycles -- TransparentBSDF, that is unambiguous and there are no settings to tweak. Does that come with a performance advantage? No idea. It does probably come with a disadvantage in terms of how the preview looks, though.

Personally I've been using PhysicalSurface for this.


RedPhantom ( ) posted Thu, 18 February 2021 at 6:12 AM
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This won't help with other faces, but if you want to hide just the eyebrows, I have a morph here that will hide them until they fix the transparency issue


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unrealblue ( ) posted Wed, 24 February 2021 at 4:33 AM

Cool, thanks. I guess for the eyebrows, since the mesh is completely invisible, I can "node" it into submission. But the morph is better.

I wonder if cycles is smart enough to know that the eyebrow mesh inside the head contributes nothing to the render and culls those faces during the render.


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