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Poser 12 F.A.Q (Last Updated: 2024 Oct 22 2:54 pm)
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hborre posted at 1:59PM Thu, 28 January 2021 - #4411271
What is your background set up in the Material Room? And I am assuming that you are using HDRI as your image.
Yes, HDRI. Make sure that it's a high fstop image otherwise no highlights. HDRI Heaven is a great source for those. Note that the background will be flipped/reversed from what you'd expect that is why I have that -1 in the scaling.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
a couple more notes: If you remove the default nodes like I have done in this image they will be put back in and re-attached to the root and you'll have a grey background and lighting. Just leave them in the window but not attached and that problem is solved. Also, you might need to use the Post FX exposure settings to lighten or darken the image when you are done.
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I've gotten so used to domes, I forget about the background.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
ghostship2 posted at 3:16AM Sat, 30 January 2021 - #4411278
a couple more notes: If you remove the default nodes like I have done in this image they will be put back in and re-attached to the root and you'll have a grey background and lighting. Just leave them in the window but not attached and that problem is solved. Also, you might need to use the Post FX exposure settings to lighten or darken the image when you are done.
First thank you for sharing this, i learn every day with posts like this one.
Changing the scale do not work, with minus i can revert the hdr, but 0.5,0.5,0.5 do nothing. rotation, works. how do you scale the background in cycle ?
Ludovic.
lsauvage posted at 8:26AM Sat, 30 January 2021 - #4411413
ghostship2 posted at 3:16AM Sat, 30 January 2021 - #4411278
a couple more notes: If you remove the default nodes like I have done in this image they will be put back in and re-attached to the root and you'll have a grey background and lighting. Just leave them in the window but not attached and that problem is solved. Also, you might need to use the Post FX exposure settings to lighten or darken the image when you are done.
First thank you for sharing this, i learn every day with posts like this one.
Changing the scale do not work, with minus i can revert the hdr, but 0.5,0.5,0.5 do nothing. rotation, works. how do you scale the background in cycle ?
Ludovic.
You don't. To scale the background is the same if you are using a dome: Change the Focal length for the camera you are on and the camera's position relative to the figure.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
yeah, I guess that will be a problem if you are trying to match the FOV to the background. I don't even bother with that. Most of my stuff is portraiture and if I need to see feet touching the floor I use an interior model or something else like the car patio I used in the image up the thread.
you might look up a tutorial on photography/Field of View on youtube to get a better understanding on it.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
I agree, they broke something with the hdri files. My default one suddenly renders wrong, and so do all the rest that I've tried. Like, hborre, it has a red tint to it, as if it's only reading the red channel. Here is what it looks like on an environment sphere.
here's the same in poser 11
When I use a jpg, it works like it should, but without the lighting of course.
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
It's been reported
Available on Amazon for the Kindle E-Reader Monster of the North and The Shimmering Mage
Today I break my own personal record for the number of days for being alive.
Check out my store here or my free stuff here
I use Poser 13 and win 10
seachnasaigh posted at 1:35PM Fri, 05 February 2021 - #4411673
@bagginsbill's godray technique, adjusted to make foggy air:
That looks so cool!
- - - - - -ย
Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Looking good Ohki. Looking very good.
_______________
OK . . . Where's my chocolate?
Many thanks to everyone for the advice and pointers contained in this thread, most enlightening. Just making sure PP12 works okay on my Mac and BigSur, before committing to the purchase :) and also looking at what SuperFly now does following improvements. A couple of unexpected things with eyes appearing white as the SF skin texture Eyesurface had a transparency on it (solved by uncoupling the transparency) and also some mesh lines appearing which again are simple solved by changing the skinning method for the figure from Traditional to Poser Unimesh. Include a side by side comparison of an old image with FF and SF renders, no lighting tweaks between the two. Most impressive initial result and lots of new things to learn :)
paul_gormley posted at 2:02AM Mon, 08 February 2021 - #4412256
Another test in PP12 with HDRI and SuperFly. Some strangeness with the dynamic cloth, but the render quality looks really good imho![Astarte 03-04-01.jpg]
Gorgeous picture <3 Which hair is it? it looks great
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Hi Y-Phil, It's the Lizanna Hair by Out-of-Touch for La Femme, but designed to work with V4 as well. The look is seemingly improved by having an Area light working as a street light in addition to the HDRI also in the properties settings it is subdivided to 2 for render, all other settings are default apart from choice of colour
Final upload this time with a render in SF with 3 lights and dynamic outfit that looks normal. There is, however, strangeness if the cloth is fitted while render settings are under SF. Switching to FF before fitting the cloth doesn't come up with any strangeness โ no idea why but it has worked on two files okay. So work around seems to be fit cloth under FF and then select SF before rendering rather than the other way around. Only other downsides I've noted so far are
@paul_gormley
Nice work. Looks kinda semi-cartoonish with a pin-up feel to it.
"Dream like you'll live forever. Live like you'll die tomorrow."
I just saw this over on the HW forum, and just sat there staring at it. You have such an uncanny way of capturing people's attention with your renders.
_______________
OK . . . Where's my chocolate?
Thank you, @Miss B !
Mulberry despatches Imperial droids, burning clean through one with her lightsabre, and using "the Force" blast to slam the other. P12 Superfly with motion blur engaged; the force lightning, molten metal, and lightsabre are lightcaster meshes. View from behind Mulberry is rendering now (motion blur takes a long time to render).
Aiko 3 (with Sarsa's Mulberry morph and lightened MAT) is wearing Appleseed gear, but using Jedi weapons, and she looks more like Buffy the vampire slayer than like Obi-Wan Kenobi. Stonemason's the ARC (circa 2007, P7 era) updated with Superfly metals and lightcasting.
Poser 12, in feet.ย ย
OSes:ย Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
paul_gormley posted at 11:22AM Fri, 12 February 2021 - #4412256
Another test in PP12 with HDRI and SuperFly. Some strangeness with the dynamic cloth, but the render quality looks really good imho!(https://live.cdn.renderosity.com/forum/comments/4412628/file_38b3eff8baf56627478ec76a704e9b52.jpg)
It looks fantastic.....
View from behind Mulberry:
If you want to convey motion, engaging motion blur in the render settings is very handy. It will take considerably longer to render. Using adaptive sampling is a lifesaver; if a pixel hasn't changed after X number of samples, the renderer considers it finished and doesn't waste time calculating more samples for that pixel. So, near the end of a render, Superfly is actively working only on the most difficult areas of the image. I had adaptive sampling set at 0.003% for this render.
Poser 12, in feet.ย ย
OSes:ย Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
ghostship2 posted at 10:12PM Sun, 14 February 2021 - #4407736
really digging the Post FX options.
How are they an improvement over simply changing exposure and saturation in Photoshop? Surely, it's better to render relatively flat rather than limiting your post editing range?
AcePyx posted at 9:25AM Mon, 15 February 2021 - #4412801
ghostship2 posted at 10:12PM Sun, 14 February 2021 - #4407736
really digging the Post FX options.
How are they an improvement over simply changing exposure and saturation in Photoshop? Surely, it's better to render relatively flat rather than limiting your post editing range?
Could be that I just don't know what I'm doing with Photoshop, but I could not get the same results with exposure/brightness/contrast/hue/saturation. It's pretty easy to just bump up or down the brightness using the exposure controls in Poser.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740
seachnasaigh posted at 12:21PM Mon, 15 February 2021 - #4412654
View from behind Mulberry:
If you want to convey motion, engaging motion blur in the render settings is very handy. It will take considerably longer to render. Using adaptive sampling is a lifesaver; if a pixel hasn't changed after X number of samples, the renderer considers it finished and doesn't waste time calculating more samples for that pixel. So, near the end of a render, Superfly is actively working only on the most difficult areas of the image. I had adaptive sampling set at 0.003% for this render.
Very nice motion blur ! Cheers !
seachnasaigh posted at 4:11AM Tue, 16 February 2021 - #4411673
@bagginsbill's godray technique, adjusted to make foggy air:
Wait, what? Cool. Where is this technique described???
seachnasaigh posted at 4:15AM Tue, 16 February 2021 - #4412617
Very cool scene.
How did you get the corner "wear" in the mats? In blender I use kitops bevel to do that.
Stonemason's stuff still looks cool.
And A3 was always a fave of mine.
thoennes posted at 6:17AM Tue, 16 February 2021 - #4412901
seachnasaigh posted at 4:11AM Tue, 16 February 2021 - #4411673
@bagginsbill's godray technique, adjusted to make foggy air:
Wait, what? Cool. Where is this technique described???
Poser 12, in feet.ย ย
OSes:ย Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
thoennes posted at 6:26AM Tue, 16 February 2021 - #4412907
seachnasaigh posted at 4:15AM Tue, 16 February 2021 - #4412617
Very cool scene.
How did you get the corner "wear" in the mats? In blender I use kitops bevel to do that.
Stonemason's stuff still looks cool.
And A3 was always a fave of mine.
I still use A3 a lot
Stonemason's sets are indeed still useful (the ARC is from 2007, the P7 era); they look much better with the materials updated for Superfly.
The scuff is already there in Stonemason's texture maps.I used PhotoImpact X3 to select the paint/rust colors of the texture images, and used that as a metallicity mask. So, anywhere the paint is scuffed away looks metallic. In the metallicity mask, white is metallic, and black is diffuse.
Poser 12, in feet.ย ย
OSes:ย Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
seachnasaigh posted at 11:27PM Wed, 17 February 2021 - #4412912
thoennes posted at 6:17AM Tue, 16 February 2021 - #4412901
seachnasaigh posted at 4:11AM Tue, 16 February 2021 - #4411673
@bagginsbill's godray technique, adjusted to make foggy air:
Wait, what? Cool. Where is this technique described???
Cool, thanks!
omg, I wish there was a one-stop shop for the "wisdom of the mat, lighting, node, and rendering gurus" through the ages. At this point, I've forgotten more than I ever knew.
Skill in those areas can turn a lame scene into an eye popping drool-worthy scene. Having the occasional render pop can be such a pleasant ego boost, in these ego withering times.
Sweet Brielle... An Aiko3 character, By Thorne & Sarsa (2005) Mat setup using the Physicalsurface Root node
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hborre posted at 1:57AM Mon, 22 February 2021 - #4413537
Very nice. I really like the way the hair rendered on A3. May I ask how you assembled the hair shader?
Ok. I took the time (45' lol) to load each hair prop/character I have, just to be sure that the way it's built isn't in a sold package. I'm pretty convinced that it has already been presented somewhere in a forum, was it Ghostship? Biscuits? I can't remember, but I'm afraid to break a copyright...
If you think that it's ok, I'll publish it here. It's a setting I'm using with all hairs I have, sometimes I just have to cross the highlight sizes of an anisotropic node. Not sure why.
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seachnasaigh posted at 3:16AM Mon, 22 February 2021 - #4413543
Ooh, nice. Brielle holds her own several versions of Poser later.
Ok, dear artist....
You'll have to be very careful with my Druid: if there's too much light on her face, that's on purpose, so that you'll get caugh by her magical, mysthical eyes..... he he he he...
Character: "Dancing in the Wind - druid", with Liana's head, a Vic4: Heperia Hair and... a Vic3 pubic
I wish I could 3D print her... ?
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ghostship2 posted at 3:25AM Tue, 23 February 2021 - #4413619
recently submitted to that pinup contest that Rendo had. I did not win and am a little bitter about it. lol
So What? ur... You clearly deserved it <3
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๐ฟย Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
๐ฟย Nas 10TB
๐ฟย Poser 13 and soon 14ย โค๏ธ
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Why not use the background for lighting instead of the dome? It casts highlights and shadows, the dome does not. It also renders with less noise than the dome. this is illuminated with the background only. No lights and no mesh emitters. Real shadows, real highlights, and background image just like the dome.
W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740