Forum Moderators: wheatpenny Forum Coordinators: Guardian_Angel_671, Daddyo3d
DAZ|Studio F.A.Q (Last Updated: 2024 Nov 18 11:42 am)
the fact that this doesn't happen on all characters you have should be a big red flag for you. take one that renders without seams, and plug in the texture maps for one that renders with seams, and save that as a new material set. see if it renders well or not. skin shader setups are so complex you'll probably never diagnose what exactly is causing this, if I were you I'd just fix it.
you might also contact the artist(s) that made the problematic character(s).
I've not yet downgraded from 4.14 to 4.15. This looks like another in a long list of reasons not to (adding to failure to release VRAM after render, transparency issues, reflection issues, hair looking odd, more ram for same scene). One issue I have not had confirmed is whether 4.15 renders more slowly, saw one report that it does, but only the one.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Regardless of lights, environment and iRay render settings, many (but not all) G3 characters render with very visible material zone seams. I have just updated my video driver and it still happens. At the moment my only workaround for this is to use DazStudio 4.12. Does anybody know how to solve this issue in DazStudio 4.15?