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Poser 12 F.A.Q (Last Updated: 2024 Dec 22 9:02 pm)
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Have you adjusted the camera yon value? something I often forget with td2 when I'm not using a scene I've previously set up. This shouldn't cause the difference between the main and aux cameras as they have the same default value, but I notice the aux camera is slightly closer to figures so it is possible skydome just out of range with main and not aux
Regarding the aux camera issue, I had an issue in a scene where the depth of field crossbar was way off to one side. If I remember correctly, it was because the scale of the camera had been changed. Setting the scale of the camera back to 100% resolved it. I don't know whether it's possible that it is so far off to one side you can no longer see it at all, but it's something to check.
Well the camera was at 45% in the aux and making it 100% I lost my figures and navigation was a monster, but that doesn't really matter, the focal distance issue was not resolved. I don't mind. Now the Main Camera ... yon fixed everything. So I'm happy. Thank you!!
Boni
"Be Hero to Yourself" -- Peter Tork
Hmm When scaling the cam puts the centre off centre that may be a way to reach tilt and shift effects. Poser uses a pinhole type lens that does not have an 'axis', so with some change in focal length shift and tilt are the same thing.
Sure same can be reached via area render but that is much more a hassle.
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I am using P12/Superfly. I have the Terradome2 up. I have a strange anomaly concerning the main camera and the aux camera. With the aux camera I can render and see the sky mat in the render, but cannot adjust the focal distance (i.e. the crossbars do not appear). With the Main Camera I can do the focal distance, but cannot render (or see in preview) the sky texture on the skydome. Note: depth of field is turned on in Superfly's render settings.
Main Camera:
Aux Camera:
Boni
"Be Hero to Yourself" -- Peter Tork