Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 11 12:18 am)
Probably not what you want to hear but...
If the scene is otherwise well lit but faces are too dark, there's something wrong with your lighting setup.
Although, in real life, things are seldom - if ever - lit how you'd want them to be. Are you going for realism or an idealized version?
Coppula eam se non posit acceptera jocularum.
TwiztidKidd posted at 5:04PM Fri, 14 May 2021 - #4419180
Change the Ambient Color of their face textures from Black to a darker shade of Grey... or Orange... or Green
:D
Coppula eam se non posit acceptera jocularum.
For a still render, you might do the following:
Make two renders, one normal, another over-lit.
Bring the renders into Photoshop and stack them.
With a big soft eraser brush at perhaps 15% opacity, brush into the dark render, to better reveal the faces in the lighter render beneath.
Learn the Secrets of Poser 11 and Line-art Filters.
I think we'd need to know what your light setup is first. How many lights, and where? Do you have a screenshot of scene and light setup you can share? Do you have an environment of enclosure you're placing this scene in? Without those two, people much suggesting things from their own workflow, which may not bring you your desired results.
There is a mod for Skyrim Nexus that does exactly what you want. Basically it places a point light 1-2 feet in front of a character's mug. You can see that cheap trick in action when the character endowed with said point light faces a wall and lights up said wall, or anything that character comes close to.
The trick works really well, so long as you don't recognize the trick. Basically if you don't put your point light endowed character next to a wall, it's all good.
...and by placing a point light, in Poser lingo means, parenting a point-light to the head of the character you want lit up.
The light setup shown will or is a build part of the figure, meaning no matter how you pose or change location the light remains on the face including the distances. the renders are simple and just to show the basic result witch sure can be extended! It is set up with a hard shadow sure this can be removed to make a soft light on the face. the Environment Infinite light is set to a minimum to show the facial effect.
Soooo... not realistic, then?
Hey, I did ask.
Coppula eam se non posit acceptera jocularum.
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Hey, I have the problem many times that a scene is lit nicely but the faces are too dark. Is there a way to create to a spotlight that only illuminate the face of a figure and not affecting the other areas? And ideas are very welcome. I am using Pro 11. Thanks!