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Poser 12 F.A.Q (Last Updated: 2024 Oct 22 2:54 pm)
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If money is not an issue and you like to stay with Poser and want to use Cycles (Superfly), buy something able to deal with the biggest and most expansive Nvidia card you can get. Seems to me Poser will never support any other GPU Type in a manner worth to mention. For the rest: Any modern CPU that can handle a solid GPU and 32 to 64 gig RAM will do. I'm using an 8 core Ryzen and are able to work with very big scenes in Blender in nearly realtime. I don't use big environments in Poser, but I assume my hardware is capable of doing things as fast as Poser allows โ except rendering with Superfly. Because I have an expensive AMD GPU, not Nvidia (perfect with Blender Cycles, but not Poser; so I didn't upgrade to P12).
I do most of my work with Linux. Windows (and so Poser) runs in a virtual machine if I need Windows (not so often anymore).
As for Macs, I see that all my rendering colleagues who are buying new machines are mainly switching to Windows PCs. That's because of the Nvidia GPUs. Blender/Cycles and a lot of other software requires Nvidia to deliver top performance.
No issues with Poser 12 on my M1 Mac mini. If you're rendering using Superfly Poser 12 is a must. A render that took 3 hours and 34 minutes on my 2015 iMac in Poser 11 now takes 38 minutes in Poser 12 on the Mac mini.
Poser scripts by Snarlygribbly
Thanks CobraBlade, makes me look even more forward to getting a new iMac or Mini after WWDC. I didn't get an M1 machine as I thought the even faster chips would be out before now - so am chomping at the bit a little - but brushing up on my ZBrush for now.
I did a bit of testing on my old intel iMac and yes it was good in some ways, and not so good in other ways - multiple monitor support was particularly bad for me - I submitted a bug report but don't think there's been a new version released yet.
One of the main bad things was the side-effects of Python3, like not being able to use EZSkin for older content, but it looks like the new SkinEdit product might have solved that one (I have yet to buy and test it but intend to). I thought the de-noiser was great.
Personally I won't be interested in gpu rendering until Poser supports it via Metal on Macs. I would like it if we could get distributed bucket rendering in Poser though like Cinema4D has - so I could have multiple Macs rendering a single image.
I won't go back to windows of any flavour, ever. Life is too short for that lol.
ader posted at 11:27AM Tue, 01 June 2021 - #4420266
Thanks CobraBlade, makes me look even more forward to getting a new iMac or Mini after WWDC. I didn't get an M1 machine as I thought the even faster chips would be out before now - so am chomping at the bit a little - but brushing up on my ZBrush for now.
I did a bit of testing on my old intel iMac and yes it was good in some ways, and not so good in other ways - multiple monitor support was particularly bad for me - I submitted a bug report but don't think there's been a new version released yet.
One of the main bad things was the side-effects of Python3, like not being able to use EZSkin for older content, but it looks like the new SkinEdit product might have solved that one (I have yet to buy and test it but intend to). I thought the de-noiser was great.
Personally I won't be interested in gpu rendering until Poser supports it via Metal on Macs. I would like it if we could get distributed bucket rendering in Poser though like Cinema4D has - so I could have multiple Macs rendering a single image.
I won't go back to windows of any flavour, ever. Life is too short for that lol.
If you have a running version of Poser11, don't hesitate to create "EZSkinned" material setups, to be shared with Poser12 via a common runtime library. The key is to lowered the value for the specularity.
Example of an "EZKinned" Vic4, material set on Poser11, rendered using Poser12 and an HDRi
๐ซ๐ฝ๐๐
(ใฃโโกโ)ใฃ
๐ฟย Win11 on i9-13900K@5GHz, 64GB, RoG Strix B760F Gamng, Asus Tuf Gaming RTX 4070 OC Edition, 1 TB SSD, 6+4+8TB HD
๐ฟย Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
๐ฟย Nas 10TB
๐ฟย Poser 13 and soon 14ย โค๏ธ
Hey ossi06, for the render results I mentioned earlier I used this benchmark scene from ShareCG. I then used the "High Quality Sub Surface" preset, only with bucket size reduced to 16 (found this bucket size worked better for CPU rendering). This render above is the one that took 3 hours and 34 minutes on my iMac.
Here is the same scene with the same setting now on my M1 Mac mini but using Poser 12, so we now have adaptive sampling helping out. This scene now takes 38 minutes. Really looking forward to seeing if I can shave even more time off when Poser becomes a native app so it doesn't have to run through Rosetta emulation.
Poser scripts by Snarlygribbly
To CobraBlade! Many thanks for your great help! I rendered the scene with my iMac/P11 and stopped after an hour (approx. a third of time, right side of my picture). Then I rendered with my usual settings (left side) 10 minutes but a lot poorer quality. So my decision is to try the MacMini even when I wait a bit for new developments of Mac (M2/MX). Thanks also to the other participants of the discussion, though it's less helpful if I ask about an Ford-car experience and you tell me about a Mercedes. I think it's a little bit about two partys (PC against Mac). But it was nice too and without Parallels it's sometimes not as easy as in the PC-world. I watch it. Kind regards and once more many many thanks.
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Are there any experiences with Poser 12 on Big sure? I'm actually working on an i-Mac with Poser 11 but Poser 12 needs (as the staff told me) more performance?! So I'm thinking about a mac-mini with an external curved monitor. That's not cheap and I want to look at the new developments of mac, maybee a M2. Now I ask about experiences if available with M1. Are there compatibility problems (Monitors, external GPU,) or combinations with i-Mac OS Sierra, Win, Parallels. In awaiting of your nice answers and with kind regards ossi06