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Poser 12 F.A.Q (Last Updated: 2024 Dec 22 9:02 pm)
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Is this Firefly? (I don't think Superfly has toon ID option) Are you on Win10? Mac OS? (if so, which version?)
I've begun network animation render testing (running Firefly test first), and I'll report my results to the P12 devs, but my machines are Win7.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
I have the report in to the P12 devs (via GitLab).
Bearing in mind that my machines are Win7, so your results may vary, I've found that sending an animation to remotes via Queue successfully produces the Z-depth maps and Normal maps if you render in Superfly. But, the Superfly menu does not offer toon ID.
In Firefly, I get no auxiliary data maps (I had toon ID, Normal, and Z-depth selected).
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Superfly does generate Normal map and Z-depth map (though not toon ID)
My thought for a workaround until this is fixed would be
1: Run a networked Firefly render (final quality settings)
2: Run a networked Superfly render (with easy/fast render settings) to generate the Normal maps and Z-depth maps
3: Run a local Firefly animation render on just the workstation (easy render settings) to generate toon ID maps
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5
Good idea! Also... another development in the story. I was rendering in the main computer, without the network rendered, and it spontaneously dropped the options. Was rendering the sequence all happily one moment and at some point it just started rendering them without the extra channels. The options appeared as unclicked when I went to the settings! Veeeery odd all this. Thanks for your help seachnasaigh !
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This is very odd. When I try to render an image sequence with the additional passes (Z depth, normals, toon id's etc.) enabled in the queue manager it ignores the setting and only outputs final images. I've been using this since the queue manager inception and never had a problem before the latests builds. The files work perfectly when I render locally, without the QM. This is essential for my animations since I process various special effects with the z channel, for example, in external video editors. Rendering in just one PC is a major delay for animation production. ¿Any ideas?