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Poser 12 F.A.Q (Last Updated: 2024 Nov 29 11:16 am)
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I processed an FBX character to make it usable as a rigged figure in Poser 12.
I used Shade3D to sort out the geometry parts of the FBX file. I separated the clothing and hair from the figure. I took the figure into Poser and rigged it manually.
I imported the FBX clothing directly into Poser and set up Dynamic Cloth simulation. I also used DC on the hair.
I set up PBR root surface shader trees for the figure, clothes and hair.
I also did a conversion of the clothes and hair for the La Femme figure, but I won't mix that project up with this one in this thread.
Eternal Hobbyist