Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Worked on this all day as a challenge ... Had some elaborate nodes ... but frankly this worked the best from what I've worked on.
Same setting for both gems. Render settings in Poser 12 include refractive and reflective caustics, 20 samples, adaptive sampling 10 and volume bounces 10.
Boni
"Be Hero to Yourself" -- Peter Tork
Thanks Boni. It's better than anything I could come up with. I'm a total noob at Superfly. I appreciate your efforts here :)
I'm seeing alot of different looks for rubies, the images I posted above are stones that are rough with age so seem more opaque, I'm guessing. But the newer cut stones images I see look quite a bit like yours.
"I would add a fake reflection map to the stone to make it shiny. I made one for you."
Actually it would be the specular that would make it shiny. The reflection map would make it reflect. But That's an old trick. A reflect node in Firefly does this but reflects what is actually in your scene... so it follows you need an environment to reflect. And at least one raytrace bounce as Rhia states... Besides, I was looking for a Superfly Mat. There's far less faking it tricks with physically based rendering. I've got a pretty good handle on Firefly, it's Superfly I need to work on.
I appreciate your intent though. Thanks.
Here's one more: https://www.renderosity.com/rr/mod/bcs/dazzler/102965
Fake turquoise map lol Happy Sunday!
The biggest difference between Superfly and Firefly, my opinion, is in FF specular is a hack to avoid using actual raytraced reflections because they are so slow. SF is faster so specular is actual raytraced reflection. No need for a reflect node, reflection is on by default.
Based on this example I tried to duplicate the shader, and ended up with this:
The mesh is a primitive from Lightwave and scaled to about 1cm high in Poser (I set my units to meters). One infinite light and a jpg pano for a sky.
----------------------------------------
Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
Using the Principled BSDF is easier, if I can find my old thread I'll post examples there and link back here.
----------------------------------------
Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
Found my thread in case it's useful - examples of Principled BSDF here - it's ridiculously useful, and simple to set up.
----------------------------------------
Not approved by Scarfolk Council. For more information please reread. Or visit my local shop.
I know it's a bit late of a late reply but also you could have a go with Ghostship2's free P11 UberShader in freestuff ( ghostship2 shader
For this pic on the ruby part of the earrings I just plugged red into Refract Color and set the IOR to 1.78 for ruby.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Maybe I have one but I haven't gone digging through the far corners of my runtimes, does anyone have suggestions for a Ruby material for Superfly? Seems like something that is easily done with PBR materials...