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Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)

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This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.

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Subject: yes it's me again...this time it's morph problems


wolfshade ( ) posted Thu, 25 October 2001 at 6:43 PM · edited Fri, 22 November 2024 at 4:35 PM

file_225134.jpg

ok here's the deal....i'm working on my first movie...i made a head for my female....used the minnie from the pro pack and replaced her head....ok now the head is static as it is a prop...i add the morph target for closing the eyes.....dial it up to one...and blamo...the above image results...can anyone help?


bloodsong ( ) posted Thu, 25 October 2001 at 6:59 PM

heyas; the vertex order has somehow been changed. i dont know what a minnie is, or whose head you're replacing with who.... but okay, you took a head and somehow made it a prop. then you loaded the morph from the head that was still on the figure onto the prop. right? whatever you did to make the head a prop, you have to do the same to the head-with-the-morph-dial-on to make a morph for the head that is a prop. for example, if you exported the head from poser, then imported the obj and saved as prop... you need to load the head (on a figure), set the eye close dial to 1, and export that head from poser as a morph target to load onto your prop. why? well, cuz poser changed the vertex order, apparently. :/


wolfshade ( ) posted Thu, 25 October 2001 at 7:05 PM

well what i did was use a ready made figure....then i made the head and eyes invisible...now that i think about it i shoulda replaced body part with prop...ok anyway.....so i imported the prop....and placed it where the head goes on the figure......and created my lil cr2 thingy...then i edited the original prop in another program...imported it into poser...then exported it as a .obj file...and checked the box that says "eport as morph target"...and still this crap happens which is why i am so puzzled


nyar1ath0tep ( ) posted Thu, 25 October 2001 at 10:47 PM

I'm just a newbie, but would 'Another program" be Amorphium (Pro)? That would explain everything.


wolfshade ( ) posted Thu, 25 October 2001 at 10:52 PM

no the other program i used for the modeling was the rhino 2.0 demo...and for moving the eyelids i used anim8or....but i've noticed the problem with amorphium...seems it revereses the normals when you import to poser


nyar1ath0tep ( ) posted Fri, 26 October 2001 at 2:31 PM

You could try the Amorphium Pro trick that gets around the problem of changing vertex order. That is: import the prop to Rhino, then export and re-import it. That procedure just might get the vertex order right when you export the finished morph. p.s. reversing the normals is more of a texture problem.


bloodsong ( ) posted Fri, 26 October 2001 at 5:11 PM

heyas; i think that's your problem. maybe. instead of editing the original prop to make the morph for the head that you stuck in the cr2, export that head/prop/thing and use THAT to make your morphs. maybe. i don't think i'm following the description of your processes very well. :)


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