Forum Moderators: Staff
Poser Technical F.A.Q (Last Updated: 2024 Nov 13 12:50 am)
Welcome to the Poser Technical Forum.
Where computer nerds can Pull out their slide rules and not get laughed at. Pocket protectors are not required. ;-)
This is the place you come to ask questions and share new ideas about using the internal file structure of Poser to push the program past it's normal limits.
New users are encouraged to read the FAQ sections here and on the Poser forum before asking questions.
heyas; the vertex order has somehow been changed. i dont know what a minnie is, or whose head you're replacing with who.... but okay, you took a head and somehow made it a prop. then you loaded the morph from the head that was still on the figure onto the prop. right? whatever you did to make the head a prop, you have to do the same to the head-with-the-morph-dial-on to make a morph for the head that is a prop. for example, if you exported the head from poser, then imported the obj and saved as prop... you need to load the head (on a figure), set the eye close dial to 1, and export that head from poser as a morph target to load onto your prop. why? well, cuz poser changed the vertex order, apparently. :/
well what i did was use a ready made figure....then i made the head and eyes invisible...now that i think about it i shoulda replaced body part with prop...ok anyway.....so i imported the prop....and placed it where the head goes on the figure......and created my lil cr2 thingy...then i edited the original prop in another program...imported it into poser...then exported it as a .obj file...and checked the box that says "eport as morph target"...and still this crap happens which is why i am so puzzled
You could try the Amorphium Pro trick that gets around the problem of changing vertex order. That is: import the prop to Rhino, then export and re-import it. That procedure just might get the vertex order right when you export the finished morph. p.s. reversing the normals is more of a texture problem.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.