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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 08 9:27 am)



Subject: How To Achieve The "Smooth Shaded" Preview Texture In Renders?


twelvefield ( ) posted Wed, 02 March 2022 at 1:16 PM · edited Sat, 08 February 2025 at 2:40 PM

Hi, this problem has me stumped.  I want my models (La Femme and L'Homme primarily) to have a texture in final render that works exactly like the Smooth Shaded Preview in the Pose window - that pearlescent grey.  Just straight-up grey doesn't cut it because then the highlights and shadows don't look the same.   In the Preview, the skin has a subtle sheen to it that makes it look ideal for my greyscale work. 

I can just take screengrabs of the Preview window, which works okay, only then I have to remove the background in Photoshop.  Or else I render the character with their normal skin and desaturate it until it's grey - that works more or less and I can render the character without a background which helps - but then the skin loses that pearlescence.  Either way, I'm doing extra work to accommodate the models when I could instead be creating.  I'm guessing Poser is capable of making this happen since I can see it in Preview, but I don't know precisely how to do it in a render.

Thank you for you insights, I look forward to rendering a world filled with grey mannequins with slightly shiny tinfoil skin.  If you are a science-fiction geek and you know the old horror movie "The Creation Of The Humanoids", you know what I mean and you automagically get 2,001 Nerd Points from me. 


RedPhantom ( ) posted Wed, 02 March 2022 at 1:56 PM
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Under render settings, use the preview render tab and render that way. It will show the same thing as the preview screen. When you save the image, save it as a png or other format that supports transparencies. Then make sure Photoshop loads with transparency. I'm not sure how to do that part. I use Paintshop Pro and it's a simple setting.


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hborre ( ) posted Wed, 02 March 2022 at 3:24 PM
Make sure that the Ground visibility is turned off and that you definitely export the rendered image in a PNG format.  The Alpha channel will be preserved and you will get a transparent background automatically when the file is opened in Adobe Photoshop.  The pearlescence will be light-dependent so you'll need to adjust your lighting carefully for post-production otherwise shadows cast on the body will look completely off.


twelvefield ( ) posted Wed, 02 March 2022 at 7:55 PM

Thank you, all of the above works.  A PNG will keep an alpha channel, which means that if there's no info for the BG, it will be transparent.  In Photoshop, it's automatic as well.

I've found that the default lighting that you get when you boot Poser is exactly the light needed to make the pearlescence work.  While other lighting combos can do the trick, the more I fiddle with it the worse it gets.  This even works well with multiple figures and props.  I have to keep the scene in Smooth Shaded Preview, though otherwise the lighting falls apart mightily in other formats.  That's why I like Smooth Shading so much: you immediately get the best sense of the contours of the models without having to try out exotic lights.  This makes them powerfully useful as visual reference objects in greyscale, not at all useful as final renders if you want colour or to see eyeballs. 

I'm pretty sure I've looked at every screen and control Poser has to offer, but for whatever reason I completely blanked on the Preview Render window.  I wish I asked this question months or even years ago, I could have saved myself a bucket of trouble.  In gratitude, I promise to name my next child after you.  I doubt my wife will go for Red Phantom Hborre Twelvefield, but I do have some time to get her to see my side of things.  More time, now that I have this new trick!


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