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Poser 12 F.A.Q (Last Updated: 2024 Sep 30 4:44 pm)



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Subject: Poser 12 Renders


TheAnimaGemini ( ) posted Fri, 15 April 2022 at 1:32 AM
ghostship2 posted at 8:48 PM Thu, 14 April 2022 - #4437201

@TheAnimaGemini

Hope you are doing well! I've spent my own share of time in a hospital bed and at home recovering  from things. It can be very disruptive to your normal life and to your spirit. Poser is like therapy for me. lol

Hope you are fine now. Yes, very disrupting to the spirit. I meditate a lot and when not meditating, then annoy my family with phone calls and sms . 

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


Miss B ( ) posted Fri, 15 April 2022 at 12:22 PM

ghostship2 posted at 8:43 PM Thu, 14 April 2022 - #4437200

One thing I did not say in my documentation but was implied is that you can use your own texture maps or the ones that come with the hair if you like those better. There aren't any rules. Maps by Biscuits or OutOfTouch are pretty good without much highlights or shadows to deal with. Another option would be to add a HSV node after the map to change colors.

Good to know, so will make a note of this when I pick up your Hair Shader in the next day or two.

Oh, and sorry to hear you had been "under the weather" and in the hospital.  I hope you're back to 100% now.  🙂

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


VedaDalsette ( ) posted Sun, 17 April 2022 at 9:05 PM · edited Sun, 17 April 2022 at 9:08 PM

Still playing with Ghostship's hair shader and lights. Used my Sophia morph on V4.

fsJRXHFEP4ahwm5vGHGe7piwpHH8KYmAZs4yS54J.jpg



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Old lady hobbyist.

All visual art or fiction is "playing with dolls."


Y-Phil ( ) posted Mon, 18 April 2022 at 8:26 AM · edited Mon, 18 April 2022 at 8:27 AM
VedaDalsette posted at 9:05 PM Sun, 17 April 2022 - #4437306

Still playing with Ghostship's hair shader and lights. Used my Sophia morph on V4.


S-s-s-Sophia Loren... woah my platonic love of all time... Thank you!

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hborre ( ) posted Mon, 18 April 2022 at 9:59 AM

Very nice.  Sophia Loren has a bit of a more prominent chin in some of her portraits but I'll take this facimile.


VedaDalsette ( ) posted Mon, 18 April 2022 at 10:36 AM

Thanks, Y-Phil and hborre. I used Sophia as my profile pic, because, hell, who doesn't love her?



W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB. 

Old lady hobbyist.

All visual art or fiction is "playing with dolls."


VedaDalsette ( ) posted Mon, 18 April 2022 at 11:27 AM · edited Mon, 18 April 2022 at 11:27 AM

A better Sophia (not by much, but better).

mqu1TgX80VUqxHwioGuUlmLr12n1sDxVrvM7mLhG.jpg



W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB. 

Old lady hobbyist.

All visual art or fiction is "playing with dolls."


Y-Phil ( ) posted Mon, 18 April 2022 at 12:02 PM
VedaDalsette posted at 11:27 AM Mon, 18 April 2022 - #4437347

A better Sophia (not by much, but better).


xfCnwlzqp0sn1WTla2bWQ6aRc0vhrJ8wC9Q32yxo.gif


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ghostship2 ( ) posted Mon, 18 April 2022 at 4:12 PM · edited Mon, 18 April 2022 at 4:12 PM

I have a Sophie character for V3 that I use quite a bit.

IIHexJzpMdH3VBzfaj1sGPmIwWRxMmlmAdff4VvM.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


Y-Phil ( ) posted Mon, 18 April 2022 at 4:37 PM

Fantastic! 

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VedaDalsette ( ) posted Mon, 18 April 2022 at 6:37 PM

She's pretty beautiful. Nice hair, too! And I love the dress.



W11,Intel i9-14900KF @ 3.20GHz, 64.0 GB RAM, 64-bit, GeForce GTX 4070 Ti SUPER, 16GB. 

Old lady hobbyist.

All visual art or fiction is "playing with dolls."


hborre ( ) posted Tue, 19 April 2022 at 4:06 PM

I finally got around to playing with Ghostship's Hair System and I have to say that I am very impressed with the results.  It took me a while though, I realized I didn't have a Superfly-ready SSS skin shader ready to go so I needed to prep an appropriate model.   I asked this lovely actress (guess who?) to model the hair and show off her charms in this render.

3mCIR8la7sQ3WVoGdoRXVgCJgi5adADG9zG6bYln.jpg


Y-Phil ( ) posted Wed, 20 April 2022 at 1:31 AM
hborre posted at 4:06 PM Tue, 19 April 2022 - #4437395

I finally got around to playing with Ghostship's Hair System and I have to say that I am very impressed with the results.  It took me a while though, I realized I didn't have a Superfly-ready SSS skin shader ready to go so I needed to prep an appropriate model.   I asked this lovely actress (guess who?) to model the hair and show off her charms in this render.


Beautiful! woah..


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(っ◔◡◔)っ

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TheAnimaGemini ( ) posted Wed, 20 April 2022 at 3:34 AM

@hborre

Beautiful. She looks angry. 

We need a skinshader, agree. I created one for my self, but the nails and teeth, gumm are not really a succes. Try to find some shader connections for them, but still, no succes. 

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


Y-Phil ( ) posted Wed, 20 April 2022 at 5:20 AM · edited Wed, 20 April 2022 at 5:20 AM

TheAnimaGemini posted at 3:34 AM Wed, 20 April 2022 - #4437419

@hborre

Beautiful. She looks angry. 

We need a skinshader, agree. I created one for my self, but the nails and teeth, gumm are not really a succes. Try to find some shader connections for them, but still, no succes. 

for teeth, mouth, gums and tongue, I'm still using the EZSkin3 version.

For the nails, ghostship has show a simple setup to use:

KubGMvgLEwhfkNt1tyOJUShwR3lW9nTLJDbovsZM.png

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hborre ( ) posted Wed, 20 April 2022 at 9:02 AM

I like the way you set up the EZSkin3 shader nodes into one compound node, very convenient.  I do have a teeth shader I put together based on what I found on the web I don't mind sharing.  I think it is better than what is currently offered anywhere else.


Y-Phil ( ) posted Wed, 20 April 2022 at 9:31 AM

hborre posted at 9:02 AM Wed, 20 April 2022 - #4437424

I like the way you set up the EZSkin3 shader nodes into one compound node, very convenient.  I do have a teeth shader I put together based on what I found on the web I don't mind sharing.  I think it is better than what is currently offered anywhere else.

All materials for my characters are setup this way, it comes from the fact that  at one moment, Poser's slowness in the Material Room was dependent of the number of displayed nodes (at least that was my feeling) and also from the fact that I like things clear, with all the technical details hidden in kind of black boxes

For what concerns the mouth parts, teeth included, I was decided to search for blender mat setups but I haven't taken the time to do it yet

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hborre ( ) posted Wed, 20 April 2022 at 9:47 AM

I've started to explore the integration of EZSkin with the PrincipledBsdf to make things easier for myself and it seems you're ahead of the game.  I'm going to post the Teeth shader soon, I am making notations to the screencaps.


hborre ( ) posted Wed, 20 April 2022 at 10:08 AM · edited Wed, 20 April 2022 at 10:11 AM

Okay, this is the Teeth Shader I put together based on what I have found on the web.  Someone wanted a close approximation of teeth enamel for a model he was constructing.  Modify it any way you like, personally, I think that the roughness on the Glossy node should be slightly increased, the teeth will appear too reflective.  I'm including the RGB for the colored chips although, again. modify it to personal taste.  The Mapping and Texture Coordinate nodes are present but are not necessary.  

Mlavh8LcaeM4mADimLSGpVYnASeaMvBx0Mz2iiFg.png


As a side note, I think the SubsurfaceScattering scale is too high, you will get self-illumination if you leave it as is.  I recommend bringing that value down to 0.015 to start and work your way up incrementally until you're satisfied.  The SSS Radius is set to 1 which gives you a white color value, play with it if you want a different color transmission.  

                                                                Nhqwlmu88h4cTudSU4VEXoMb7Kihb2vuTYPhgWjd.png


If you decide you want to plug in a color map, run the node through an HSV for better color control.  I might play with Ambient Occlusion with this shader because you might want some darkening between the teeth but I can't guarantee it will work as expected.


Miss B ( ) posted Wed, 20 April 2022 at 11:32 AM

hborre posted at 10:08 AM Wed, 20 April 2022 - #4437434

I'm including the RGB for the colored chips although, again. modify it to personal taste. 

Thank you for that, as I often have to bring a screenshot into PS to figure out what the colors are, and I never know if I'm even getting close to the RGB used in the setup.

At least this way I have a good starting point.  🙂

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


TheAnimaGemini ( ) posted Wed, 20 April 2022 at 11:36 AM

@Y-Phil

@hborre

Many thanks to you both. I completely forget about EZskin.  Will this evening play a bit with the teeth shader.  😁

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


TheAnimaGemini ( ) posted Wed, 20 April 2022 at 12:07 PM

Where can I get the newest ezskin?

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


Y-Phil ( ) posted Wed, 20 April 2022 at 12:18 PM
TheAnimaGemini posted at 12:07 PM Wed, 20 April 2022 - #4437442

Where can I get the newest ezskin?

Here :-)

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TheAnimaGemini ( ) posted Wed, 20 April 2022 at 12:38 PM
Y-Phil posted at 12:18 PM Wed, 20 April 2022 - #4437443
TheAnimaGemini posted at 12:07 PM Wed, 20 April 2022 - #4437442

Where can I get the newest ezskin?

Here :-)
Merci beaucoup 😁

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


Y-Phil ( ) posted Wed, 20 April 2022 at 1:35 PM
TheAnimaGemini posted at 12:38 PM Wed, 20 April 2022 - #4437444
Y-Phil posted at 12:18 PM Wed, 20 April 2022 - #4437443
TheAnimaGemini posted at 12:07 PM Wed, 20 April 2022 - #4437442

Where can I get the newest ezskin?

Here :-)
Merci beaucoup 😁
De rien... 😄

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

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Y-Phil ( ) posted Wed, 20 April 2022 at 3:04 PM · edited Wed, 20 April 2022 at 3:06 PM
hborre posted at 10:08 AM Wed, 20 April 2022 - #4437434


Thank you @hborre: I'm perfectly fine with these settings:

BTBewulfVM488pHwjS4Mzmg6zRROZDMAaXiwhdaT.png

The color chip are almost the same as yours, just +4 in the luminescence.
With my good old Sasha-16, I'm getting this:

ROkFuHVPyOmBBy5FtIfihme4qHkkSdYX2Ev2EwMi.png

Before, with EZTeeth, she had the teeth of a smoker lol

LmFGTbNHDqfwknhfmgfEVu0TyCCAOKpA90lZnqiH.png


I have also checked the AmbientOcclusion, but actually RTX implementation doesn't support it, and the computing is much, much slower. So: reducing the SSS factor generates less light, hence a slight effect of shadows on the teeth, at least enough for me.

Once again: thank you!

𝒫𝒽𝓎𝓁


(っ◔◡◔)っ

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hborre ( ) posted Wed, 20 April 2022 at 3:12 PM

Definitely, that's smoker's teeth.  She better cut back on the tobacco.  And soon!


ghostship2 ( ) posted Fri, 22 April 2022 at 6:10 PM · edited Fri, 22 April 2022 at 6:10 PM

this is what I use.

pJ4JWvVpdq8m6cXTRuIuH83erk8RF2Zcc2MqZrMV.jpg

THOWwS7VBrTnW5h3N9zOmGQW5vuAB7stjSGEvxGi.jpg

W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Fri, 22 April 2022 at 6:28 PM

That's a nice one, simple and elegant.  The one thing that was bothering me about my teeth shader is the enamel brightness even under varying light conditions.  In other words, if you introduced warm lighting into the scene you still have white teeth which looks okay but very unnatural given the situation.  I think I solved that problem with it.  I'll pop this one into my collection.  Thanks for the screencap.


ghostship2 ( ) posted Fri, 22 April 2022 at 6:37 PM

hborre posted at 6:28 PM Fri, 22 April 2022 - #4437567

That's a nice one, simple and elegant.  The one thing that was bothering me about my teeth shader is the enamel brightness even under varying light conditions.  In other words, if you introduced warm lighting into the scene you still have white teeth which looks okay but very unnatural given the situation.  I think I solved that problem with it.  I'll pop this one into my collection.  Thanks for the screencap.

The reason for that is your SSS is too deep. That will make the teeth glow and not play nice with your lighting. Same happens with eye whites. I don't think I use SSS on eye whites at all to avoid the glowing eyes.


W10, Ryzen 5 1600x, 16Gb,RTX2060Super+GTX980, PP11, 11.3.740


hborre ( ) posted Fri, 22 April 2022 at 7:00 PM

I know the concept of SSS with all the shaders but it sometimes gets very finicky.  Yep, go too high or too deep, you get the dreaded glow.  It's striking the right balance that becomes tedious at times.  


Afrodite-Ohki ( ) posted Sat, 23 April 2022 at 8:42 PM

Promo for a product that will have to be put on hold for a bit cause I stumbled into a Poser bug while on it - but I wanted to show this render anyway cause I'm in love with it a little <3


MbhaOaCQN7Kws2nXnOkGWH0TYnpFda7wxPHygevM.png

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


hborre ( ) posted Sat, 23 April 2022 at 9:17 PM

Very nice.  Such a lovely render.


Miss B ( ) posted Sat, 23 April 2022 at 10:13 PM

I agree, that's a lovely, sweet render Ohki.  OXwl5rOaNPEJQMAfeHxxPjOjjRhvOiy5YJo24xR3.jpg

_______________

OK . . . Where's my chocolate?

Butterfly Dezignz


Y-Phil ( ) posted Sun, 24 April 2022 at 3:51 AM

Woow Awesome picture!

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Afrodite-Ohki ( ) posted Sun, 24 April 2022 at 9:07 AM

Thank youu all! 😁

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


odf ( ) posted Mon, 25 April 2022 at 12:39 AM · edited Mon, 25 April 2022 at 12:39 AM

Lovely render, Ohki, and that teeth shader looks awesome, ghostship2. I keep learning new things all the time in this thread.

Here's a little experiment I did in Cycles, going all in (or out?) with the diffuse lighting. Put the character into a room-sized box and aligned a single large area light with the wall on her right and mostly behind her to simulate a window. The ceiling and all walls not visible in the render are white, and the number of diffuse reflections is cranked up to 10. Took a bit less than 8 Minutes on my GeForce RTX 3060 Ti, so I'd say it's not a bad option for environments that are a little too tight to sensibly use an HDRI.

s47vCw3kt1SrGy60Ecd38YtGy1O3QqtXkxULPtXT.jpg

-- I'm not mad at you, just Westphalian.


Afrodite-Ohki ( ) posted Mon, 25 April 2022 at 9:24 AM

Thanks odf! And gotta say it's a lot of fun seeing good old Tony back to business. I'm loving all the clothes you've been making for her!

- - - - - - 

Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


ChromeStar ( ) posted Tue, 26 April 2022 at 4:59 PM
ghostship2 posted at 6:10 PM Fri, 22 April 2022 - #4437565

this is what I use.


You have the Subsurface Radius at 0.001, 0.001, 0.001. Was the bug fixed that caused equal values for all three dimensions to result in no SSS?  Or should that be something like 0.001001, 0.001, 0.001?


hborre ( ) posted Tue, 26 April 2022 at 5:35 PM

I believe that problem was with the PhysicalSurface node, there is no reported problem with the PrincipledBsdf node by any user.  However, if you plug those values into a CombineRGB node you get a black color which would mean no SSS is actually applied despite an active scale.


TheAnimaGemini ( ) posted Wed, 27 April 2022 at 4:32 AM
Afrodite-Ohki posted at 8:42 PM Sat, 23 April 2022 - #4437649

Promo for a product that will have to be put on hold for a bit cause I stumbled into a Poser bug while on it - but I wanted to show this render anyway cause I'm in love with it a little <3


MbhaOaCQN7Kws2nXnOkGWH0TYnpFda7wxPHygevM.png

Very cute. She look sad . 

La vie est éternelle. L'amour est immortel.

“Dwell on the beauty of life. Watch the stars, and see yourself running with them.”
― Marcus Aurelius,


hborre ( ) posted Sun, 01 May 2022 at 10:30 PM · edited Sun, 01 May 2022 at 10:30 PM

Recently, I came across the Lucrezia character for V4 created by Syyd Raven at the defunct RDNA site sitting in one of my runtime folders.  So I decided to bring her into P12 for a quick render and, to my surprise, I discovered that her skin shaders were a complete disaster.  Node connections that were completely broken due to the revamps performed in P11, connections that didn't make sense, and, on top of that, it appeared that the shaders were based on some version of Snarley's EZSkin.  The same can be said about the additional texture pack developed by the same vendor.  IMO, totally useless with the current versions of P11/P12.  

But I like challenges so I untangled the spaghetti connections, rearranged a few nodes, deleted and corrected several other nodes, and upgraded the shaders to Cycles PBR.  Basically, it's an ongoing improvement project, ATM.  Below is the first of several updates to those character skin shaders and I hope I do them justice.  I present the Demon, not quite as red as the original icon depictions in the Poser Library, but I was going for a more plausible render.

YHknVZBDPlvRRP5PiPPzEfcPZyeLh4j1tQrcblBh.png


Y-Phil ( ) posted Mon, 02 May 2022 at 1:24 AM
hborre posted at 10:30 PM Sun, 1 May 2022 - #4437993

Recently, I came across the Lucrezia character for V4 created by Syyd Raven at the defunct RDNA site sitting in one of my runtime folders.  So I decided to bring her into P12 for a quick render and, to my surprise, I discovered that her skin shaders were a complete disaster.  Node connections that were completely broken due to the revamps performed in P11, connections that didn't make sense, and, on top of that, it appeared that the shaders were based on some version of Snarley's EZSkin.  The same can be said about the additional texture pack developed by the same vendor.  IMO, totally useless with the current versions of P11/P12.  

But I like challenges so I untangled the spaghetti connections, rearranged a few nodes, deleted and corrected several other nodes, and upgraded the shaders to Cycles PBR.  Basically, it's an ongoing improvement project, ATM.  Below is the first of several updates to those character skin shaders and I hope I do them justice.  I present the Demon, not quite as red as the original icon depictions in the Poser Library, but I was going for a more plausible render.


It's true that these old shaders are sometimes quite bad surprises, and not only from rdna, but wow: great result till now!


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(っ◔◡◔)っ

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👿 Mac Mini M2, Sonoma 14.6.1, 16GB, 500GB SSD
👿 Nas 10TB
👿 Poser 13 and soon 14 ❤️


722 ( ) posted Mon, 02 May 2022 at 7:09 AM
hborre posted at 10:30 PM Sun, 1 May 2022 - #4437993

Recently, I came across the Lucrezia character for V4 created by Syyd Raven at the defunct RDNA site sitting in one of my runtime folders.  So I decided to bring her into P12 for a quick render and, to my surprise, I discovered that her skin shaders were a complete disaster.  Node connections that were completely broken due to the revamps performed in P11, connections that didn't make sense, and, on top of that, it appeared that the shaders were based on some version of Snarley's EZSkin.  The same can be said about the additional texture pack developed by the same vendor.  IMO, totally useless with the current versions of P11/P12.  

But I like challenges so I untangled the spaghetti connections, rearranged a few nodes, deleted and corrected several other nodes, and upgraded the shaders to Cycles PBR.  Basically, it's an ongoing improvement project, ATM.  Below is the first of several updates to those character skin shaders and I hope I do them justice.  I present the Demon, not quite as red as the original icon depictions in the Poser Library, but I was going for a more plausible render.

YHknVZBDPlvRRP5PiPPzEfcPZyeLh4j1tQrcblBh.png

Sweet!


seachnasaigh ( ) posted Sun, 22 May 2022 at 9:52 PM

Trying to link from gallery:


Misty morning godrays

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


ChromeStar ( ) posted Sun, 22 May 2022 at 10:21 PM
seachnasaigh posted at 9:52 PM Sun, 22 May 2022 - #4438944

Trying to link from gallery:


Misty morning godrays

That's a great light effect, well done. I might add some displacement on the trees to make their outlines feel a little more real.


hborre ( ) posted Mon, 23 May 2022 at 8:02 AM

I don't think that will make a difference, the trees are at a distance and the haze would blur the effect.


seachnasaigh ( ) posted Tue, 24 May 2022 at 4:48 AM · edited Tue, 24 May 2022 at 4:49 AM

ChromeStar posted at 10:21 PM Sun, 22 May 2022 - #4438946


That's a great light effect, well done. I might add some displacement on the trees to make their outlines feel a little more real.
It would be better, I agree.  But, I would need for Superfly to get micropoly displacement;  the cracks between bark chips/blocks would require fine detail that would need a *lot* of subdivision otherwise.  And as @hborre noted, actual displacement wouldn't be a huge improvement over bump.


-AppleJack-'s Futuristic Train, with meshlight modifications for Superfly.  A bit of Stonemason's Urban Future 3 in the background.

evening commute

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


seachnasaigh ( ) posted Wed, 25 May 2022 at 7:51 PM · edited Wed, 25 May 2022 at 7:51 PM

4K render of the exterior of Cafe' L'Homme


Cafe' L'Homme

Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5


ChromeStar ( ) posted Wed, 25 May 2022 at 8:12 PM

seachnasaigh posted at 4:48 AM Tue, 24 May 2022 - #4439028

ChromeStar posted at 10:21 PM Sun, 22 May 2022 - #4438946


That's a great light effect, well done. I might add some displacement on the trees to make their outlines feel a little more real.
It would be better, I agree.  But, I would need for Superfly to get micropoly displacement;  the cracks between bark chips/blocks would require fine detail that would need a *lot* of subdivision otherwise.  And as @hborre noted, actual displacement wouldn't be a huge improvement over bump.

What I'm seeing is that the outlines of the trees are perfectly smooth. The fog exaggerates that rather than hiding it. But you might be right about the amount of subdivision needed, depending on the model.

I have nothing to suggest about the other two renders, which are great.


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